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In-Game Adverts Could Reach $2 Billion?

Via 1up, a story on the Adweek site positing that in-game ads could reach $2 Billion by the end of the decade. The story discusses Massive, the streaming ad firm, and their success in reaching eyeballs. From the article: "Those customers include the majority of the major film and entertainment studios, according to Davis, as well as brands such as Coca-Cola, Subway, Honda, and Gillette. Davis said that Massive was benefiting from an 'overwhelming trend away from mass marketing' that is making the medium's men 18-34-dominated audience more attractive to more brands, even sometimes slow-moving packaged-goods advertisers."

41 comments

  1. gaming costs? by gEvil+(beta) · · Score: 4, Insightful

    Great! Now that the game developers/publishers are raking in a good amount of money, can they use that to offset my online gaming fee? Didn't think so...

    --
    This guy's the limit!
    1. Re:gaming costs? by shoptroll · · Score: 1

      If the ads mean i don't have to shell out $2.50 for "armor" on my steed, I'm all for it. But we all know that they're still gonna charge $2.50 for the "armor" but it will be a unique new skin: a nice pepsi-logo slapped on the side of it.

      --
      Insert Sig Here
    2. Re:gaming costs? by StarvingSE · · Score: 1

      Yeah, remember when they had McDonald's in Ultima 2??? Uh huh can't wait to order my Whopper from the new BK that just opened up in Imperial City ;)

      --
      I got nothin'
  2. This is the future by Anonymous Coward · · Score: 0

    Soon there will be product placement. Coca-Cola +5 Long Sword?

  3. Oh man I can't wait... by shoptroll · · Score: 1

    "This raid dungeon brought to you by Bawls"

    "This health pickup brought to you by Johnson & Johnson"

    "Server update 1/1/20XX: The ingame auction house has been bought by Ebay Sotheby's"

    --
    Insert Sig Here
  4. Ugh by TubeSteak · · Score: 5, Interesting

    Video Games are going to be the new Cable TV.

    Originally, you were paying for the service. Now you're paying for the service and the pleasure of recieving commercials.

    In-game advertising for online games is a tricky business, because it's trivial to block the IP(s) any advertising is coming from. If it's coming directly from teh game server, users can always modify their client to not display it.

    This drive to monetize everything is really irritating. I personally don't like to bombarded with ads everywhere I go online.

    --
    [Fuck Beta]
    o0t!
    1. Re:Ugh by ShadowsHawk · · Score: 1
      Originally, you were paying for the service. Now you're paying for the service and the pleasure of recieving commercials.

      First there was channel flipping, then the DVR. Why do you think it will be any different in a new medium? They will try to captivate us and we will ignore them. The simple truth is that they aren't interested in us. They're looking at the idiot masses.

  5. Finally! by tehpwn · · Score: 0

    I will be able to cast a Great Fireball of Cocacola fury or somthing...

  6. Talking out the trash called ads. by Frozen+Void · · Score: 1

    Let them remain blissfully unaware about hacks.They can try advertising everthign they like,not on my computer.
    Even if i have to add a megabyte of new host file entries or write memory patches.Just an old flawed model.

    1. Re:Talking out the trash called ads. by caffeination · · Score: 1
      The alternative to this is to refuse to play any game with ads in it.

      Still not sure which I'm going to go with. It might be moot anyway, as I've already practically stopped buying new games due to other issues.

    2. Re:Talking out the trash called ads. by Frozen+Void · · Score: 1

      Of course i don't want to play a game with ads.But if the game is great and has no alternatives on the market?
        what if a game starts advertising in the next patch?
      What if all new games add it?
      Open Source games going to be way popular and active area filling the vaccuum,if this happens.

  7. why not go further by Tachikoma · · Score: 2, Funny

    In the next rpg, instead of shops selling potions, why not have this fantasy world be littered with wal-marts with Gatorades to replenish the characters? I won't stay at an inn, I'll stay at holiday inn.
    heck, why ride chocobo's when the local Honda dealership is selling atv's on the cheap! No more casting haste, instead drink a star bucks coffee! No airships, but better southwest airships.
    i wont use magic, i'll use industrial light and magic!

