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Blazing Angels Review

Fun is the end goal of constructing a game. The hype, graphics, and back of the box features mean nothing if the game doesn't deliver the fun. Ubisoft has chosen to unburden itself of many of the clunky parts of the action genre by focusing on a formula that works. Blazing Angels is a WWII airplane shooter with minimal interface elements, a satisfying physical experience, and an ignorable plot. It's not a game for the ages, but Angels manages to deliver an uncomplicated and entertaining experience. Read on for my impressions of very grounded flying game.
  • Title: Blazing Angels
  • Developer/Publisher: Ubisoft
  • System:360 (Xbox)
As a Yank in Britland, you're going to get razzed a lot in Blazing Angels. You're one of a few Americans attached to the RAF, and the war of the Greatest Generation is on in full force. Along with a bumpkin of a mechanic and a pair of taciturn flyboys, you'll be taking on the largest aerial battles in the war. Starting with the clash at Dunkirk, you pilot craft around the world on the side of the Allies. Aside from the scenery whipping beneath your plane and the 'flavour' of the missions you're given, there's not much more to the plot of the game. Angels takes you through a Cliff's Notes version of the war, which I actually appreciate. I'm more than a little tired of WW2 games trying to teach me about that period in history, so it was nice to set the brain on autopilot during the dramatic cutscenes (all of which are skippable).

Autopilot won't help in the combat arenas, which move at a brisk clip. Each battle is broken down into a series of objectives. Your wingmen keep you appraised of the situation with audio cues and a great 'objective lock' feature. By holding down a button, your camera turns to focus on whatever you should be attacking. It makes three dimensional dogfighting a manageable (and enjoyable) experience. The focus of the controls seems to be entirely about putting you in the moment as much as possible. There are almost no HUD elements to clutter your view. Weapons have unlimited ammo, and a simple on-screen indicator tells you when you've got a good aim on a target. The controller's vibrate function, which in many games I find annoying, emphasizes the danger of the moment as your vintage craft shudders to greater speeds. While the sometimes necessary confusion of aerial combat can make for disorienting moments, the control scheme is intuitive and useful.

The missions themselves, unfortunately, don't live up to the moment-to-moment action. Once you're diving and wheeling against a pilot in the Luftwaffe, you're going to tend to forget the reason you're there. The distinct mission segments are utterly forgettable. They mostly consist of 'take out that unit' or 'keep that vehicle/building intact'. Mediocre setting elements could have been saved by good voice acting, but that's sadly not the case here either. Almost universally the voice actors go full out for 'recognizable stereotype', and sometimes don't even manage to get where they're aiming for. Probably most annoying are the extremely chatty enemies. As you shoot down opponents you'll be constantly bombarded with insulting commentary and annoyed exclamations. You'd think that the opposing forces would be running on different radio frequencies.

Visually, Blazing Angels is a competent success. The 360's power is put to use creating a seamless and smooth combat experience and expansive observable vistas. The game's art direction has something of a softness to it, giving the appearance of flying through an old-timey photograph. The specificity of the art direction coupled with the title's speed results in a fighting experience that feels something like an homage to another Xbox title.

That title is Crimson Skies. One of the original offerings for the first Xbox, the alternate history flying shooter is a solid and enjoyable gaming experience even three years later. In comparison, Angels comes up short, but certainly not for lack of trying. Blazing Angels is ultimately an uncomplicated flying experience that aims for style over substance. It succeeds at simplicity where Full Auto failed. It does what it does very well, without technical hiccups, and backs that technical prowess with simple and fun gameplay. The brevity of the experience and the corny voice acting keep the game from being a long-haul title, but this one is definitely worth a rental. Rent it, play online, grab your achievements, and then move on to weightier games. With some of the hotly anticipated titles slated for later this year likely to run to epic lengths, this dime-store war story will feel like a nice change of pace.

8 of 138 comments (clear)

  1. 'Blazing' Angels by robyannetta · · Score: 4, Funny

    Maybe they should have talked to this guy before writing that review.

