Slashdot Mirror


Neural Interface for Gaming Getting Closer?

An anonymous reader writes "Mercury News is reporting that a neural interface for gaming may be in the not-so-distant future thanks to at least two start-ups developing this technology. From the article: 'The goal is to create game console add-ons costing less than $100. Some of the game play features can be conscious -- such as forcing someone to concentrate in order to drive a car faster or toss something at an enemy. Others can be subconscious. The game could slow down, for instance, if the sensors pick up an increase in anxiety, Lee said. The company hasn't set a timetable for the product launches of its customers.'"

8 of 186 comments (clear)

  1. Output? by dukiebbtwin · · Score: 5, Interesting

    Now how long will it be until this sort of input is reversed and a game will directly impact our physical body?

  2. Launching customers? by MikeWasHere05 · · Score: 5, Funny
    The company hasn't set a timetable for the product launches of its customers.


    Well thats certainly not a way to win over your demograph...
  3. That's not good... by tktk · · Score: 5, Funny

    If this happens, gamers will get even weaker. As it stands, gamers can be proud of their oddly-muscled forearms, fingers and thumbs. But what will they have in the future? A vein on their forehead that they can pulse on command.

    1. Re:That's not good... by Eideewt · · Score: 5, Funny

      "A vein on their forehead that they can pulse on command."

      Surely I'm not the only one that thinks that would be pretty cool.

  4. Re:Someday soon ... like 2050 by Reality+Master+101 · · Score: 5, Funny
    What you can measure from an EEG is the sum of all the neurons in your cortex firing all the time.

    If only there were some way of connecting the video game controller directly into certain neural pathways. Simply by thinking about, we could stimulate those pathways and control the game. Maybe there's some way we could piggy back onto existing neural connections... in fact, given that much of our neurology is connected to our masculature system, I wonder if there was some way we could tap into that. Like, when our brain stimulated these "muscle nerves", we could have that activate the controller in some direct way.

    Nah, sorry. I'm getting waaaaaaay too blue sky here.

    --
    Sometimes it's best to just let stupid people be stupid.
  5. Re:Screw gaming by Loconut1389 · · Score: 5, Interesting

    A throw-away comment from an AC- but seriously, imagine the borg-like capabilities we'd all possess if every time we needed knowledge, we could tap into google without taking away from whatever we were doing? Matrix things like "Tank, get me a pilot program for a B-212 helicopter" would be somewhat possible- though we'd still have to 'read' the material. Imagine how well we'd all do on MCAT's or LSAT's, etc. Person drops dead on the floor in front of you, all of a sudden you can look up exactly what to do and what could be wrong.

    It is unlikely that something like this will be available in our lifetime- though this 'singularity' some say is close, I have a hard time believing it. Still, the possibilities are both frightening and inspiring.

  6. Think about the QA required. by brucifer · · Score: 5, Insightful

    Given how buggy games are at release these days, I shudder to think of the ramifications of neural interfaces connected to these. In the beginning when communication is one way, one could imagine the issues that arise from a stray thought. As it is, Oblivion crashes when I just exit the game. Now, add in an interface that reads my thoughts. I'd hate to see what happens when my mind strays away from the game and to something like, I don't know, my child crying or some such thing.

    Now when the communication goes both ways, things could get crazier. I finally sit down to play Duke Nukem Forever and 5 minutes in a hit a bug that makes me wet my pants start calling my left shoe "Herman". Ah technology.

  7. Re:Someday soon ... like 2050 by SkyFire360 · · Score: 5, Informative
    Sad, but true

    I'm working for a group that does ECoG (Electro-Cortocography), and even our resolution is too poor to accurately control things in more than two dimensions. A breakdown of the different resolutions of Brain-Computer-Interfacing is here. The problem with EEG is that the skull acts as a signal damper that disperses and blurs the electromagnetic waves created by the neurons. Though we can still detect the waves created, it becomes increasingly more difficult to discern what area of the brain created these waves, much less what neuron(s) did.

    A breakdown of the different types of BCI currently being developed and researched:

    • EEG - Electro-Encephalograph - Biggest advantage is that anyone can use it, as it can be worn like a helmet or a headband. Though because it is non-invasive, it has extremely poor resolution
    • ECoG - Electro-Cortocography - Though it needs to be implanted inside the skull, it produces fairly good resolution. Also, because it only sits on top of the brain as opposed to inside gray matter, it has much less of a chance to form scar-tissue (though still greater than zero). Tough to get more than one dimension of control.
    • Single Receptor - A microscopic electrode is placed directly in contact with a specific neuron or group of neurons. This allows researchers to directly measure the potential of one neuron firing. Of course, this requires the electrode to be implanted. This form of BCI is also very prone to scar-tissue buildup, causing the signal to become weaker and possibly lost as the body reacts to a foreign object in the brain.
    • Light Reactive Imaging - Still very theoretical - A laser is trained on a single neuron and its reflectance is picked up by a separate sensor. When the neuron fires, the laser light pattern and wavelengths that are reflected change slightly. This allows researchers to monitor a single neuron while leaving the tissue "untouched", negating the issue of scar-tissue buildup. However, this technology is not able to penetrate the skull yet, as would be needed for external/non-invasive BCI

    More information about BCI and ECoG can be found in a presentation from a WashU professor. Check pages 9-11 for some good slides