    --
    i don't care
    1. Re:why not go further by Anonymous Coward · · Score: 0

      I find your ideas interesting and would like to subscribe to your newsletter - HJS

  8. who really started this disturbing trend? by bornbitter · · Score: 1

    I am curious who really started this disturbing trend? I agree with earlier posts that this is damaging to game-play, it kills fantasy realism. (Yes I did just say that.) Can you imagine buing an axe in WOW that happens to be formed from a pepsi symbol? How long until the character models and costumes in games look more like stock-racing drivers or their cars?

    How long has this been happening though? How many games does this really affect? Does this go all the way back to Quake with Nine-Inch-Nails, or was 'advertising' done earlier?

    --
    "Our Constitution was made only for a moral and religious people. It is wholly inadequate to govern any other" -John Ada
    1. Re:who really started this disturbing trend? by PeelBoy · · Score: 1

      I don't consider NIN's music in Quake an ad.

      What about product placement in games like Tony Hawk and NFS?

    2. Re:who really started this disturbing trend? by Anonymous Coward · · Score: 1, Insightful

      This makes complete sense to me and actually adds to realism in racing/sports games.

      Most sporting arenas/racetracks/etc. and the contestants there in are laden with advertisements for an exremely broad range of products and services in real life. Leaving ads out of their virtual counterparts would detract from the experience, IMO.

      On the other hand, obnoxiously out of place ads making into just about any other genre of game (FPS, RPG, RTS, whatever) would be completely jarring and detract significantly from the immersion for me.

      I could maybe stand a bit of product placement in "real", modern settings (branded vending machines/foodstuffs as set dressings in the break room of an office building level, real storefronts and/or bus stop billboards in an urban street level, etc.) as long as they were diverse enough that everything wasn't branded with the same 2 or 3 trademarks.

      Dropping any kind of real ads into a Fantasy, Historical, or Sci-Fi setting would be highly annoying and would prompt me to refrain from buying the game, however.

    3. Re:who really started this disturbing trend? by Anonymous Coward · · Score: 0

      That would be me. I put requests into one of my Escape Velocity plug-ins offering advertising space for money. Unfortunately for me, I was about 15 at the time -- my game development skills sucked and my plugin was cr@p.

      (And yes, this is (half) a joke -- I remember in-game ads back on Commodore 64s)

    4. Re:who really started this disturbing trend? by PatrickThomson · · Score: 2, Informative

      They also put a discrete NIN logo on all the ammo crates that had nails in them.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    5. Re:who really started this disturbing trend? by Nossie · · Score: 1

      jimho I thought that was pretty cool..

      it was discreet, the music was ok for the game (even if your not a NIN fan) and it seemed to work really well....

      that I dont mind.... but I wont be buying or playing games that have streaming ads.

  9. Not if... by rAiNsT0rm · · Score: 1

    People stop buying games containing advertisements. licensed titles and product placement will happen, and that is about as far as I can support in any way and only then in games where it makes sense. Not clubbing a lvl 22 snow ettin while seeing ads for Quizno's new steak sub.

    Just like the vocal outrage and refusal to buy games with Starforce DRM caused publishers to stop using it, the same can be done here. Advertising and the commercialization to Hollywood levels of gaming is the worst possible option.

    --
    http://teasphere.wordpress.com - A little spot of tea
  10. Riiight by farker+haiku · · Score: 1

    I don't see how they are going to generate any sales considering emails to adsales@massiveincorporated.com and info@massiveincorporated.com both bounce.

    --
    Your sig(k) has been stolen. There is a puff of smoke!
  11. A horrid thing. by Lave · · Score: 4, Interesting
    Disclaimer: THis is paraphrased from a previous comment on the subject, but I'm leaving soon, and don't have time to write a new one - I hope it still makes sense, and I realise it's a shitty thing to do. Karmna whoring and all.

    We've enjoyed a medium near enough free from advertising. And it is our duty to preserve this. If I pay £40 (and next gen £50) to buy a game, I buy the freedom from ads. You can put them in, but then you must make the game free. There is no middle ground. An XBOX 360 game full of ads won't cost less than some fantasy game that doesn't have them. If you think it will, I am sorry but you are fooling yourself. All it does is succeed in making genres that are not "advertising friendly" less financially viable.

    Just because american TV lost the battle to product placement (as the UK might, if the EU stops product placement being illegal), that doesn't mean it's ok for games to lose too. Because this is what this is - Product Placement.

    And most importantly I think it's fair to say most people who play games on slashdot want games to be seen as art. Want them to be acknowledged as a new , creative and meaningful media. And how can that happen if the people making the game have no fucking respect for their own creations.

