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Game Corporations Rule, Independent Studios Drool

hapwned writes "In his third segment for The Escapist, Warren Spector reviews what the ambitious, creative, and talented (but poor) don't want to hear: 'Until and unless the business model changes, I see only one possible outcome: A business that's already heading in a rich-get-richer direction will see the trend accelerated and the situation exacerbated. Those who can afford to compete at the triple-A, movie-budget level will; those who can't will be driven out of business entirely or driven to different parts of the business - boutique online games, cell phone games, casual puzzle games...'"

7 of 63 comments (clear)

  1. Does not apply to StarDock? by sporkmonger · · Score: 4, Interesting

    That or else they're StarDock and everyone will buy their games anyway because they respect their customers and they know that gameplay is more important than graphics.

    1. Re:Does not apply to StarDock? by blueZhift · · Score: 3, Interesting

      I remember StarDock from the OS/2 days. They're not just a game development company though. I would guess that a good portion of their money comes from their ObjectDesktop and related products. So games probably won't make or break them. Also, they've avoided the very high cost associated with developing for console systems and stayed on the PC with some pretty decent strategy games. They've always been dinged in reviews for graphics, but I agree with you, that gameplay has been their primary focus from the very beginning.

    2. Re:Does not apply to StarDock? by sporkmonger · · Score: 2, Interesting

      I could be wrong, but I believe that their games are producing the lion's share of their revenues right now. ObjectDesktop and others are likely there for the cash flow to keep them alive in between games.

  2. The Long Tail? by thebosz · · Score: 2, Interesting
    Is this not a good example of the Long Tale? Sure, the big studios get the big chunk, but hasn't things like PopCap, and Puzzle Pirates shown that small companies can be successful?

    Isn't that part of the reason Nintendo is going after the casual gamer crowd with the Revolution?

    --
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  3. Nintendo by n3tcat · · Score: 3, Interesting

    Ya know, we were all confused about Nintendo's direction for a while, but I think it's becoming more clear that they are realizing the growing trends in gaming, and are trying their best to curb this crap, and focus on fun games again. Hopefully they will create a haven for these floundering baby game companies who have nowhere else to show off their cool new thing, and give them enough of a chance to show off what they can accomplish in a game, and hopefully get their shoe in the door for the bigger and better.

    It's just going to be like the movie industry, where Nintendo will host the Sundance game festival.

    1. Re:Nintendo by Headcase88 · · Score: 2, Interesting

      Yeah, but they also make WarioWare and Brain Age.

      And they've said a million times they're going to fund indie studios to make games for the Revo. Couple that with cheaper dev kits, no HD BS to worry about, and apparantly they're saying companies can make new games for the virtual console (does this mean they're going to sell NES/SNES/N64 dev-kits? I don't know).

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  4. WHAT is with that kind of attitude? by WidescreenFreak · · Score: 3, Interesting

    SO WHAT?! Since when did popular games require ZOMG GRAPHICS to be either good ro popular and why in hell do people like you continue to propagate that myth? Darwinia is by no means cutting edge graphics, neither are the thousands of title that companies like PopCap sell successfully. I've played and enjoyed Zuma, Bejewelled, and lots of other games of that nature. They are hardly games that anyone would consider to have cutting-edge graphics, but they're FUN and I enjoy playing them.

    There are also plenty of talented voice actors out there who would give their vocal talents just for the fun of doing it. I think that most gamers really don't give a rat's rear end about who does voice acting as long as it's done WELL. Hell, I can do lots of accurate, European accents and have been told by many people that I should get into voice acting. I'd gladly lend my voice to a local independent gaming company (if there was one near me) just to say that I did it! Half-Life 2 was no better because it used the voice talents of people like Robet Guillaume (sp?) and Louis Gosset, Jr. It would not have been any worse if unknown but talented voice actors were used instead.

    The attitude that successfull games require ZOMG GRAPHICS and well-known voice talent and that having neither is detrimental is the real "handicap" that independent game companies have to overcome. What's disgusting about it is that the real "handicap" is not the company's action but the ignorant perception of those who externally place those "handicaps" on the gaming companies.

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