Wal-Mart Controls Modern Game Design?
An anonymous reader writes "That Wal-Mart smiley face is looking pretty evil now that Allen Varney has explained how much influence they have on virtually every modern game: 'Publisher sales reps inform Wal-Mart buyers of games in development; the games' subjects, titles, artwork and packaging are vetted and sometimes vetoed by Wal-Mart. If Wal-Mart tells a top-end publisher it won't carry a certain game, the publisher kills that game. In short, every triple-A game sold at retail in North America is managed start to finish, top to bottom, with the publisher's gaze fixed squarely on Wal-Mart, and no other.'"
Wal-Mart has had this impact on developers and publishers for quite some time. One of the most publicized occurrences was with BMX XXX - Wal-Mart didn't want to sell it because of its nature, so they toned it down to fit within Wal-Mart standards. It is unfortunate that one company with so much buying power runs the market. Gamestop is second though, with their recent merger with EB Games. But that's like comparing Godzilla to Oprah. You don't want to make either of them mad, but only one of them is powerful enough to destroy the planet. unless... http://uncyclopedia.org/wiki/Image:Oprahsaurus.jpg
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Raise your hand if you've ever bought a PC game from WalMart.
Me neither.
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This won't be true forever. Companies that pride themselves on quality have given Wally World the heave-ho, choosing to create lasting quality goods instead of cheap crap.
meh
New title:
Slashdot shocked to learn Wal-Mart does to gaming industry, what it does to every other industry
Nothing to see here, please move along.
That's called the free market. Game design studios could choose other retail outlets if they chose to do so. Wal*Mart doesn't have to carry anything that they don't like.
There are probably lots better reasons to hate Wal*Mart than for having buyers and communicating their intentions to vendors.
I fully expect that games, like movies on DVD, will soon come in two versions:
- PG-13 (the Wal-Mart version)
- unrated (the online version)
Every gamer I know buys from Amazon, EB Games, Gamestop, Best Buy, CompUSA, etc ... but NONE of them go to Wal-Mart for their games. Cheap furniture, office supplies, food, automotive products, maybe. But not games. Wal-Mart in this area doesn't even begin to compete on game selection, price, or in any other way with the more specialized stores.
"Flame away, I wear asbestos underwear"
This is nothing new, at least in the music industry. Look what happened to Spinal Tap's "Smell The Glove" cover.
anything i tell you will cloud your opinion.
That this happens shouldn't be surprising to anyone. Given the current system of putting games on discs and putting discs in boxes the retailer must be appeased or there is no place to sell the product.
And you know what? If you could predict whether a game would be hugely successful or not, you might be right. But firstly, the fact is that it's an art, not a science, and nobody knows FOR SURE which titles are going to be hits and which are going to suck.
"We're not going to carry any game with nudity."
Gee, because before Wal-Mart became big, there was a HUGE market for computer-porn games?
Are some games modified because of the tremendous buying power of Wal Mart? Sure, that's logical. But that's a big step from claiming that "every AAA game is managed start to finish, top to bottom" with WalMart in mind.
Yes, for crapware like Deer Hunter and Barbie Fashion designer, I'm sure WalMart's giant demographic is part of their calculus "Say 0.001% of the WalMart electronics browsers buy our game? That's like....a gajillion dollars!".
But AAA titles? I doubt it. How much did WalMart come into the design of World of Warcraft? Oblivion? GalCiv2? Peripherally, if at all.
As usual, reality is somewhere beneath The Escapist's flashy hyperbolic copy.
-Styopa
We aren't far off from video game companies realizing they can maximize profits by raising their own capital and self publishing. In a world with broadband, buying games off the shelves just seems dumb. So everyone, lets gather around and thank companies like Wal-Mart for tightening its grip on the markets. The markets will choke to death and be reborn into something better.
Or if not, look on the bright side. You can still buy guns at Wal-Mart and go for the ultimate grand theft auto experience.
For example, you want to buy a pair of socks. You happen to like Brand X socks. Since Brand X sells socks at Wal Mart, they have to lower the quality of the product to meet the price point that the buyer demands. These same socks are then sold to Kmart, Target, Sears, etc. In order to get a good pair of socks that last, you have to move up to a brand like Gold Toe that isn't sold at Wal Mart. To get this sock, you now shop at JC Penneys, Dillards, etc. Yes, you gladly pay more, because you want your socks to last more than a few months.
If you want quality, don't buy from Wal Mart. (It wasn't this bad when Sam Walton was in charge.)
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Wal-Mart isn't strong because of it's buying power - it is strong because of it's selling power.
Anyway, please feel free to resume your Wal-Mart hating now and label me flamebait/troll/whatever.
By focusing only on the price, you are ignoring the total cost , and that can be a very short-sighted thing to do when considering Wal-Mart's overall impact.
Dude, I think I can see my house from here.
Ethical license? WTF?
If anything, WalMart is doing game companies a favor by working with them during the development stage to let them know what titles they may or may not be interested in carrying. Far better to hear early on that your "Sim Crack Whore" idea isn't going to fly, than to have blown zillion$ producing something that isn't going to get onto WalMart shelves.
By and large, when people bitch about WalMart, they are really complaining about WalMart consumers - who demonstrate time and time again what they prefer. From there, if you want to create a big-selling game, then take those preferences into consideration. If you want to create your own piece of work for your own reasons, and commercial success is a secondary concern, then fine, go right ahead - but don't expect anyone to champion it for you.
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