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Throwing Himself On the Innovation Grenade

spidweb writes "A long-time Indie game developer writes on IGN.com about trying to make innovative games, and the occasionally painful consequences. From the article: 'Like all (or many, or some, or none at all) other game developers, I spend a lot of time staring into the void of my own uselessness. So, to try to give my life a sense of meaning and accomplishment, I occasionally try to innovate. I really hate trying to do something new. Sure, it gives personal satisfaction. But you know what else is fulfilling? Staying in business. Not losing your house. And you can't pay for food with Creativity checks. But, every five years or so, I try to do something that isn't the standard material.'"

2 of 78 comments (clear)

  1. Re:Hm by KarmaticStylee · · Score: 4, Informative

    That is another *really* good point to consider. I don't care whether you were innovative or not, screaming on the top of your lungs for people to buy your product, hell, giving it away for free--to stand out amongst the crowd of games released at that time was damn near impossible.

  2. Re:Hm by spidweb · · Score: 4, Informative

    "Where's PC Gamer?"

    PC Gamer has written nice reviews of my games, but that started 2-3 years later. It is a very good lesson for aspiring Indie developers. You have to have the tenacity of the cockroach. Editors WILL go out on a limb and writie about indie games, but you need to put games on their desk for quite a few years before they'll finally notice you.

    I don't blame them for this, of course. It's entirely understandable.

    --
    - Jeff Vogel
    Spiderweb Software
    Fantasy RPGs for Mac and Windows.
    http://www.spiderwebsoftware.com