Cooperation is the norm... in your own corp/alliance/guild. The games is basically divided into three large power-blocks with different ideals whose members work together for greater profit, defense, and stability. It's a minority who isn't involved in this in some way.
Having worked for the phone company I can honestly say phone lines do randomly call 911. Due to the fact that every phone line must be able to call 911 even if it's active or not it's relatively easy for electrical glitches to trigger it. I had to deal with about one call every other week from people who had this happen.
I would in all honestly love a massive persistant KOTOR, and I hope that is what Bioware's MMPROG project is. But SWG should've stuck to its roots. It was hard, it was rewarding, and it was full of endless possibilities. They kicked it in the nuts. I like easy kids gamesque MMPROGs, which is why I play City of Heroes. I played both because I liked the complexity of SWG.
Dear god. I read that as WoD = World of Darkness and felt my heart flutter. Now I want. I want badly. Give me vampires and mages and changelings and all the rest in some dark dystopic world and I will give you my money.
Patents (should) deal with specific implementations. Sony and Microsoft did it one way and that way was patented and they got sued for it. Nintendo paved their own path and did it another way. Vibrator tech isn't hard, you just take something off balance and rotate it and there's lots of ways to do that.
They are down 1 more as of yesterday. I found it amusing that their 'exit survey' gave no options for the real reasons I left.
I think this is more a reflection of people who have multiple memberships paid up for a year. It should drop steadily soon, but SWG still does have a fair number of users.
As an admin for a 100 mac network, I ordered my copy today. Seriously, if you've got a real IT department it should be easy to scare up $500 for a license. Adobe CS is twice that, per seat, if you don't get a discount from somewhere. This tool has great value and seeing how I need but a single copy the price isn't that much to ask. If it really bothers you, there's VNC solutions for the mac that are far cheaper and even free.
What I'm pissed about is ARD2 Admin doesn't work with the intel macs, but ARD3 does and there's no ARD2 fix in the works... grrr.
Play my MMPROG on my holodeck that's networked with a tonne of other people online. Just because there's no need for a gigabit pipe now doesn't mean there won't be in the future. I remember being awed at the spead of a 14.4 modem and wondered why anybody would ever want anything faster. Now that will choke on a single audio stream.
SOE blew it with SWG. The game was complex. It wasn't easy to become the best. There was a lot to know about everything and this is what drew me to it. With all the changes it's become more and more simple and has swerved away from all the reasons I loved it.
In their attempt to capture a wider player base they alienated the rest of us. The scope of the worlds and how you could build your character was so wide. The freedom to do what you wanted was amazing. And they took that freedom and they kicked it square in the balls.
SWG was the first and only MMPROG I stuck with for more than a month. And now they've lost me.
Since I look after a hundred or so macs and some pcs and various unix boxes I thought I'd try to counter your anti-apple points.
First, it's not Apples fault Windows can't talk to HFS. It can't talk to a lot of file systems. Linux can get an HFS driver and there's even one in the kernel by default. I'm sure if anyone was ambitious enough they could port this to Windows.
Second, there's open source tools to talk to AFP servers or even run one. I do on my home network all the time and have no issues with it. Just because it isn't implemented in Windows, doesn't mean it doesn't exist. And even then all Mac's, not just the servers, can use SMB in 4 clicks.
The fact that it's easy to use a mac to talk to windows and hard to use windows to talk to a mac shouldn't speak bad about Apple. It should speak bad about Microsoft and their unwillingness to get things to interoperate.
Cooperation is the norm... in your own corp/alliance/guild. The games is basically divided into three large power-blocks with different ideals whose members work together for greater profit, defense, and stability. It's a minority who isn't involved in this in some way.
I'd give EasyDNS a high personal ranking. They're not cheap, but they do seem to know their stuff.
Because people who build robots probably don't moonlight as material engineers?
Gotta move that muon gold! Wanna try some neutron pixie? First one's free.
