Oblivion's Missing Physics Acceleration
An anonymous reader writes "An article on GamesFirst discusses how much better Elder Scrolls IV: Oblivion would be if it supported true physics acceleration. From the article: 'Oblivion lacks Casual Physics, and the result is a splendidly beautiful world that still requires a blind eye in order to buy into the environment...' How would Oblivion be different if there were more than just Rag-Doll physics, if bad guys reacted to the swing of your sword, or if mist realistically moved around you as you walked."
I don't know how you can possibly call the physics in Oblivion anything but "comic". It has nothing to do with 'Casual' or 'Targeted' physics. The fact of the matter is that well done targeted physics are more than good enough if your goal is a good game. We're not doing nuclear simulations here, and 'casual physics' with hardware acceleration is only required to check a box on the marketing list. The reason Oblivion's physics stand out as lacking is that they're so rediculous. Crumpled up wads of paper interact with other objects as if they weighed hundreds of pounds... as does every other type of object. Enemies that die are seemingly uneffected by anything you hit them with... except for the killing blow, where your .1lb arrow sends even the biggest, heaviest enemies flying so far that it makes a Kung Fu movie seem realistic. When you jump... Oh let's not even get into it.
Casual physics can actually subtract from a game, because it prevents you from making the obligitory tradeoffs between realism and fun. You don't wany full realism in a fantasy setting, quite honestly. If you're not going to use them though, please, pay attention to balance and details. It's that lack of attention to detail that makes the physics stand out in Oblivion. Stand out in a bad way, that is.
As an aside, this guy says that Oblivion is close to perfect in visual presentation. I'd disagree. It's great, and shaders are nifty and all, but... Well, let's just say that more notes being played doesn't mean it's a better symphony. Use discression with the shaders, guys. Just because you can is no reason for you to make every single thing shiny.
Also, all the Oblivion fanboys out there can hold off on flaming me. I'm totally addicted to the game, and I think it's great. It's OK to see negatives in something. Just because you spent $60 doesn't mean you'll be less of a man if let somebody give honest criticism.
What if Oblivion was projected in 3d holograms....and online....in space! Forget swords....more lasers! And Cheese Graters!
I've played through Half-Life 2, with its (in)famous physics engine, and I've also put a couple of days into Oblivion. One of these two games has a lot of content to go with its eye candy, and is a game I'll likely replay again. The other is Half-Life.
Except for some of the silly physics (like being able to run the horse along a steep cliff without falling), I don't think Oblivion would gain much from being super-real-istic. I don't play Oblivion because I'm interested in real-world physics.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Physics realism in the game is nothing compared to the lack of social realism especially with regard to crime. If you steal something anywhere in the game, everyone in the game knows that it wasn't yours and may take steps to punish you for it.
You can steal a horse in one town and ride it to the furthest town away that you can get to, and everyone will know that it's not your horse. You can pick up an alchemy book to read it with no one in the room and put it back down when finished only to be accosted as soon as you open the door. If you kill a guard in an alleyway, every single guard in town will come straight for you to kill you.
Until the game gets social realism down, a few odd-looking collisions means nothing for my immersion.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
Jesus christ, the physics are fucking impressive for an RPG. They can only put so much effort and manhours into Oblivion, and with the ENORMOUS AMOUNTS OF GAME CONTENT I'm surprised they even got a physics engine that is as fun as it is. True physics would have been nice, OK, but not worth the time. I mean, developers will release a game solely on the merits of its physics engine (see: Black) so it's not something that's trivial to add...
So they claim that Oblivion would be much better with AGIA brand physics acceleration hardware support. And if they had just supported AGIA, then so much more realism and immersion would be possible.
'smells like a press release to me. Nobody has an AGIA physics accelerator card yet. That's like saying the game would be better on a blue-ray disk. I wholeheartedly hope that physics acceleration will become a more standard piece of gaming kit at some time in the future, but nobody has one yet.
The success of Elder Scrolls IV: Oblivion makes it the perfect example of what's missing from our current conception of next generation games... Oblivion lacks Casual Physics, and the result is a splendidly beautiful world that still requires a blind eye in order to buy into the environment.
Or maybe the success of Elder Scrolls IV: Oblivion shows that Casual Physics are not necessary for a great game.
