Slashdot Mirror


Why Game Movies Stink

Via Cathode Tan (who has some commentary of his own on the subject), a Guardian article attempting to ascertain who is at fault for crappy game movies. From the article: "Because, unlike cinema, computer gaming is a medium which requires the player to make things up for themselves. An individual game may be laden with 'plot points' but its narrative is always up for grabs. It is a format of scenarios rather than stories, elements which can be bolted together in differing orders with varying outcomes. Cinema, on the other hand, is designed for people who like to watch and listen, and who expect the film-maker to get their story straight before the movie reaches the theatres. Viewing a film based on a computer game is like hanging around in an amusement arcade, peering over the shoulders of other people playing video games. It has less to do with story-telling than conceptual shelf-stacking. And it is symptomatic of the painful death of the art of narrative cinema."

26 of 264 comments (clear)

  1. They don't need a good plot... by johnfink · · Score: 4, Funny

    If they have Angelina Jolie or Milla Jovovich.

  2. 1st person movie? for a 1st person shooter? by neonprimetime · · Score: 4, Funny

    Wouldn't it be cool to have a 1st person movie (similar to a 1st person shooter)? Meaning, for like Resident Evil, Doom, etc. all we see is the gun in hand, the shots fired, and the blood splattering? That would make a great movie!

    1. Re:1st person movie? for a 1st person shooter? by BTWR · · Score: 3, Informative

      There was one. It was called Lady in the Lake (1947). I'm pretty sure it was a commercial and critical flop, but an interesting experiment.

  3. Uh.. by Threni · · Score: 3, Insightful

    Because:

    most games stink
    most movies stink

    It's basic algebra/logic/common sense...

  4. Poppycock! by Daniel_Staal · · Score: 5, Insightful

    So, the movie will never be the same experince as playing the game. That's obvious.

    It is still possible to write a good movie based on the plot points of a game. "Tomb Raider" comes to mind, as does "Mortal Kombat". Neither is all-time great cinema, but they are both perfectly good movies. They took the plot points of the video games and built a good story around them.

    If you can't make a good movie from a video game that's a failing of the writers you are using, not of the concept itself. Given the quality of plots coming out of Hollywood in general, it should be obvious that good writing is in seriously short supply.

    --
    'Sensible' is a curse word.
    1. Re:Poppycock! by TooMuchEspressoGuy · · Score: 4, Insightful
      Ah, where are my mod points when I need them?

      The parent is absolutely correct. Most game-movies fail because they aren't like the games at all. For example...

      Super Mario Bros. should have been a pipe-and-koopa-filled Mario and Luigi adventure to rescue Princess Peach from Bowser. Instead, we got some bizarre sci-fi thing involving parallel universes and evolved dinosaurs(?)
      Doom should have been like the games - an intense survival-horror flick where the main character blasts his way through demons (and even Hell itself) to save the world. But, nope.
      Street Fighter... don't even get me started. How they adapted a fighting game into this piece of motion-picture crap, I'll never guess.

      Either way, the success of movies like Advent Children proves that people want movies based off of the actual games themselves, rather than some contrived movie plot written by someone who has obviously never played the original games in question.

      --
      Many Bothans died to bring you this sig.
    2. Re:Poppycock! by iainl · · Score: 5, Insightful

      If you think Tomb Raider and Mortal Kombat are perfectly good examples of the cinematic art, then Mark Kermode isn't really speaking to you. The whole subtext to his discussion both here and elsewhere on the issue is that the failure of many blockbusters to aspire to anything greater than a series of explosions linked by some car chases is directly connected to the games-as-films phenomenon.

      --
      "I Know You Are But What Am I?"
    3. Re:Poppycock! by joshsisk · · Score: 3, Interesting

      the failure of many blockbusters to aspire to anything greater than a series of explosions linked by some car chases is directly connected to the games-as-films phenomenon

      Except that it's poppycock, since films like that have been made for quite a long time. Take a glance at Burt Reynolds' early 80s filmography, for example, and you will see many examples of films that aspire to be nothing more than just some car chases and things blowing up... and this was well before the video game-movie phenomenon.

      In truth, there have always been movies without good plots... why? Because there is a segment of the audience that doesn't care and will see these movies anyway. That's not a story, though, so reporters have to claim it's a "new trend".

      Seriously, go look at a list of major hollywood films that were released in the past- you will see tons of brainless crap in every year. You will see some classics too, of course, but the thing is, we tend to ONLY remember the classics. You remember Chinatown from '74, but do you recall the original Gone In Sixty Seconds (which has even LESS plot than the original, and was advertised as having a 60-minute-long car chase)? No, you probably don't...

      Now, I'm not saying that there haven't been better times for American movies than today - there have. But there have ALWAYS been brainless movies.

    4. Re:Poppycock! by SuperRob · · Score: 3, Insightful

      The entire article uses faulty logic, and applying Occam's Razor, there is a much more obvious and likely reason why game movies (and any other film based on an IP) suck ...

      Because they don't take it seriously, and think that the IP can stand on it's own.

      Take a look at Batman. The good movies were the ones where they took the time to craft a plot, work on character development, and generally respect the material. The bad ones were the ones where they assumed that because of the strength of the IP and the established characters, you didn't need to do any of the things that you normally need to do when building a movie script.

      Writing a movie script is a process, one which I only scratched the surface of in my screenwriting class. But it was enough to show me that the bad movies are the ones that diverge from the standard process that people use to develop a screenplay. I'd say that has far more to do with it than the lack of interactivity.

  5. simple by gEvil+(beta) · · Score: 3, Interesting

    Because most games have very simplistic plots. Sure, they seem fairly intricate when you spend 20-40 hours running around performing tasks to get the next part of the story to be revealed. But when you sit back and look at it again afterwards, you can usually distill the story down to a one or two paragraph summary that still contains the more intricate plot points.

    --
    This guy's the limit!
    1. Re:simple by Haeleth · · Score: 3, Insightful

      And? Romeo and Juliet can be distilled down to a one-or-two-paragraph summary that still contains the more intricate plot points, too. This has not led to people saying "most plays have very simplistic plots", and it appears to have been completely irrelevant to the quality of movies made based on it, some of which have been good and others bad.

    2. Re:simple by Pulse_Instance · · Score: 3, Insightful

      The part of the story that makes it interesting isn't the main points, you can take any great story and sum it up in a couple of paragraphs that contain the more intricate plot points. What makes a story great is how it happens and unfolds, this includes the little details. Would you call the original Half Life a good game if all you did was find out that aliens showed up, you went to their world then you fought the boss of the soldiers attacking you and finished up with killing the large Alien at the end? No that would be at the most 30 minutes of game play it takes these points, which I've probably messed up a bit, and everything in between to make the game and story great.

    3. Re:simple by thos_thom · · Score: 3, Insightful

      Yes, but, I can distil the story of any major hollywood film down into two paragraphs but you try and convey the understanding one gets from reading two hundred or so snippets of chozo lore (metroid prime) or the ever increasing pain of finding the diaries of people who have killed themselves and left behind their last thoughts for you to find in a mansion full of terror (resident evil 1) in a two hour film. A game film that tries to express the 15 hours of emotion evoked from a massive involving plot most of which you have come to by thinking then re-told in a two hour third person form where everything gets handed to you on a plate, just seems like a waste of time.

      I hear people say that you are more likley to say you enjoyed a book, over a film, because of the ammount of time you need to invest in it. I think its the same with games and films. You invest more time, it uses your brain more, you like them better. How can they compete.

  6. This is ridiculous. by rob1980 · · Score: 4, Funny

    The Wizard was a piece of theatrical mastery in every sense of the word.

  7. Seriously? by steveo777 · · Score: 3, Insightful
    From TFA "Without the luxury of a joystick in our hands, the viewer has no chance to make the incoherent on-screen antics any better - or worse. We just sit ... and stare."

    Okay, walking into a movie theatre, sitting down on the couch with a DVD, or even catching a game at the bar, we all experience Television or Movies in the same way. We can't control anything. People who go to a movie go there to see a story unfold. They don't go there to make things happen. When people go to see a movie based on a video game, they expect the same level of excitment the videogame delivers. This can never happen.

