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Oblivion's Missing Physics Acceleration

An anonymous reader writes "An article on GamesFirst discusses how much better Elder Scrolls IV: Oblivion would be if it supported true physics acceleration. From the article: 'Oblivion lacks Casual Physics, and the result is a splendidly beautiful world that still requires a blind eye in order to buy into the environment...' How would Oblivion be different if there were more than just Rag-Doll physics, if bad guys reacted to the swing of your sword, or if mist realistically moved around you as you walked."

7 of 179 comments (clear)

  1. Does physics really add that much to an RPG? by Inoshiro · · Score: 5, Insightful

    I've played through Half-Life 2, with its (in)famous physics engine, and I've also put a couple of days into Oblivion. One of these two games has a lot of content to go with its eye candy, and is a game I'll likely replay again. The other is Half-Life.

    Except for some of the silly physics (like being able to run the horse along a steep cliff without falling), I don't think Oblivion would gain much from being super-real-istic. I don't play Oblivion because I'm interested in real-world physics.

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    1. Re:Does physics really add that much to an RPG? by The-Bus · · Score: 5, Insightful
      "The more realistic the fantasy world, the more clever and interesting your adventures would be."

      That's ludicrous. The statement should read: "The more realistic the fantasy world, the more of a real world it becomes."

      If Oblivion's engine was realistic, then there would be no point in locks or lockpicking as I'm sure a fireball could set any door on fire and windows could be broken to crawl into any area. Also, item prices would change as supply and demand affect the worldwide economy. And you know what else?

      There'd be no fucking monsters made out of ice cubes or perky, nubile spider-women who can shoot lightning.

      I think the word you're looking for is not "realism" but "consistency" which has nothing to do with the physics engine and everything to do with how that engine (no matter how realistic or fantastic) is applied to everything. BUT... in video games, as in movies, you need to have something called suspension of disbelief. Otherwise, if I decided to just keep walking east, I wouldn't hit a magic force field that says, "You can't walk over there." Otherwise, I'd be wondering... where exactly are all the kids in Cyrodiil?

      Personally, I prefer being able to walk up to a group of guards and hit them with a sword to send them flying like so many Agent Smiths. For every moment I have where I say, "Oh, that's stupid, why can't I carry this candle across the room" I have another one where I jump off the side of a cliff and get a one-shot kill mid-air on some bandit 80 feet below me, then land on the ground and eviscerate his companions while I simultaneously pick flowers. That is what Oblivion is about.

      As far as the original submission, they asked: "How would Oblivion be different if there were more than just Rag-Doll physics, if bad guys reacted to the swing of your sword, or if mist realistically moved around you as you walked?"

      I wouldn't care. It's already a fun game. This is what saddens me about the tech demos I'm seeing lately: "Look, the car falls apart realistically!" While that gets me to geek out for a few minutes I wonder if so much effort will be put into gameplay.

      One look at the current quality of the average game and I think I have my answer to that question.

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    2. Re:Does physics really add that much to an RPG? by NichG · · Score: 4, Insightful

      The problem is tradeoff. Lets ignore development time, since putting in an actual physics engine can actually speed that up if it means you don't have to explicitly program stuff, the same way that putting in random generation stops you from having to tweak each individual NPC's name and appearance.

      No, the tradeoff I'm talking about here is system specs. Oblivion is a good game, immersive, fun. It was a good game back when it was called Morrowind and ran on computers that would be laughable by today's standards.

      Now, I'm not saying they should have kept the graphics the same in Oblivion. But I'm saying they could have and if the rest of the game is solid, that wouldn't make it a not-fun game. Since systems have gotten better, then they can choose to improve the graphics and thats great. But the sort of casual physics they're talking about in that article isn't something that could realistically be done on modern systems. I was even surprised that the physics in Oblivion could be done until I realized that they had an on-off switch for it, so stationary objects weren't simulated. Meaning they had to do at most a couple dozen nodes at once - not a big deal.

      Or, to put it another way. I can make a game that solves compressible Navier-Stokes to derive the weather patterns so that the player can influence the weather via the butterfly effect. Or I can stick in a random distribution. If its free, I might as well do the former. But it isn't, so if I want anyone to be able to play my game, I choose to do the latter which is almost as good. Putting in by hand swirling smoke gives you something which takes you as a developer more time to do, but the benefit is that the computational difficulty drops and you have spare cycles to do even more interesting stuff. I'd rather have my cycles used for a really clever AI, or even an evolving world, than simulating the grass. And since I have a finite computational power, thats a choice that must eventually be made.

  2. Physics Realism? Pfft. There're bigger problems. by Valdrax · · Score: 5, Insightful

    Physics realism in the game is nothing compared to the lack of social realism especially with regard to crime. If you steal something anywhere in the game, everyone in the game knows that it wasn't yours and may take steps to punish you for it.

    You can steal a horse in one town and ride it to the furthest town away that you can get to, and everyone will know that it's not your horse. You can pick up an alchemy book to read it with no one in the room and put it back down when finished only to be accosted as soon as you open the door. If you kill a guard in an alleyway, every single guard in town will come straight for you to kill you.

    Until the game gets social realism down, a few odd-looking collisions means nothing for my immersion.

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  3. waste of time by tengennewseditor · · Score: 4, Insightful

    Jesus christ, the physics are fucking impressive for an RPG. They can only put so much effort and manhours into Oblivion, and with the ENORMOUS AMOUNTS OF GAME CONTENT I'm surprised they even got a physics engine that is as fun as it is. True physics would have been nice, OK, but not worth the time. I mean, developers will release a game solely on the merits of its physics engine (see: Black) so it's not something that's trivial to add...

  4. If you want a real physics model by cafn8ed · · Score: 4, Insightful

    If you want a real physics model, go outside, pick up a rock, and throw it. For bonus points, you can throw it at your own window. You'll get a physics model, a destructible environment, and full stereo sound, all at once. Soon to be followed by an all-to-realistic economics model based on a goods and services, skilled labor market.

    Meanwhile, um, Oblivion is a magical fantasy-based role playing game. I can't speak for anyone else, but I play games like that because they're NOT perfect models of reality. When I want reality, I turn off the computer and take a walk with my dog.

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  5. Re:"Lacking" isn't the right term. by spyrochaete · · Score: 4, Insightful

    Does the prospect of realistic physics really ruin a game?

    Is it really more fun when it takes 30 sword slashes to cut down an opponent in an RPG? Is it more fun when you hack a guy 15 times in the face with a dagger, then stab him and the knee and he dies? Is it fun when you block a swinging mace with your wooden bow and you don't even get knocked backward? Or how you can carry 349 of 350 pounds, and then pick up a coin and be completely immobilized?

    Yes, many of these are gameplay mechanics that can be fixed without buying a $250 PCI card, but they are also elements that accelerated physics could really spruce up. Just because Oblivion in particular is a good game, doesn't mean it wouldn't be better if the world were more believable.