The ______ Agenda
Here is one among many: http://www.oblivionsource.com/
If you can't find a mod for it, mod it yourself and let everyone else enjoy it!
They should really do a little more research on other aspects of reality, such as how difficult it actually is to cast fire directly from your hands. Just what kind of world do these guys live in?
You can steal a horse in one town and ride it to the furthest town away that you can get to, and everyone will know that it's not your horse.
Of course they know. They check the license plate and the bumper sticker - it's pretty obvious.
Coming soon - pyrogyra
1. Pour gasoline on hands.
2. Ignite said hands.
3. ????
4. Profit!
GPL for those who don't know is a very though historic formule 1 game that focusses on realism. It was so realistic that it took fans a lot of time to realise that all the setups of the cars had been done wrong. Modern F1 games are made to ride as low to the ground because of airodynamics BUT the F1 cars in the era simulated do not even have wings.
So while all the players tried to get the cars as low as possible they were in fact making the cars impossible to handle. The cars instead needed lots of clearance in able to fully use their shocks to get around corners.
GPL is harder then most driving games as you need to special controls of being able to break and accelerate at the same time. So the usual joystick setup of only one axis for both just isn't good enough.
GPL is also a game in wich you shouldn't mind loosing. You probably just won't be good enough to beat the AI drivers. Then again the thrill of coming 10th in that game is infinitly greater then coming first in lesser race sims.
So I would like to play a game with more realistic combat, not to realistic offcourse (just as I can pause GPL for a bathroom break and don't actually have to fit enough to handle a high performance car) but giving me a real challenge in actually having to do some fighting and not just push a button.
I liked Oni. While not realistic you could at least use all your different moves to great effect. Far better then the regular hit or block. Still love that move where you ran to the side of badguy then swung around his neck kicking his companions in the face before snapping his neck.
But why can't we have both? GPL has lots of helper functions wich if all turned on make the game a lot easier. No fun, but a lot easier.
In fact all the really though sims do this.
Morrowind in fact had three different attack moves. Probably considered to complex for console players but there is no reason it couldn't have been an option in Oblivion.
So yes, I would buy such a game and I think I am not alone. True for every Operation FlashPoint fan there are plenty of gamers who could not handle the fact that bullets arc BUT that can be a selling point as well.
To me Oblivion is a nice game, just as soon as I got the instant kill mod because the current fighting get to bloody boring. Especially those damn gates. Endless non roleplaying level with boring enemies dropped around the place. Yawn.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
If you're getting caught stealing in Oblivion, you're doing something wrong. Use sneak mode and make sure nobody sees you taking stuff. If nobody sees it happen, you get no bounty. If you have no bounty, guards won't try to arrest you. Sure, you still can't sell stuff to normal shops, but it's easy to join the Thieves' Guild to get access to fences (you have to advance in the guild to get access to better fences).
In all, I like Oblivion's theft implementation a little bit better. Sure, I have to seek out a fence to sell my stuff, but at least I know exactly what stuff is stolen and I don't have to keep track of who I stole it from. In Morrowind, the same "Stolen Property" flag was there, but hidden. If you didn't keep good track of what you stole and kept, you could find yourself weaponless or armorless if you ever got caught by a guard (because they took all of your stolen merchandise, just like in Oblivion). More importantly, if you stole an item from a shopkeeper, you could never sell that type of item to them again (whether it was the same item you stole from them or not). Even worse than that, some NPCs would even refuse you service if you ever stole from them (most notably enchanters, where they would refuse to enchant items for you if you stole from them -- whether you were caught or not).
Is it realistic that guards know exactly what you've stolen at all times, even if it was something you stole many game-months before? No. Does it hurt gameplay? Not really. Not nearly as much as it did in Morrowind.
If you want a real physics model, go outside, pick up a rock, and throw it. For bonus points, you can throw it at your own window. You'll get a physics model, a destructible environment, and full stereo sound, all at once. Soon to be followed by an all-to-realistic economics model based on a goods and services, skilled labor market.
Meanwhile, um, Oblivion is a magical fantasy-based role playing game. I can't speak for anyone else, but I play games like that because they're NOT perfect models of reality. When I want reality, I turn off the computer and take a walk with my dog.
Coffee is my drug of choice.