    Silent Hill was probably one of the best videogame movies I've seen. The game doesn't concentrate on combat, but on storey and making you piss your pants. The movie keeps your heart unsure whether or not it's worth each heart beat. Just like the game. The movie has very little combat. The game does not focus on combat. The game has a deep story that takes forever to discover and understand. The movie uses the time you're in the theatre to deliver enough story to understand what's going on. The only problem is that if you haven't played Silent Hill 1,2, and 3, you may not understand the movie's symbolism, and thereby, believe that it's just wonton violence.

    Silent Hill was good. Not the best, but good. Compare it to any other video game movie, and we're darn near a 10, at least a 9. TFA goes on to campare it to Street Fighter and Mario Bros (THE worst video game movie EVER). Not really a fair analysis. Street Fighter the game doesn't really have a plot. And Mario Bros the movie didn't have a plot. Not really a fair comparison there.

    --
    This sig isn't original enough, it's time to come up with something witty...
  8. Game movies may be bad... by Flaming+Babies · · Score: 5, Insightful

    ...but movie games are far worse.

    --
    The right to be heard does not automatically include the right to be taken seriously.
    1. Re:Game movies may be bad... by MikeXpop · · Score: 3, Informative

      ...but game movie games are by far the worst.

      --
      Etiquette is etiquette. He kills his mother but he can't wear grey trousers.
  9. It's a problem with the videogames NOT the movies by elrous0 · · Score: 4, Insightful
    the painful death of the art of narrative cinema.

    No, the problem isn't the "painful death of the art of narrative cinema" its the "painful dearth of art in popular video games."

    Let's face it, most video games have a very simple storyline (if any storyline at all). Most of that storyline concerns itself, not with introducing interesting and complex characters and plot points, but in setting up cheap excuses to get you into some predictible gaming sequence. The focus of "Doom 3" isn't charcter and plot, that's all just there to set up a fairly predictable FPS.

    Decent movies; on the other hand; rely on good writing, plot, and character development pretty much EXCLUSIVELY. That often means that a video game adaptation movie either has to reduce itself to being just as mindless as the video game, without even the benefit of any interaction (what the article complains about) or make HUGE alterations and additions to the original videogame storyline just to "flesh out" some interesting characters and plot developments (something which makes the studio and fans howl).

    I mean, ask yourself, how exactly would YOU make an interesting movie out of Halo, whose "star" is a faceless, anonymous, killing machine with virtually no backstory (and working under the studio requirement that he has to occupy most of the screen time, with a large number of pure mindless action scenes)?

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  10. My theory... by BMonger · · Score: 3, Insightful

    I've always though game movies stunk because they either fall into two areas:

    1) They are the same plot as the game. You already played the game, why do you want to watch the same thing in cinematic form?

    2) They are too far away from the plot. The fans already know the plot line and you've thrown something completely different at them and they cry about how it's not true to the game.

    I prefer the latter personally.

    Oh wait...

    3) Uwe Boll

    1. Re:My theory... by Gulthek · · Score: 3, Insightful

      Game movies can suck for the same reasons that any other movie can suck: it's a bad movie! Bad acting, bad script, bad direction, etc.

      Just because the inspiration for the movie was a videogame instead of a book, doesn't mean that these movies have to be treated with special care.

  11. Piracy! by ghislain_leblanc · · Score: 4, Funny

    No doubt about it, there is no other possible explanation, it just HAS to be piracy!

  12. Fans don't write scripts! by Volante3192 · · Score: 4, Insightful

    Disagree 100%. I get the feeling that after watching these things that the scriptwriters and director(s) simply read the summary on the back of the box, maybe read the manual and pulled the rest from their nether regions. Thus, they don't understand the *feel* of the game. I firmly believe many games made into movies had something going for them, other than German tax breaks. Doom? Oddly, yes. Alien worked. Course, that deveated so far from the original it barely deserves the name. Tomb Raider? Indiana Jones worked. What'd they do wrong? Hmm, oh yea, made it NOT like IJ and more like one of the last two Bond films...(gag). They would manage to screw up Half-Life, and that one practically gives you the script as you play it. Still seems to me the best one made so far is Mortal Kombat. It didn't take itself seriously, at all. Decent action, music, enough of a plot to move along... and it was short.

