Slashdot Mirror


Command and Conquer 3 Announced

pasamio writes "After years of April Fools Jokes and other pranks, EA has officially announced Command and Conquer 3: Tiberium Wars. Set for PC release in 2007, they're keeping the details very close to hand but it is being developed using the next generation SAGE engine (used in C&C:Generals and Battle for Middle Earth)."

14 of 91 comments (clear)

  1. Also in the news by Opportunist · · Score: 3, Funny

    I've heard Duke Nukem Forever is supposed to...

    OW!

    Hey!

    Stop hitting me!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  2. New direction needed.. by Komarechka · · Score: 5, Informative

    C&C Generals didn't have as much of a following as the original C&C games. I found it had more of a Warcraft 3 feel then a classic C&C game, which was a turn-off for some players such as me. It was also the first RTS game published since EA's assimilation of Westwood, and was under a different director.

    Westwood is now just a shell of the company it once was, since a lot of the staff have moved on to other projects. I hope whoever is left at the development house knows how to design with the same concepts that started the franchise.

    Going back to its roots is something I think this series needs to do. Red Alert 2 was the name's last huge success, and the bad sales of Renegade and the mediocre response to Generals should show that a new direction is needed.

    --
    Electric Pickle Online - gaming news, etc.
    1. Re:New direction needed.. by WhatAmIDoingHere · · Score: 2, Informative

      If you LAN at all, Renegade is actually in high demand. It's got some fun multiplayer.

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:New direction needed.. by Komarechka · · Score: 2, Insightful

      You have a valid point, that its all personal opinion. I enjoyed the side-bar, it allowed for easy access to build units from anywhere, and made the feature of construction/training rally points a lot more useful. I've been a fan of the sci-fi stuff, so again, all personal prerference.

      --
      Electric Pickle Online - gaming news, etc.
    3. Re:New direction needed.. by Deathlizard · · Score: 4, Insightful

      I agree. The SAGE engine frankly sucks for C&C Gameplay. If I want to play Warcraft, I'll get Warcraft. I don't want to play a C&C game that basically clones warcraft.

      Blizzard RTS have a totally different feel than Westwood CTS's for those not in the know. For example, Lets say that Blizzard and Westwood added a Duck to their games. In the Westwood game, it would be a Duck and it would Quack. In the Blizzard game, it would be white breasted green tailed mallard which has a quack and a peck command, and if you built the biomek duck processing factory, you could add interchangeable beaks that would either give the pecking power more oomph, or give the duck a "Sonic Quack" that would stun the enemy for 3 seconds. C&C generals felt like Blizzard made it simply because every unit had this extra touch that wasted more of your time instead of just simply being a unit and kill or be killed.

      EA simply doesn't know what they bought from Westwood. They bought it for the name and the IP when they should have bought it for that as well as the Game Devs, which were some of the best in the industry at the time.

      As the owner and fan of Every C&C game ever made, (including Sole Survivor, Which Westwood buried in a landfill somewhere) I can tell you that if C&C 3 plays like generals, then don't bother. I'd rather remember what it was like rather than knowing that EA is raping the series.

  3. Possible Hope by Clazzy · · Score: 4, Interesting

    As a member of the C&C community, I can actually say that this could have potential to be good. In many ways, they're returning to the roots of the game with GDI and Nod, live-action cutscenes (although it's unknown if Joe Kucan will return as Kane) and an immersive single player campaign. EA have actually taken some time and care to get a bit of science behind tiberium, which I feel is a good sign.
    I still feel betrayed by EA for letting the community down at so many points - Generals, their interference in Tiberian Sun (look at prerelease info about the game to see what I mean), the dumbing down of Red Alert 2 (the original RA was serious, RA2 was all cartoony and not serious at all) and then the fiasco surrounding The First Decade pack they released. If they can release a solid C&C game that lives up to the expectations of myself and other C&C fans, I could probably forgive them.
    Also, not mentioned there but there is to be a third side available once GDI and Nod campaigns are complete, but it's unknown as to who you'll be playing as. If you're in the US, there's a PC Gamer coming out that will have a lot of info about the game, and a Dutch magazine, PC Gameplay, also has a preview of the game.

    --
    If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
    1. Re:Possible Hope by identity0 · · Score: 2, Insightful

      A-men. One of the main appeals of the original C&C was that it was set in a very real-feeling setting; not reality, obviously, but plausible in a good sci-fi way. You could actually believe such a world would come about, if something like Tiberium fell to Earth. There were military types fighting narco-cult-terrorist types with modern weapons on a post-cold war battlefield, and it had a very cyberpunk/speculative fiction feel to it.

      It felt like it was taking place "40 minutes into the future". I especially loved the intro sequence and side selection, where you get flashes of TV channels until you get the GDI or NOD channel - very postmodern and cool, IMHO.