Past info has said 400k for north america and 100k for japan. At the moment, I'm just too lazy to look it up ;)
FreeBSD of course ;)
So what you want is a mac mini? You don't even have to install linux on it. OS X has all the functionability you're looking for.
Having worked for the phone company I can honestly say phone lines do randomly call 911. Due to the fact that every phone line must be able to call 911 even if it's active or not it's relatively easy for electrical glitches to trigger it. I had to deal with about one call every other week from people who had this happen.
I would in all honestly love a massive persistant KOTOR, and I hope that is what Bioware's MMPROG project is. But SWG should've stuck to its roots. It was hard, it was rewarding, and it was full of endless possibilities. They kicked it in the nuts. I like easy kids gamesque MMPROGs, which is why I play City of Heroes. I played both because I liked the complexity of SWG.
Maybe they're using Open BSD on the backend ;)
Them suing you for violating the patents and copyrights and other ip they hold on their file format.
Dear god. I read that as WoD = World of Darkness and felt my heart flutter. Now I want. I want badly. Give me vampires and mages and changelings and all the rest in some dark dystopic world and I will give you my money.
FFT: Fast Fourier Transform
r m
http://en.wikipedia.org/wiki/Fast_Fourier_transfo
$8.75 million a year for development? Try less than half that. Total. Such a scam.
Source:
http://www.gamespot.com/news/6144631.html
Patents (should) deal with specific implementations. Sony and Microsoft did it one way and that way was patented and they got sued for it. Nintendo paved their own path and did it another way. Vibrator tech isn't hard, you just take something off balance and rotate it and there's lots of ways to do that.
That's so 1980's.
They are down 1 more as of yesterday. I found it amusing that their 'exit survey' gave no options for the real reasons I left.
I think this is more a reflection of people who have multiple memberships paid up for a year. It should drop steadily soon, but SWG still does have a fair number of users.
As an admin for a 100 mac network, I ordered my copy today. Seriously, if you've got a real IT department it should be easy to scare up $500 for a license. Adobe CS is twice that, per seat, if you don't get a discount from somewhere. This tool has great value and seeing how I need but a single copy the price isn't that much to ask. If it really bothers you, there's VNC solutions for the mac that are far cheaper and even free.
What I'm pissed about is ARD2 Admin doesn't work with the intel macs, but ARD3 does and there's no ARD2 fix in the works... grrr.
There's one in Saskatchewan as well.
Play my MMPROG on my holodeck that's networked with a tonne of other people online. Just because there's no need for a gigabit pipe now doesn't mean there won't be in the future. I remember being awed at the spead of a 14.4 modem and wondered why anybody would ever want anything faster. Now that will choke on a single audio stream.
I don't see how a picture of a sunset will help...
You do know they're from Edmonton right? ;)
SOE blew it with SWG. The game was complex. It wasn't easy to become the best. There was a lot to know about everything and this is what drew me to it. With all the changes it's become more and more simple and has swerved away from all the reasons I loved it.
In their attempt to capture a wider player base they alienated the rest of us. The scope of the worlds and how you could build your character was so wide. The freedom to do what you wanted was amazing. And they took that freedom and they kicked it square in the balls.
SWG was the first and only MMPROG I stuck with for more than a month. And now they've lost me.
Since I look after a hundred or so macs and some pcs and various unix boxes I thought I'd try to counter your anti-apple points.
First, it's not Apples fault Windows can't talk to HFS. It can't talk to a lot of file systems. Linux can get an HFS driver and there's even one in the kernel by default. I'm sure if anyone was ambitious enough they could port this to Windows.
Second, there's open source tools to talk to AFP servers or even run one. I do on my home network all the time and have no issues with it. Just because it isn't implemented in Windows, doesn't mean it doesn't exist. And even then all Mac's, not just the servers, can use SMB in 4 clicks.
The fact that it's easy to use a mac to talk to windows and hard to use windows to talk to a mac shouldn't speak bad about Apple. It should speak bad about Microsoft and their unwillingness to get things to interoperate.
Shaw actually does this. They're a cable TV and internet provider in Canada. It's a very handy feature to have.