    To quote the late, great, Bill Hicks:

    "Here's the deal, folks. You do a commercial - you're off the artistic roll call, forever. End of story. Okay? You're another whore at the captialist gang bang and if you do a commercial, there's a price on your head. Everything you say is suspect and every word that comes out of your mouth is now like a turd falling into my drink." - Bill Hicks

    --
    http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
    1. Re:A horrid thing. by Lave · · Score: 1

      From a previous comment I wrote, I didn't steal it.

      --
      http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
    2. Re:A horrid thing. by AK__64 · · Score: 1

      As much as I want to disagree with you, you're probably right. I'd love to see games based in fantasy worlds, or in ages past (WWII) be ad-free, but it's likely not going to happen.

      I think the best we can hope for is an improvement in the quality of games. Some crappy publishers are going to be the first ones to go for this, and advertisers could pressure them to increase the quality of the game in order for it to sell better and thus reach a bigger audience. I don't see Valve jumping on this bandwagon right away, even though advertisers probably have them in mind when thinking about the intended audience.

  12. Something very interesting by Anonymous Coward · · Score: 0

    About in-game advertising is that while some companies will definitly pay for advertising in games, quite a number will also force games to pay them to use their brands. For example, if you were building a racing game and wanted to make it realistic and use actual cars, Ferarri or Lamborghini could force you to pay them for the right to use their brand in the game. Very interesting.

  13. No. by keyne9 · · Score: 5, Insightful

    Advertisers: Stay out of my fucking game.

    1. Re:No. by CogDissident · · Score: 2, Informative

      As offencive as this is, I think that this is the overall mood toward ingame advertising. I feel the same way about it, so long as the advertising would be completely out of place. Medieval settings with advertising are almost (not never, sadly enough) ad-free, while product placement happens in a lot of contemporary games. But there is a argument that it does help immersion in a game setting that it makes sense in. I would personally not care if I were playing a swat game and happened to find a coca cola machine in the lobby of some building. It should offset the price a bit, maybe 45$ instead of 50$, though I know that software makers will never do this. We all know that the biggest problem games are sports games. They are, for the most part, shovelware. When a developer knows the game will sell by the title alone and not reviews or word of mouth, then they will put in every possible ad to make as much money out of it as they can.

  14. Why... There Ougta Be A Law... by Greyfox · · Score: 1
    Games featuring in-game advertising should be clearly labelled as containing such advertising. I'd even consider going so far as mandating that there be an easy and well documented method of disabling such advertising if the user doesn't want it.

    Hmm... write my Congressman or start a petition drive. Decisions, decisions... Maybe both...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Why... There Ougta Be A Law... by Anonymous Coward · · Score: 1, Insightful
      What kind of force would the government be protecting you from in this case? Which part of the constitution puts game ads in their purview?

      We could do with less of the government in our lives. Congress reacting to a Pepsi sign in our favorite shooter seems a pretty low bar to set.

    2. Re:Why... There Ougta Be A Law... by jackbird · · Score: 1

      Sell it in the interest of parental control. Get the CDC/FDA/FTC/FCC involved through the same logic that restricts advertising during children's shows (although hopefully more effectively). Hell, get Jack Thompson involved as a way for him to save face.

    3. Re:Why... There Ougta Be A Law... by Greyfox · · Score: 1

      I don't think it's too much to ask that a product that I tend not to expect there to be advertising in should be labelled as having advertising in it if it does. It might be too much to ask that it be easily removed if I don't want to see it. I'd least like to be able to make an informed decision about what I'm buying.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  15. Depends on the situation. by TLCWasatch · · Score: 1

    In a game with a contemporary setting, in-game advertisements could increase realism. For example, soda machines are a staple background item in action games. A Pepsi or Coke machine would be more realistic than some brand that doesn't really exist. The key is not to say "all advertising is bad" or "anything goes", but to look at each situation and say "Does this enhance the experience or detract from it?".

    1. Re:Depends on the situation. by shoptroll · · Score: 2, Insightful

      I can agree to this on some level. I remember Jet Moto 2 having Mountain Dew billboards on the sides of the track, or racing games with billboards on the track walls. I remember Parasite Eve 2 had a couple of coca-cola references, notably a few soda can machines and like one item bearing the coke label (I believe it was a keychain with a coke bottle cap attatched to it).