      Then, you had RedAlert - good game, better graphics and gameplay, but WTF? Einstein goes back in time and assasinates Hitler, and that's how the C&C world came to be? The plot of the game totally ruined things for me. I didn't even bother with Tiberian Sun, which looked like total Star Wars/Trek sci-fi, without the 'here and now' feel of C&C. If I wanted that crap, there are countless sci-fi themed RTSes out there, including StarCraft, BattleTech, Dark Reign, etc.

      Now, it's good that they're going back to the near future, and hopefully making it feel 'gritty' and '10 minutes into the future' again. Oh, and I hope they keep the rock music. The music in C&C rocked, the first PC games I wanted the soundtrack to.

    2. Re:Possible Hope by youknowmewell · · Score: 2

      I'd have to take exception to your comment about RA2. It's probably my favorite WinXP-playable C&C game. I remember what TS was suppose to look like, and it was a real let-down. It had really slow action, a poor interface when compared to RA2, and had serious gameplay issues (which I recently rediscovered with the release of the first decade pack). RA2, however, was certainly a much better playing experience all around. True, it wasn't as serious, but it was fun. And it looked prettier as well.

      Personally, I don't hold out too much hope for this game. EA has botched things up so badly in the past that it is difficult to give them any credit. I'd rather watch Petroglyph and see what they are doing instead.

    3. Re:Possible Hope by sirnuke · · Score: 2, Informative

      Petroglyph will be releasing a military style RTS around the same time (actually a guess, since neither EA's or Westwood's games have solid release dates as of now).

      http://www.petroglyphgames.com/press/segaann.html

      Coincidence?

      --
      Zing!
  4. CnC Timeline by thepotoo · · Score: 4, Informative

    I believe it works like this:
    RA1: Solviet Campaign --> CnC-->Tiberiun Sun-->CnC3
    RA1: Allied Campaign --> RA2/Yuri's Revenge
    The two campaigns in RA1 esentially follow two paralell universes. I believe wikipedia has a good article on the CnC universe connections here

    --
    Obligatory Soundbite Catchphrase
  5. Some goodies. by antdude · · Score: 2, Informative

    There are various links to drool on: #1, #2, #3, and #4 for magazine scans, information, and discussions.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  6. Lack of Care for Customer Concerns by moochfish · · Score: 2, Interesting

    I loved Generals. It was an awesome game. For a while.

    But I have vowed never to give EA another dime for that franchise if it's the last thing I ever do. Why? Because their commitment to their customers is crap compared to their RTS rival Blizzard. Here's what happened for you non C&G:G players:

    First they released the game. It was cool. People noticed it was blantantly unbalanced. It was still imbalanced. They released 3 or 4 patches and then Zero Hour came out. Zero hour further screwed up the balance of the game. In the end, they patched it a few more times and then left it in a crippled, obviously screwed up state. I remember being so frustrated with the game being one sided that I was posting in their support forums. EVERYBODY was angry about the game. It came down to a point where people were telling prospective customers to not purchase the game because EA doesn't care about you once you cough up cash. It was only after insane amounts of anti-EA posts when EA staff finally started interacting - on a very limited basis - with the community. I remember their first post being an apology of sorts. But it was clear the higher ups were telling them to can support and move on to working on the LoTR game that was coming up.

    The consensus was that the game coulda been great, but EA's lack of commitment to release balance patches (is it that much work???) killed hard core players' will to keep playing. I remember vowing to never play again until they patched the current version. I haven't picked up that CD since.

    Why would I complain about the game's balance? Because the expansion set made the game have TWELVE sides and yet at the end of the day there was one or two CLEAR superior sides to play (inf and usaf). It became boring and frustrating to play when two out of three random opponents you played was one of the two cheese sides.

    I don't care how shiny and flashy their next game is. I'm not giving them a damn dime. If they are going to release a multiplayer RTS and then not bother to make sure it's balanced, I'm not interested.

  7. Always seemed like a pale immitation of... by MBraynard · · Score: 2, Interesting
    Total Annihilation.

    Blizzard is good for micromanaging. Age of Empire was good for huge wars and economic games. TA was for downright fighting and it seemed to me that C&C was going for the TA feel but never achieved it.

    1. Re:Always seemed like a pale immitation of... by MachDelta · · Score: 2, Informative

      Ok, im a big TA fan too, but you do know that the original C&C was released before TA, right? If memory serves, C&C was '95, Red Alert was '96, and then Total Annihilation was released in '97. Oh and then Starcraft appeared in 98, but who cares about them, right? :P

      Also, for the record... the sequel to the most amazing RTS ever, aka Total Annihilation 2, aka Supreme Commander is scheduled to rock the RTS world some time in 2007. Oh hell yes. *Fanboi drooling noises*