Multi-threaded Programming Makes You Crazy?
gduranceau writes "Help! My program deadlocks! I got several concurrent threads that write the same variable! Everything goes well on my mono processor but becomes an incredible mess on that 16 CPU monster! And of course, as soon as I add traces, problems disappear... Don't panic! Calm down and take a deep breath. "
I was wondering what was this program was about. Fortunately, here is there website. http://nptltracetool.sourceforge.net/
Ooo man the floppy drive is broken. No wait. The computer is just upside down.
Java's "builtin thread saftey" is simply a poor hack. The idea is to give _every_ structure a mutex. Any access to the structure requires a mutex lock.
First off, that in itself will not prevent deadlock. Secondly, it's damned inefficient.
Look: there's just no way around it. If you want to do effective (i.e. low bug, high performance) multithreaded programming, you simply have to understand what you're doing. Ultimately, the tools of your trade will be mutexes, condition variables, semaphores, etc -- the O/S primitives. Don't rely on your programming language to "automatically" use these for you, blasting out mutexes machinegun-style. Instead, figure out the logic of your program. You probably need only a small number of mutexes.
A key to effective multithreaded programming is to adhere rigidly to certain programming practices. It must _NEVER_ be the case that 2 threads have write access to a given item at the same time. Duh. But you can use fancy programming tricks to, in effect, automatically add run-time assertions to your code which assure that this practice is being adhered to. In production mode, you remove these runtime assertions.
Another good practice is, if you really need to have multiple mutexes, to arrange them into a hierarchy. When a top-level mutex is locked, no other mutex can be locked. When a second-level mutex is locked, only top-level mutexes can be locked. Etc. This hierarchy can be verified at runtime, in debug mode. Adhering to this regime will go a long way to removing the possibility for deadlocks.
Bottom line: you really have to know what you're doing in order to write good multi-threaded code. You should take the time to really study that problem space. An excellent book I've found for this purpose is "Concurrent Programming in ML". (I know -- nobody uses ML. So what? Learn the language just for the purpose of understanding the book. Then, you can apply your knowledge to any domain you're working in).
Use the right tool
... eventually.
The correct tool is called a brain, but first the brain must be configured properly.
Deadlocks are one symptom of poor program logic, and are designed into the program due to lack of proper controls. They frequently occur when a program is not designed before it is written.
See "dining philosophers" for an explanation of this, and several methods to prevent this situation.
Tracing tools are all well and good, but if one starts out with correct logic in the first place then one won't spend more time debugging than programming.
Always remember that a digital computer is a logical computing device. If you give it a series of instructions which do not ALWAYS have a logical solution, then it will choke
-Adam