Console War Just Sony's Side Quest
Next Generation is running two pieces today about Sony's upcoming console. In 'Console War a Side Quest for Sony?', they examine an analyst report suggesting that the company is more interested in winning the movie format war than in taking the lead on this generation of consoles. They also have a piece wherein some industry figures weigh in on the PS3. From that article: "The impact will be enormous. Digital distribution will allow for new ways to generate excitement for these games - from being able to purchase new game packs that extend the life of gameplay and purchasing cool new items that make your character and experience unique, to the emphasis the consoles will showcase linear programming much like an iPod or OnDemand service does. With something like Steam, the entire console channel is avoided, and suddenly the game developer is selling directly to a consumer.
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I think it's not so much a side quest as it is that they think they've won when the PS3 is released.
Everything I've read about the PS3 makes it sound like a power house. Sony is claiming it's supposed to last double the time of the PS2 (5 years) so this console is meant to last 10 years. So that means that they won't release another console for 10 years. With that much confidence, they think they won the console war.
That which does not kill me only postpones the inevitable.
Any one using the phrase or concept of 'first-mover advantage' in discussing the console market has discredited themselves from having anything relevant to say on the subject.
The next gen console race is over. It has been over for months and months. Just like every other console market cycle. The battles are won and lost months to years before the actual hardware hits the shelves.
The 360 has sold a miserable 1.7 million consoles in its first six months on the market. That is the worst selling console since perhaps the 3DO a decade or so ago. The 360 is getting outsold by a wide margin by the six year old PS2 - and that was before Sony cut the price on the PS2. The 360 is completely dead in Japan. And the 360 is selling at half the rate of the US. The 360 is a walking corpse.
And Nintendo had a chance of selling N64 level numbers with the Revolution. In a week we will see if they pulled off the greatest marketing stunt in console history or simply committed marketplace suicide with a product named that brings to mind urine in English speaking countries.
Inane articles like the one referred to in the summary are almost cut and paste copies of Dreamcast/Pre-PS2 hitting the shelves era predictions. Don't worry, we only have another week to go and we won't have to read any more articles like these. The PS3 and Rev will be unveiled and reality will take over from journalistic fantasy.
The PS3 is in a vastly stronger, as incredible as that sounds, position than the PS2.
The Nintendo Revolution / Wii looks interesting, but at the price it's apparently going to enter the market at, I can afford both a PS3 and Nintendo's offering. Despite the usual marketing hype and various predicitions from market analysts, I still think the PS3 is shaping up to be pretty damn nice.
I've played the X360 a bit, I'm really not impressed, certainly not enough to even think about buying one. I think Microsoft has fallen flat on it's face in this round of the ongoing "console war".
She's built like a steak house, but she handles like a bistro....
Let me be clear: I think micropayments definitely have a future (on consoles, as well as on the Net), but the way they are doing it now ; by making incomplete games at first, and then releasing items/gameplay-variations for money, is imho a complete rip off.
It's funny how this comment,
- The impact will be enormous. Digital distribution will allow for new ways to generate excitement for these games - from being able to purchase new game packs that extend the life of gameplay and purchasing cool new items that make your character and experience unique -
is describing game-mods in its purest form: But no, they won't open up the Marketplaces for third party mods, as it would snoop away from their own (unimaginative at least) by-products: And people would actually notice that paying 2 dollars for some random model is complete bullshit.
When the pre-Xbox360 hype was going on, it was mentioned a few times how MS would like to interact with the community (eg. hinting on being able to sell/offer (custom playercreated) content on Live), but the only interaction that I've seen until now is one-sided: MS offers, 'we' buy.
They really should have a look at how Valve's model of great mod/tool support has lead to -alot- more sales of Half-Life, as well as HL2.