      In my mind, stuff like that is fine. It's not obtrusive or in my face. Heck, You Don't Know Jack's online game had commercial breaks for stuff on the internet, but that worked wonderfully for the game since it was a "game show" and the ads offset the hosting costs. That was a wonderful use.

      What I will not agree with is stuff like the recent Counter-strike Subway mod snafu. If that's where this is heading in the long run, I will greatly enjoy avoiding any game involving advertising, and if this forces me to stop playing commercial games, then I'm quite sure I will find enough indies games to play. Otherwise, I have a nice collection of games dating back to the NES to choose from.

      --
      Insert Sig Here
    2. Re:Depends on the situation. by Frozen+Void · · Score: 1

      Thinly veiled attempt to promote adware.
      An elf with Brand Name Jeans/Pants would not detract anything,just promote the product.Its all seems like advertising got new venue,
      Advertising textures,Objects,They Affect you subconsciously,making you to remember it (a sort of subliminal message),viewing it dozen of time in games.Training your brain to recognize brands and products,is even Easier when they fit with Surroundings.
      look at banners at top of some video games :you don't associate them with game,you ignore them,because you can.
      How can you ignore content? You have to replace every texture and patch all object to neutral themes to remove this shit.Unless you want to be manipulated.

  16. I don't mind advertising... by Nananine · · Score: 2, Interesting

    ... so long as it fits into the world. The best solution for all of this is to make more present day/post-apocalyptic MMO's. So, uhh, more post-apocalyptic games in general? Please? Fallout 3, come out soon?

    1. Re:I don't mind advertising... by davidhedbor · · Score: 1

      I was just thinking how ads for present day products would rock in Auto Assault. Not only does it go with the post-apocalyptic theme - if you don't LIKE the ad you can just blow it to pieces. Sure it will respawn but then you can blow it up again.

      I wouldn't be bothered at all if I they used advertising on old billboards in that game (which by the way is a rather fun MMORPG).

  17. Good reason to pirate games by danpsmith · · Score: 1

    because they will be full of ads anyway...

    --
    Judges and senates have been bought for gold; Esteem and love were never to be sold.
  18. OH YEEEAHHH KOOL-AID! by VGfort · · Score: 1

    Advertising has been around for awhile. The Atari had some Kool Aid game and a few others, including the rare Dog Food Chuck Wagon game. The NES had a few also, YO! Noid, McKids. In the past most football games would make fake ads of their own company and the publisher, but they then started going others as well. As long as it doesnt distract and seem out of place, i dont care too much. But if they do it during a map load or start having links in the UI for the lastest Neo-Station-Wagon or toothpaste its gone too far.

  19. A little mixed on this one. by Rifter13 · · Score: 1

    I have always been a little mixed on this one. On one hand, you have the case that people have made. A modern game, with vending machiens showing fritos and Pepsi is probaly better than machines showing cornies and nasal blaster cola drinks. I have found some of the names are funny, but usually they are jaring. In Burnout, you have some real ads (axe, I think). They ADD to the experience. I really don't mind that all. I remember back in the Q2 days, a buddy found a coke texture, and put it on a billboard, because it looked right. Now, that is the positive. Of course, marketting people, to make a buck, will screw up a good thing. The latest version of Swat 4 and the latest expansion add "dynamic" ads. The first one, was the Hills have eyes... not TOO jarring, until you saw it on about 1/2 or more of the walls. Then, it became a MAJOR distraction. Then, you go to the other side, the next ad had William Shatner on the history channel. Seeing that poster everywhere, at a RAVE... IS completely jarring. This is an example of BAD advertising. I agree with others, as well. If ads make the publisher money, then I, as a consumer, should have to pay less. Say, free online gameplay in a MMORPG, and maybe 1/2 price for a game. I can handle that, for the level of ads there are right now. Look at what Burger King is doing. I don't have a problem with that $5 for a game, that features their product. Good for them. To me, the real issue with in-game advertising is this. How will it be used? If it helps the game out, put it in. If it detracts from the game, don't put it in, or if you do, give me a GOOD compelling pricebreak. I think that is where the middle ground for this issue should be.

  20. Dont worry by Anonymous Coward · · Score: 0

    I'm sure you'll be able to buy the ad free version of the game for an extra 20 bucks.

  21. hopefully... by Launchpad+Mcquack · · Score: 1

    big business ads in games will spark a major jump in mind-reading technology. Im tired of getting up off the couch and walking 5 feet to order a pizza. Just send the thing to me dammit.