20 Titles At Revolution Launch
Next Generation reports that NOA's George Harrison expects there to be 20 titles for the system at the Revolution launch. From the article: "The other thing we recognized is that you really make your reputation in the first year ... You've got to deliver software, not just at launch, but you've got to deliver software in the first six to nine months after launch. It has to be solid software. In GameCube, we didn't have that, we had kind of a drought for six months after it launched. By that time your reputation starts to solidify and it's hard to reverse that after awhile."
Well said.
I've said it before and I'll say it again, nobody's forcing anyone to buy those crappy games that come out alongside or in between the good ones.
For example, I'd dare say the PS2 has more "excellent" games than the XBox. Not just more games (that's indisputable) but more "excellent" rated games (according to actual players). Besides, I love that I can find the niche games I enjoy for the PS2 and my friends can play their sports games on their PS2s and we're both happy.
If you like the games available on another platform, enjoy them. However, a huge library with a lot of variety is an excellent goal -- especially since console makers make most of their money from the licensing, not the console itself.
I think there's at least 20 games still on my "definately want to play" list for the PS2 that I haven't got to yet.
- Michael T. Babcock (Yes, I blog)
My bets for the 7 launch "window" titles are: Smash, Mario 128, Pennant Chase Baseball, WarioWare (fingers crossed), Metroid Prime 3, hmmmm. Can't guess the other two. But they'll be delayed anyways
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
Actually, with the Revo's motion sensitive controller I feel it would be perfect for sports games. A baseball game where you swing the bat rather than press a button would be tremendously fun. A football game where you pass by making an overhand throwing motion towards the intended reciever would be much more interesting than pressing a button. A basketball game where you shoot by... well, you get the idea.