The Time for Women in Games
VeeCee writes "Next Generation has an interesting article on why few women are game developers, why it should change, and how." From the article: "Fulton then cited workforce statistics, showing that in 1950, 30 percent of women worked, compared with 70 percent six years ago. 'We're rapidly becoming equal players in the larger workforce. More women are playing games.' Citing a study that showed women outnumbered men as players in the 24 to 35 year-old demographic, Fulton granted that casual games were a factor. 'However I think there's an appetite there. As we get online, as the games start getting more interactive, more social, women are getting more and more interested in what it means to play games.'"
I wonder what could possibly be keeping women from the mainstream gaming market.
I should know. I'm sitting in an office full of men. The only women we've hired were for Sales & Marketing, booth babes, etc. Haha, reminds me of when college recruiters came to my all-boys high school and didn't know it was single-sex. "Oh, it's only guys here. Great! You'll feel just at home in our CompSci classes." It was right then and there I decided not to major in I.T.
"Lara, you're going to have to swim through this shark infested water to get to the next ruin."
"I certainly hope not. Blood attracts sharks quicker than anything else."
"My god, you're injured? Don't you have any medical kits l-- oh."
<icily>"Quite."