MMOGChart.com Update
I don't know how I missed it but last week Bruce Woodcock updated his highly informative site, MMOGChart.com, for the first time in months. His data only goes out to late last year, but he promises another update soon. From the Edge Online blurb: "The charts, neatly broken into separate genre-giants, mid-size, and more-modest categories (largely due to World of Warcraft's unprecedented population squelching its competitors below), show at first glance few surprising results. As expected, World of Warcraft dominates the charts, with the Lineage pair coming in beneath, Final Fantasy XI continuing to gain ground, and UK indie-developed RuneScape coming in at a very respectable 5th, well above several blockbusters below."
There is NO WAY SWG still has over 250K subscribers. Someone recently used a packet sniffer and discovered that the number of people logged in was sent in the clear to the client (this has since been patched), and that it had only 10,400 concurrent logins among all servers in prime time (friday evening).
We've also seen server populations dwindle, including the server I play on, which is still one of the 5 most active. Used to be you would see 100 people PvP'ing on any given evening, now you are lucky to have 20 total.
SWG is lucky to have 50-75,000 subscribers left AT MOST.
Corporatism != Free Market
Zonk, you could at least check if there is a link to the site described in the summary.
http://www.mmogchart.com/
-prator
does not acknowledge fact that Asheron's Call 2 closed in December. Does not acknowledge any new launches since the last true update (D&DO).
In fact, is any of it valid?
Perhaps he attempts to claim validity by overwhelming us with numbers and pretty graphs? I admit that he first started his charts I believed there was valid data. As it has gone on I begin to seriously doubt its relevance.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Geez, how has the success of RuneScape gone so unnoticed? I mean, yeah, it's Java-based, and its graphics pale in comparison to other games, but yeowza, they're pulling in the subscribers, and they not backed by some huge corporation. Their accomplishments in this marketplace are nothing short of remarkable.
This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
Getting the details out of the people who run Xfire or similar should provide a big enough sample size to get some real figures. It's a MSN type program geared towards gamers, and it shows you what game your friends are currently playing, MMORPGs included. I'm sure they collate this data.
I'm sure getting the information out of them would be a tall order though!
That would be like adding Diablo 1 and 2 to this this chart.
None of these games are MMOs, and if you like Guild Wars beter than MMOs so be it... but you can't make it an MMO by comparing it to World of Warcraft and Everquest.
I am not judgeing GW because I have never played it (I hear it is fun) all I am saying is that it fits in to a very diffrent catigory of online games and tends to attract a diffrent type of gamer.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
How much longer until turbine pulls the plug on this one? It will always be my favorite, but it's not able to bring new people in or keep existing players around anymore.
While Bruce's work is sort of interesting, it is very frustrating when people take it as gospel. Even the numbers that he feels confident enough to give a "B" to, "The numbers may not be exact for the MMOG in question, but are certainly in the ballpark," can sometimes be waaaaaay off.
I agree. I do play Guild Wars and its fun, but I also play World of Warcraft and there is absolutely no comparison other than a lot of people play it in real time. Thats it. Unlike WoW, Guild Wars has a story line and an ending. WoW on the other hand has no linear story (well, it kinda does, but the path taken isn't direct and is so broad, its hard to call it linear).
Click Click Bloody Click PANCAKES!
City of Heroes has a very similar game model. The only significant difference, as far as the charts are concerned, is that CoH has a subscription model.
Quoted from the Guild Wars FAQ.
Who ordered that?
There is still a diffrence... again I can't speek to Guild Wars but I can comment on City of Heroes as I do play it and CoH does use instancing but it is more like WoW's raid instance implementation where almost every mssion is instanced... with an interactive shared "overworld" and not a colection of meeting places much like a more traditonal MMO. CoH has been called barely an MMO in the past... I think this is mostly because it doesn't have a loot system... this is also why many prefer it to fatasy MMOs. Again Guild War is essentaly the next logical step for games like Diablo... that is not a bad thing.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
I think his number for eve online are quite off its definatly passed 100k accounts now and that was ages ago.
I don't see Urban Dead neither, although is population is about 50,000. Maybe it's cause it's web-based?
You just got troll'd!