Overclocking the Super Nintendo
Robert Ivy writes "The Super Nintendo is a tricky piece of hardware, but I have finally managed to overclock it up to 5.1 MHz. At this speed, the sprites scatter across the screen; this is likely a sync issue since the CPU is running so far out of spec. I plan on trying lower speeds soon and I will update the guide on UCM." Thank god we got that out of the way!
SNES Beowulf clusters FTW!
Just imagine a whole cluster of these.
The next post will either be "how to install a cooling unit to your SNES" or "how to install a fire-extinguisher to your SNES". Just kidding, unless your playing some sort of 3rd party...cartridge...I doubt there'd be anyway to fry your SNES...or would there?
Ginga no Rekshiya Mata Each page.
Now I can have the full twelve cows in Harvest Moon without the slowdowns!
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
Because of how consoles are usually programmed with regards to timing (i.e., developers tend to use the clock for timing rather than real world seconds), it probably will only make the sprites flicker faster.
No shit, an emulator exists? Dear dumbass, talking about hardware.
Next up: Adding neon to your Whitney Cotton Gin.
Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)
http://www.lawrenceperson.com/
Which is why we have the tried and true pick up line, "Does this smell like chloroform to you?"
It's not offtopic, dumbass. It's orthogonal.
the tampons are on isle three, sir.
In Harvest Moon, if you have more than ten cows in the barn, slowdowns will happen.
Hey, when you've got ten cows in the barn, the day's over and it's time to slow down.