  13. Lacking proper perspective by The-Bus · · Score: 4, Insightful

    Twenty years ago, no one thought comic book movies were going to be any good. Then Batman came out. If any project is paired with a director who has a specific artistic vision and is familiar and passionate about the work, more often than not a good movie will result. My favorite movie of this year so far happens to be based on a graphic novel.

    I don't see any interesting video game works in the horizon save for Halo: Fall of Reach which at least has been rumored to be attached to pretty good directors (Ridley Scott, Guillermo del Toro). Just give it time. It may take another two or three years for a good video game movie to be made, or longer, but it will eventually happen.

    Now, if they could only get licensed games to be good...

    --

    Small potatoes make the steak look bigger.

  14. Cop-out by sc0ttyb · · Score: 5, Insightful

    I'm sorry, but this whole thing gets on my nerves.

    The reason videogame movies blow isn't because of the source material (usually). It's because the writers/directors/studio bigwigs/what-have-you take too many damn liberties with the mythos.

    Okay, let's take Silent Hill for a start.

    DISCLAIMER: I am a Silent Hill fanatic.

    The makers of this film had an interesting, unique mythos to work with. They had interesting characters, bizarre environments, crazy monsters, excellent music, etc. So instead of using that as it was presented, they decided to pick and choose what they wanted and slapped it all together. Granted, they nailed the visual aspect of the game, but nothing else.

    For a start, let's talk about Pyramid Head (er, sorry - the Red Pyramid). He shouldn't have been in this movie at all because he's totally pointless outside his original context. Pyramid Head was only relevant to Silent Hill 2 because he a manifestation of both James Sunderland's sexual frustrations and his guilt. Including him in the movie just smacked of "hey, this guy's a cool villain, let's use him!"

    And don't even get me started on the whole plot/character deviation from the first game. You know, things like the lead character being Harry Mason and not this Rose person, his daughter being Cheryl and not Sharon, etc. Harry Mason's presence in the original Silent Hill game is very important, as it plays a rather significant part in Silent Hill 3, where it wraps up some of the first games loose ends.

    I could go on and on, but I won't. The fact of the matter is that they take too many liberties with the games. Don't change things that don't need changing. For the parts that can only be experienced with a controller, use your head and try and think of a way to convey that experience to the audience. Play the game through and take note of your emotions/feelings as you play a particular part, then use that to transfer it to the big screen.

    I think bad game movies are more a lack of effort and adherence to canon as opposed to having nothing to work with.

    --
    "Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
  15. Ah, finally it all makes sense! by clambake · · Score: 3, Insightful

    I always just assumed that the lazy, talentless hacks who spend all of 15 minutes throwing together a script full of plot holes, boring dialog, nonsensical character motivations, no character development whatsoever and cliched plot elements that have to be grafted over the originally interesting game-storyline (to make the movie "marketable", of course), while blowing the entire budget on dime-a-dozen pure-CGI special effects that were only really believable ten years ago while ironically being less visually interesting than those in the actual game itself were the source of the problem...

    Now I read, they are only a symptom?

    No, the real problem is, quite simply, Hollywood can NOT make a movie where the story is already written for them and the market for that story is pre-built-in. They can't HELP but change it based on market testing, on director's "creative" whims and seniour executive's cocaine fueled brain farts... Only to discover after the fact that the original story that sold so well as a game was, in fact, quite good and was the primary reason why the franchise was so popular in the first place, and that changing it to make it more saleable actually made it less appealing to everyone.

  16. These guys think too much by Programmer_In_Traini · · Score: 3, Insightful

    These guys thinks too much. We've read it before, we've seen that before.... movies based on games are, more often than not, crappy.

    Not because the producer fails to grasp the concept of game or because it lacks the player involvement or any sense of reality.

    Let me break the hard truth on you : budget.

    There are 2 scenarios :
    1. A small producer trying to get some movies under his name because it fits nice on a resume. Its like acculumating hours of flights for a pilot. He'll take a quick project, small budget movie just to get experience

    2. Big producer accepting the project for a big budget movie, but he'll use only a fraction of that budget because people tend to except low quality anyway. He'll use the remaining budget to fund a big movie that will catter to a much bigger audience, rewarding him with more money.

    Its all about the money really.

    Well, anyway, that's my 2c :)

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen