Neural Interface for Gaming Getting Closer?
An anonymous reader writes "Mercury News is reporting that a neural interface for gaming may be in the not-so-distant future thanks to at least two start-ups developing this technology. From the article: 'The goal is to create game console add-ons costing less than $100. Some of the game play features can be conscious -- such as forcing someone to concentrate in order to drive a car faster or toss something at an enemy. Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said. The company hasn't set a timetable for the product launches of its customers.'"
Given how buggy games are at release these days, I shudder to think of the ramifications of neural interfaces connected to these. In the beginning when communication is one way, one could imagine the issues that arise from a stray thought. As it is, Oblivion crashes when I just exit the game. Now, add in an interface that reads my thoughts. I'd hate to see what happens when my mind strays away from the game and to something like, I don't know, my child crying or some such thing.
Now when the communication goes both ways, things could get crazier. I finally sit down to play Duke Nukem Forever and 5 minutes in a hit a bug that makes me wet my pants start calling my left shoe "Herman". Ah technology.