Programmers Learn to Check Code Earlier for Holes
Carl Bialik from WSJ writes "Many companies are teaching programmers to write safer code and test their security as software is built, not afterward, the Wall Street Journal reports. This stands in contrast to an earlier ethos to rush to beat rivals with new software, and, of course, brings tradeoffs: 'Revamping the software-development process creates a Catch 22: being more careful can mean missing deadlines.' The WSJ focuses on RIM and Herb Little, its security director, who 'uses Coverity every night to scan the code turned in by engineers. The tool sends Mr. Little an email listing potential red flags. He figures out which problems are real and tracks down each offending programmer, who has to fix the flaw before moving on. Mr. Little has also ramped up security training and requires programmers to double-check each others' code more regularly.'"
Writers are encouraged to proofread.
Static analysis is great stuff. I've worked on an open source Java static analysis tool, PMD, for the past few years and I've gotten lots of feedback from folks who have used it to find all sorts of things in their code. Just a quick scan for unused variables can yield some excellent results, and the copy/paste detector works quite nicely too. And there's a book, too!
Coverity's doing a nice job with their tech marketing, too - l think a couple of open source projects are using the stuff they found to clean things up. At least, there's been a fair amount of traffic on the Ruby core list about some things Coverity's scan found. Good times...
The Army reading list
After missing a few deadlines, the marketing goons will push to abandon security for more crap on the shelves.
After all, that's how the software market works. People buy anything. "LOOK! THE NEW (insert program/OS name here)! I MUST HAVE IT!"
Stable?
Secure?
Mem-leak free?
In one word: FINISHED?
Who cares? It's new, it's shiny, it's been all over all the mags and preview pages, the hype is on, WANNAHAVE!
And as long as we keep buying the unfinished crap, it won't change.
Yes, I'm sure everyone in the tech departments would see this as the right way to go. Test your software, preferably during development, not afterwards. Go through memleak tests, go through stability tests, have some experienced whitehats poke at it, and if it survives, let it go into beta.
If anyone gets that idea past marketing, I will bow down to him.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Alright, so writing better code means you might miss a deadline. But not writing better code means.. things are exactly as they've always been, or the software development cycle will be revamped appropriately?
Not much of a catch 22.
The new Black!
I usually do some quick general design and planning beforehand, then go in and write the software one element at a time, testing to make certain it works properly before moving on to the next. The benefits seem to far outweight doing it the other way, for me, as it reveals problems I wouldn't have noticed in the planning stages in the design or implementation early, and it also helps isolate where any bugs would be located at, so I'm not checking all over the place.
I'm not sure if it really saves me any time in the long run, but I'm much more comfortable coding this way, which is probably more important.
Also, so far, I've been the only coder for my projects at work and my games at home, so it *might* not be quite as effective for large teams, although what I've read on XP seems to suggest that it can still be very effective.
Creator of the popular web game Proximity
You know where you are? You're in the $PATH, baby. You're gonna get executed!
Jeez, next thing programmers will be expected to document their code.
What will the XP weenies do then?
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
It sounds good and all but there's a direct correlation between the deadline and how bullet proof the code is.
insert sig here
Correct-by-construction programming is a fundamental part of a proper education in software engineering, I would have thought.
Where did these people learn to code?
Miri it is whil Linux ilast...
Agreed, periodic checking for holes has it's own value, but nothing beats using the best quality, industrial-strength (tm) bits to start with, moreso while developing reliable software in the post-911 world.
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
After taking this training routine, Microsoft says that Vista will be delayed another 2 years.
How do people learn to code like this? Is it just early habits that do not go away?
The example in the write up is not a catch 22. A catch 22 requires two things be done, each one before the other, thus neither can be done.
Is it just me, or does the article just read like a thinly veiled advertisement for Coverity? It's reads like a generic commercial template: "Meet Bob. Bob thought everything was fine. But then he discovered he had Problem X. That's when Bob discovered Company Y with Solution Z." (etc. etc.).
Program Intellivision!
Tools are a cost effective way of checking source for lots of different kinds of problems. I have no direct experience of the Coverity tool, but see that they are certainly good at getting lots of publicity. A List of static analysis tools is available on Wikipedia.
If being careful makes you miss the deadline, then the deadline is set wrong. Shipping a product with security holes that you knew about + could've fixed with a bit more time is how we got into the position we're in. Pushing back a release date to fix them first should be the rule, not the exception.
stuff |
Narrator: A new program written by my company is shipped on time, but with bugs. The network stack locks up. The OS crashes and burns and scrambles the hard drive. Now, should we initiate a code review? Take the number of licenses in the field, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a code review, we don't do one.
Business woman on plane: Are there a lot of these kinds of bugs?
Narrator: You wouldn't believe.
Business woman on plane: Which software company do you work for?
Narrator: A major one.
Weaselmancer
rediculous.
But to stay with the topic, analysis tools are just that: tools. They are not a cure to chronic software problems. Developers are not excused from the responsibility of at least attempting to write quality code.
Some current project development methods really contribute to buggy and insecure code. Example: XP. I really think that some aspects of XP programming are a bad idea. Namely, the "code as fast as you can" aspect of it is fraught with errors. A more thoughtful, disciplined approach might seem like it is terribly slow. Yet being inherently less buggy, it can reach the target faster than the sloppier, more haphazard approach. This is much like the Tortoise and the Hare. Or maybe a better analogy would be like a rally driver who is more careful with his fuel and tires.
Don't get me wrong. Some parts of XP are fine. The Buddy System is an excellent way to get things done quickly by short-circuiting the collaboration cycle.