Virtual Reality Gets Comfy
Roland Piquepaille writes "If you ever participated to some virtual reality (VR) experiments, you know that the environment is quite expensive and not always user-friendly. In fact, in some immersive environments, it's even possible to feel bad because of motion sickness. This is why researchers from Germany and Sweden have developed a new VR environment where the participants believe they're moving while being seated. This approach, which relies on visual and auditory illusions, could lead to commercial low-cost VR simulators in the near future."
Unless this approach can cause that odd sensation in one's stomach that one feels while falling, then one can't really claim that one feels full movement. What I especially admire about Stephenson's description of the Metaverse in his novel Snow Crash is that it's got a futuristic way of logging on--a beam of light focused right on the eye makes the user feel that he's immersed in a different world--but at the same time recognises that the experience is still very much virtual due to limitations of sensation.
With seasickness, one of the best cures is to sit on deck, feel the wind, see the waves, and watch the horizon. Going below where you feel the motion but don't see it is absolutely the worst thing to do. Perhaps the brain likes all it's sensory inputs to give consistent information. So if you are in VR and your eyes and ears indicate "motion," but your sense of touch (pressure on what supports you) says "standing still," that will probably lead to sickness. I am not sure what to make of this discovery. Maybe they have established better sensory consistency so there is less sickness.
Is anyone else waiting for the 'total immersion' described in Gibson's novels and in Otherland?
I particularily liked how in Otherland they used 'old tech' that was basically a tank of gel that you had to lie in. It reinforced the gradients that the VR technology went through to get to the 'plug yourself in and go' option that most people just use everywhere (mostly - still expensive enough that not all people have it).
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I don't see anything in the article that makes me think this new technology will reduce the cost of VR simulators. Am I missing something here?
Furthermore, one of the worst parts of VR simulators I've see has been lack of compelling content. They all seem to feature the same draw, namely that it's VR and that it's novel, fresh, and appealing. Immersiveness is law! Wait, I'm sounding like Romero here, urk.
Ahem. Anyway, once you get over the immersion factor, what's left? Not much, usually. The same can be said of modern eye-candy video games. I suppose the difference is that VR games cost more.
Now we get flight sims that make you vomit if you're a bad pilot. Talk 'bout total immersion... even if I for one wouldn't enjoy being immersed in my breakfast.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Still one of the best rides there, in fact...
Hmmm... I've used a couple of real VR rigs (twin SGI workstations for the headset) and the setup described in the article is not true VR. In a true VR, you are in an artificial reality - the computer provides your sensory inputs (visual, sound and some touch). As a rule of thumb, if you can see your own body and the room you are in, it is not VR. The experience is one you won't forget.
You don't get motion sickness in VR, as long as you don't move. But if you are moved, your body becomes confused because you sense the movement, and it conflicts with what you see. Thus, it is exactly the same as being below deck in a ship on rough seas.
Besides, the technology in the article is far from new. I believe Disney used it, and it is much like I-Max movies. At least it appears to be from RTFA.
Place nail here >+
Fuck you, Scuttlemonkey.
"Hmmm... I've used a couple of real VR rigs (twin SGI workstations for the headset) and the setup described in the article is not true VR. In a true VR, you are in an artificial reality - the computer provides your sensory inputs (visual, sound and some touch). As a rule of thumb, if you can see your own body and the room you are in, it is not VR. The experience is one you won't forget."
Still useful though. Say you could have a Doom overlay were you shoot the contents of your room.
Interesting gear, but where do you connect up the telephone and the girl from "Footloose?"
Slashdot Burying Stories About Slashdot Media Owned
So now some people don't need to eat ginger for combating motion sickness?
[sVen]
I took my neice to Disneyland this past weekend. This ride was sweet, as was the Flying over California @ California Adventure. Think flying seats *literally* 30 ft above the ground completely immersed in an IMAX screen. So much fun. My new fav ride.
You know, call it deja vu, but I could *swear* I have heard that exact same phrase used before.
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
> This approach, which relies on visual and auditory illusions,
> could lead to commercial low-cost VR simulators in the near future."
Thank god. Now my wife and I can go sit our combined, 500lb.+ asses in the personal, two-person VR simulators in malls without sitting there for a few minutes of nothingness, followed by the door opening, the guy announcing the ride was not working, us walking away, then him starting it up again after we are out of visual range.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.