Multi-threaded Programming Makes You Crazy?
gduranceau writes "Help! My program deadlocks! I got several concurrent threads that write the same variable! Everything goes well on my mono processor but becomes an incredible mess on that 16 CPU monster! And of course, as soon as I add traces, problems disappear... Don't panic! Calm down and take a deep breath. "
Oh wait. I was supposed to praise the NPTL tool, wasn't I. Um... well... it's very nice. And they've got... um... penguins on the homepage. Oh, and look! It's GPLed! Wow. Just... um... wow. Hey, did you know that the author of Minix wrote a book on OS Design? Really. It even covers the basics of multi-threading. It's pretty cool, you should... um... check it out. Yeah, that's the ticket!
Javascript + Nintendo DSi = DSiCade
Are a little mad anyway ;)
Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
No, this title does. Is a Sentence? Is a Question? Why There a Space Before the Question Mark? What 'Programmation'?
I was wondering what was this program was about. Fortunately, here is there website. http://nptltracetool.sourceforge.net/
Ooo man the floppy drive is broken. No wait. The computer is just upside down.
Looking at the list of functions that it hooks into, I don't see pthread_rwlock*. Are the pthread_rwlock functions implemented using other pthread_* funcs? I haven't run into any problems yet with the project I'm working on, but it would be nice to run through this and make sure everything's working as expected.
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Java's "builtin thread saftey" is simply a poor hack. The idea is to give _every_ structure a mutex. Any access to the structure requires a mutex lock.
First off, that in itself will not prevent deadlock. Secondly, it's damned inefficient.
Look: there's just no way around it. If you want to do effective (i.e. low bug, high performance) multithreaded programming, you simply have to understand what you're doing. Ultimately, the tools of your trade will be mutexes, condition variables, semaphores, etc -- the O/S primitives. Don't rely on your programming language to "automatically" use these for you, blasting out mutexes machinegun-style. Instead, figure out the logic of your program. You probably need only a small number of mutexes.
A key to effective multithreaded programming is to adhere rigidly to certain programming practices. It must _NEVER_ be the case that 2 threads have write access to a given item at the same time. Duh. But you can use fancy programming tricks to, in effect, automatically add run-time assertions to your code which assure that this practice is being adhered to. In production mode, you remove these runtime assertions.
Another good practice is, if you really need to have multiple mutexes, to arrange them into a hierarchy. When a top-level mutex is locked, no other mutex can be locked. When a second-level mutex is locked, only top-level mutexes can be locked. Etc. This hierarchy can be verified at runtime, in debug mode. Adhering to this regime will go a long way to removing the possibility for deadlocks.
Bottom line: you really have to know what you're doing in order to write good multi-threaded code. You should take the time to really study that problem space. An excellent book I've found for this purpose is "Concurrent Programming in ML". (I know -- nobody uses ML. So what? Learn the language just for the purpose of understanding the book. Then, you can apply your knowledge to any domain you're working in).
Aha, so I can only do multithreaded programming on GNU/Linux with NPTL'ed glibc or what? Other programming langunguages than C/C++ don't exist or don't do threading. What about other operating systems? Specific solutions to general problems only apply to specific manifestations of the general problem and are therefore useless for most of us.
The only good general advice about learning how to develop software on distributed systems I can give is: Read some of Andrew S Tanenbaum's books about operating systems and distributed systems in particular. The books contain knowledge you'll be able to apply to almost every system you develop software for.
Developing multithreaded is infact difficult, and any tool claiming to make it easier is worth looking at. If it works, these guys have done us all a favor. If it doesn't, at least they've made an attempt, and it may inspire others to do improve on it. Better tools are always welcome.
Generally, bash is superior to python in those environments where python is not installed.
Yes, there is a real reason. Sometimes it's inherent in the algorithm that the amount of data that must be shared is impractical to send using messages. Parallelization does not come for free; there are communication costs. If the communication costs are greater than the benefit you get from doing the computation in parallel, then you get no benefit from parallelization. Message passing will always have more overhead than shared memory multithreading. Hence, shared memory multithreading allows you to exploit finer grain parallelism than message passing.
Your point that message passing is generally a cleaner design choice is valid, but it's not always a practical option.
Firstly, I apologize for my English (I'm doing my best).
I perfectly agree with some of you: this article is a slashvertisment! The main reason for that is that I previously tried to submit something more descriptive, but it was rejected. That's why I tried again with a slightly different style.
This tool (PTT) inserts trace points into the NPTL to help you to analyze multithreaded applications behaviour. He's not designed for beginners, but for people facing complex multithreaded issues. I also agree with some of you: you can use Java or some others high level languages for programming. But some applications require performance and have to be written in C. That's why PTT can be useful for some developers.
PTT has been presented at the Ottawa Linux Symposium last summer. You can find the paper here (NPTL Stabilization Project, page 111).Regards...