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Virtual World, Real Money

BusinessWeek's cover story for May 1st has to do with a little place called Second Life. BusinessWeek Online has several stories related to their exploration on online living. My Virtual Life is a first-time exploration of Second Life, with some examination of the property and financial aspects of the gameworld. It's Not All Fun and Games explores the serious side of virtual businesses, as they interview Ashne Chung (notable real estate baron) in a piece called Virtual Land, Real Money. Ed Castronova has his say in a more general article on virtual economies. Finally, for an outside perspective, the obligatory Terra Nova discussion is always useful.

9 of 128 comments (clear)

  1. And yet, oddly enough by Anonymous Coward · · Score: 4, Interesting

    Second Life itself is, last I checked, still not making a profit. Funny, seems like Linden Labs are the only people unable to make money off of their own creation.

    1. Re:And yet, oddly enough by flyingsquid · · Score: 4, Interesting
      Second Life may not end up taking the world by storm, but it raises some interesting issues. What happens if the total value of goods and services in an online world- its gross domestic product (GDP)- starts exceeding that of, say, small African nations? That idea sounds laughable, but when you consider the billions of dollars involved in movies, music, and video games, it seems more like an inevitability than a possibility. Then what happens? If someone pisses off your Clan by using cheats, do you launch a war against their country, or just an embargo? I'm being a bit facetious here, but you could imagine that a large online community could potentially be a force to reckon with. They might be virtual, but their dollars are real, and that would give them power.

      The problem with creating artificial communities of course is that what starts out as a fun exercise in anarchy quickly starts needing rules, just like its real counterpart. Otherwise, people start abusing the system. Multiplayer FPS quickly lose popularity when you've got a handful of people using cheats, and as the reporter found, it's kind of annoying when someone decides to build on top of the virtual property you bought. So you need systems to keep stuff in check, feedbacks like Slashdots moderation system, or something analogous. Of course, if it goes too far with the regulation and ordering, then you're right back where you started: a highly restrictive environment, which is what you went online to get away from.

  2. From the article by Wellington+Grey · · Score: 2, Interesting

    "People are willing to do tedious, complex tasks within games," notes Nick Yee, a Stanford University graduate student in communications who has extensively studied online games. "What if we could tap into that brainpower?" In other words, your next cubicle could well be inside a virtual world.

    The matrix has you.

    -Grey

  3. Re:I hereby by OctoberSky · · Score: 2, Interesting

    You laugh, but I believe Slashdot User IDs have been sold before. I know there is one guy who bought a really low (maybe under 100, but probably 1000) on ebay. He posts here and every once in a while when someone posts "Listen to him check out his UID" The next post is another user showing how he bought that ID.
    It's then fun to watch him defend his position. Someone will follow this post with a relevant link.

  4. Re:This is downright scary. by XorNand · · Score: 4, Interesting

    Because it distracts you from the things that trully matter--um, like reality. You're volunteering yourself for Plato's cave (or the Matrix). Can you really not see how that is bad?

    From a more pragmatic point of view: Imagine that you're working really hard to build a business in Second Life. You've spent hours doing so, and it's finally taken off. Now the publisher discontinues the world, or decides that it'll automatically take a 50% cut of your profits, or that it'll transfer your business to another character, etc. Maybe Taco Bell paid off the publisher and now all of your virtual products have a Taco Bell logo on them. Or maybe your computer dies, or you forget your password... Get my point?

    If people are that malcontent slaving away for someone else that they have to start their own virtual business to regain a sense of control over their life, then they need to grow some balls and start their own real-life business. Sorry, but I have no respect for these Soma-addicts who prefer to play out thier lives within a safe, little, virtual sandbox. Every hour spent in their virtual life is an hour wasted of their real life.

    --
    Entrepreneur : (noun), French for "unemployed"
  5. Re:This is downright scary. by pla · · Score: 4, Interesting

    What's so wrong about wanting to live/play/pretend that you're somebody else? Don't you daydream?

    Nothing... I enjoy a little escapist fantasy myself, whether watching Star Trek or role-playing a dwarf with a big axe and a bigger beard. Nothing wrong there... Not productive, but at least entertaining.

    But 2L satisfies neither the "escape" nor "fantasy" part of that. Just trading one mundane dog-eat-dog existance for another, without even the perk of entertainment. And you can't even call it an even trade, because while trudging along in "real life" might get you fed, sheltered, and offspring, no amount of success in Second Life will keep you alive and viable.

    So yeah, I'd certainly call it scarily unhealthy that people will trade an unsatisfying life for an unsatisfying non-life...

  6. Re:This is downright scary. by Is0m0rph · · Score: 2, Interesting

    It's nothing more than a glorified chat room. Years ago people would waste tons of time sitting on IRC chatting. Now they at least get to do something creative while wasting time.

  7. Re:What are you even talking about? by Silent+sound · · Score: 2, Interesting

    The slash in my previous post was not intended to be taken as a division symbol, but rather was being used to enumerate a series of alternatives, i.e., the "problem" has been going on for 15 years (IRC) or 75 years (Television) or 110 years (Radio) or 408 years (Novels) or 2600 years (Theatre).

    You see.

  8. A few missed points by SiliconEntity · · Score: 2, Interesting

    I've been playing SL for a few months and there are some interesting points that were missed by these articles.

    First, many of the signups are free accounts. You only need to upgrade to a paid account if you want to own land. I rent a 'condo' and I still only have a free account. However I have spent a few dollars occasionally, converting them directly to Linden-dollars so I could buy stuff. Many players just get by on the 50 Linden-dollars a week basic stipend that even free accounts get.

    Second, probably the most noteworthy aspect of SL is the large number of women participating. Female avatars substantially outnumber males, in my experience, and while not all of them are "really" female, it is clear that the game has real appeal to women. In fact one of the main activities in SL is clothes shopping, which is one of the reasons that hardcore gamers (almost all men/boys) often don't like the game.

    Another point not often mentioned is that another popular activity is gambling. There are hundreds of casinos in SL offering slot machines, blackjack, poker and dice games. Because Linden-dollars are convertible, it means that the players at these casinos are gambling real money. Which is illegal, in the U.S. Yet the activity goes on openly, on servers owned by a U.S. company. Plus, the casinos are completely unregulated and there is basically no recourse if you think you are being cheated, other than to go elsewhere.

    I do think the money-making aspects tend to get over-emphasized in articles about SL. Most people don't make or sell anything, from what I've seen. And those who do are not too happy lately. The Linden-dollars have been highly inflationary and have fallen from 1/250 to 1/300 of a dollar in the past couple of months. In response Linden Labs is constantly rejiggering the various stipends and payments they make.

    Which brings up the last point, the dynamism of the game. Things are always changing. My condo complex now has a medieval castle complete with lava-filled moat on one side, and an open-air art gallery on the other. Neither was there when I moved in a couple of months ago. You may go to a formerly-popular spot and find that an entire mall has picked up and moved to the other side of the world, overnight. Or maybe they just went out of business entirely. Several of my favorite places have disappeared since I started playing, which is too bad. But new ones are always being created so there is always something new to see.

    If you have a broadband account, give it a try. Don't expect it to be a structured game, just an enormous and diverse world to explore.