Virtual World, Real Money
BusinessWeek's cover story for May 1st has to do with a little place called Second Life. BusinessWeek Online has several stories related to their exploration on online living. My Virtual Life is a first-time exploration of Second Life, with some examination of the property and financial aspects of the gameworld. It's Not All Fun and Games explores the serious side of virtual businesses, as they interview Ashne Chung (notable real estate baron) in a piece called Virtual Land, Real Money. Ed Castronova has his say in a more general article on virtual economies. Finally, for an outside perspective, the obligatory Terra Nova discussion is always useful.
Man, I need to go back and re-read Snowcrash. Apparently the metaverse is upon us. (I guess that's a blinding flash of the obvious).
This says something pretty significant and deeply disturbing about society yet the article seems to have glazed over it. Second Life has no point, it's not just a game. It's a reality that simply exists, it's the participants that determine everything--just like real life. People are escaping their own lives, why? Because they feel trapped? Trapped by what? The mindless and meaningless jobs that they hold down working for a multinational corporation. The incessant reminder that they need more material goods to be happy. That they aren't as beautiful as the people on TV. Aldous Huxley seems to have been a visionary. Now corporations are looking to tap into this phenomemon? Holy shit! In my opinion, this trend is more scary than DRM ever could be.
Entrepreneur : (noun), French for "unemployed"
Like youtube, they don't make any money yet, but since investors are keen on putting money in, they must know what they're doing.
Where exactly were you between 1997 and 2000?
jf