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    - Just my $0.02, take with a grain of salt, your mileage may vary.
  2. looking at the screenshots i wonder by Surt · · Score: 4, Funny

    Do they not realize that life was not actually in shades of brown at that time, but rather that that was an artifact of the filmmaking process of the time?

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:looking at the screenshots i wonder by Anonymous Coward · · Score: 3, Funny

      Untrue. The world was indeed in shades of brown and yellow at that point in time. Prior to that the world was in black and white. Only recently did it evolve in to good color. The reason that artists were able to paint in color was that they were insane. Their paints were also in black and white at the time, but gradually evolved to color, with the rest of the world. /come back, Watterson.

  3. Mediocre title at best by gorbachev · · Score: 3, Interesting

    No technical hiccups? That's not what several other reviews claim. There're graphics glitches like "tearing" appearing in when doing a high speed turn and there're some mission glitches that prevent some missions from getting completed depending on how you approach the mission.

    The missions are repetitive and ultimately boring. And the voice acting is VERY annoying.

    The title had so much promise.

    --
    In Soviet Russia, I ruled you
  4. Good Combat Flight Sims; why not? by decipher_saint · · Score: 3, Insightful

    Ok, there are lots of titles like this out already (I'm looking at you LucasArts & EA). Whatever happend to good flight sims with real physics and realistic combat problems (i.e. can't engauge enemy because if you do you won't have enough fuel to make it home).

    A good friend of mine used to play WarBirds (http://www.totalsims.com/) and used to tell such invigorating stories about how he'd be up all night with a map, a ruler and a caclulator trying to figure out the best route to bomb a historical target with his flight wing.

    Wouldn't it be more fun to learn how a real WWII plane handled and what all the instruments did and get closer to the real experience?

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    crazy dynamite monkey
    1. Re:Good Combat Flight Sims; why not? by NMerriam · · Score: 3, Interesting

      I've been very disappointed in the lack of good simulators the last few years. There are a few fixed-wing PC sims that are good, but nothing like the heyday of the late 90s where it seemed every month had a new realistic fighter/bomber/helicopter sim.

      I would happily pay $150+ to be able to play Longbow II in a high-res 3D environment with current graphical features -- it was engrossing enough in the primitive Voodoo-optimized version, and the game mechanics/AI would barely need to be tweaked at all. Sure it's exciting to fly an F15 at Mach 3 with your pants on fire, but for my money nothing was as fun as 30 feet off the ground at 300 mph, popping up over a hill to engage 12 hard targets in 2 seconds while jinking to avoid small arms fire. Or the thrill of flying a fast, vulnerable Kiowa scout, hovering just behind the trees painting targets for the Apaches and then getting the hell out of dodge before the Iranian air force realizes you're in the neighborhood.

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      Recursive: Adj. See Recursive.
  5. Re:simliar by XenoRyet · · Score: 3, Informative
    Blazing Angels is not a flight sim. It's an action game, and if you have even minimal expectaionts of how a plane should fly, this game will annoy you. When rolling the plane, it feels as if it's rolling on the inside edge of a cylinder, like that old vector arcade game, instead of rolling on it's axis. This aspect wrecked both Blazing Angels and Heros of the Pacific for me. Not that they aren't good games, but the fact that the planes flew wrong made the game's controlls counterintuitive for me.

    It's not nessisarily a huge thing, but it is something to be aware of. Your best bet would be to try a demo first.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  6. Re:WTF? by jeremyp · · Score: 4, Informative
    in the years before WWII (before Dec 7th, 1941)
    You're an American, right? World War 2 began on September 3rd 1939 (or the 1st if you were Polish). Your country did not join in officially until Japan attacked it, but many Americans did fight in the RAF before you joined in. See for instance Eagle Squadrons.

    In the context of this game, it's probably just a device to let the game designers start the action beofore 1942 and still have an American protagonist.

    To my understanding, the Nazis developed the first combat ready jet fighter within a year or two after the US entered combat. Before the jet was deployed, the dogfighting in the sky was a much more level playing field.
    It's fair to say the advantage went back and forth. The British had the edge on equipment with the exception of a short period after the Fw 190 came out but it was marginal. The Me 262 actually had little impact mainly for strategic reasons.
    --
    All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe