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Sims the New Dolls?

philgross writes "According to the New York Times, lots of girls and younger teens are abandoning their dolls for the Sims. Says one professor, "We leave most of the social work in our society to women and The Sims lets young girls, in particular, work out their desires and conflicts about those relationships." Says another, "Children generally want to create characters, but with girls we see them wanting to create a friend." Meanwhile, says Will Wright, boys will "do the same stupid thing over and over again and be happy," (and I wince looking at my vast collection of first-person shooters). The article does quote one 10-year-old boy who plays with Sims, and has learned valuable life lessons. "I learned don't leave your baby crying or people will come take your baby away."" And I learned that if you lock Sims in your upstairs torture chamber, with no tiles to sit, they eventually cry themselves to death.

24 of 275 comments (clear)

  1. It's a little sad by deanj · · Score: 5, Insightful

    It's a little sad that kids would have to learn something like that from a game, rather than having parents that think enough of their children to explain stuff like that to them. Better yet, they should lead by example.

    1. Re:It's a little sad by Anonymous Coward · · Score: 5, Insightful

      Better yet, they should lead by example.

      That's backwards. If they lead by example then they DON'T leave the baby crying and the child never finds out what would have happened. The Sims showed the kid what would have happened if the his parents' example wasn't followed.

    2. Re:It's a little sad by sugar+and+acid · · Score: 4, Insightful

      Actually children learn a lot of things through play. Dolls are a classic example, where the child will use various dolls (and stuffed toys etc.) and play act them interacting in a social manner. The parents can give good examples and explain important aspect of being a well adjusted social indivdual, but then these lessons are acted out during play and are thus reinforced (unfortunatly the same will be true of bad parenting to). The sims just happens to be a more interactive version of this type of play, where the social interaction is already built into the program.

    3. Re:It's a little sad by WhatAmIDoingHere · · Score: 3, Insightful

      It's up to the person "learning" to tell the difference between "right" and "wrong"

      If the parents did a good job, s/he would know that killing is "wrong" even if a video game says it's OK.

      The parents should be and are a bigger influance on their children than video games. Although some parents wish that weren't true.

      --
      Not a Twitter sockpuppet... but I wish I was.
    4. Re:It's a little sad by kfg · · Score: 5, Insightful

      Children do not learn social skills from explanation. They learn from . . .games.

      Witness kittens playing. Games are the imperical mode of trying out behaviors in a noncritical manner, like, with a real baby.

      And where do they find behaviors to try out?

      Better yet, they should lead by example.

      Ok, ya got me there. Monkey see. Monkey do. Don't like it when your kids do things you'd rather they didn't do? Well, don't do it yourself for starters. Kids learn adult behavior by observing adult behavior and trying it out.

      Kids are supposed to engage in adult behavior. They're designed for it. It's how they learn to do it. Most parents are dumbasses when it comes to this issue; and we've created a dumbass society with regards to the maturation process as a result.

      Ever notice that when most parents say "Act your age" they really mean, at heart, stop acting more mature than I'm comfortable with, i.e. act younger than your age. (The dumbass parents, of course, think they're telling their kids to act older than their age. That's because most parents are dumbasses)

      If you don't want your kids trying to sneak into the liquor cabinet, don't have one. They do it because they wish to grow up and see grown ups drinking liquor and defining it as grownup behavior.

      If you don't want to get rid of the liquor cabinet, at least give the poor kids a game that allows them to drink, but also necessitates they are responsible for the consequences.

      That way they'll learn.

      It's all about games.

      KFG

    5. Re:It's a little sad by Shazow · · Score: 4, Insightful
      Dolls are a classic example, where the child will use various dolls (and stuffed toys etc.) and play act them interacting in a social manner.

      Perhaps it has something to do with visualization. I also recall when I was younger, I used to play out all sorts of social sequences and situations with action figures, lego characters, etc. Now that I'm older, I still play out similar situations but they all happen in my head.

      Maybe it's just that when we're younger, we have more trouble visualizing things in our mind so we need the help of dolls (or Sims). Later on, when our brains are more developed (and we gathered more experience), we can handle running such simulations in our heads.

      Too bad none of my psych classes covered this.

      - shazow
    6. Re:It's a little sad by cooley · · Score: 2, Insightful

      It's a little sad that kids would have to learn something like that from a game, rather than having parents that think enough of their children to explain stuff like that to them. Better yet, they should lead by example.

      How many ten-year-old boys are sat down and taught how to take care of a baby? The implication that this kid's parents aren't present for his emotional upbringing because they haven't given him "Parenting 101" at ten years old is a little over the top. Perhaps he just doesn't have any younger siblings, for pete's sake. He's ten.

      --
      Just then the floating disembodied head of Colonel Sanders started yelling Everything You Know Is Wrong!-Weird Al
    7. Re:It's a little sad by swillden · · Score: 2, Insightful

      I strongly suspect the emphasis should not be on the "don't leave your baby crying" part (because that's more or less common sense, even for a 10-year old -- you cry when something's bad)

      In reality, the issue is moot. Have you ever actually *tried* to ignore a crying baby? Our brains are hard-wired to respond to those particular patterns in those particular frequencies. In practice, bad parents abandon their babies or shake them hard enough to injure or kill them, rather than simply leave them crying.

      --
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    8. Re:It's a little sad by Jeremi · · Score: 2, Insightful
      Ever notice that when most parents say "Act your age" they really mean, at heart, stop acting more mature than I'm comfortable with, i.e. act younger than your age. (The dumbass parents, of course, think they're telling their kids to act older than their age. That's because most parents are dumbasses


      While I agree with most of your post, I think you are wrong here: usually when parents say "act your age", they mean "grow up and take responsibility for your actions". They really are asking the child to behave more like an adult (e.g. do homework without being hounded about it, etc).

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    9. Re:It's a little sad by kfg · · Score: 5, Insightful

      I was waiting for you to show up. That was the weakest part of my post, written in a hurry while drinking my first cup of coffee of the day. What parents mean when they say "act your age" is actually very complex, but what it almost never means is "act your age." It would take at least a small monograph to explore it.

      . . .mean "grow up and take responsibility for your actions".

      This, however, is sort of what I said when I said that parents think they are telling their kids to act older than their age.

      It isn't what the parents are actually saying though. What they are actually saying is "be a kid, i.e., shut up and do as I tell you."

      Adult maturity can be defined as doing as you wish, but taking responsiblity for the consequences. This is how the kids are often actually behaving when told to "act their age" (at least with older kids, the sort that might be playing The Sims. A two year old having a hissy fit is acting his/her age. Two is the age to learn how to throw hissy fits. Throwing hissy fits and saying "No" is part of learning to make your own decisions and be responsible for the consequences. Some people just never manage to mature beyond this behavior perfectly appropriate for a two year old).

      They really are asking the child to behave more like an adult (e.g. do homework without being hounded about it, etc).

      Well, first off, you'll have to demonstrate to me that adults "do their homework" without being hounded about it. I've seen little concrete evidence of such behavior.

      However, let's set that aside for the sake of argument and posit your example.

      Mature adult behavior is not doing your homework. Mature adult behavior is making the decision on your own, for your own reasons, whether or not to do your homework, and taking responsbility for the consequences.

      Hounding a kid to do their homework is exactly the sort of dumbass parental behavior I'm talking about when I say that "act your age" means "do as I tell you to," i.e., be a kid, when they think they are saying "act more mature," i.e., behave as you wish.

      The dumbass part of this is that the parent is focused on entirely the wrong thing, having the homework get done, when the correct thing to focus is the behavior of the kid. Hounding a kid to do their homework has only one possible affect on the kid's behavior, to create a greater resistence to doing homework, "requiring" more and more hounding as time goes by.

      It's not uncommon for first graders to love going to school. By about third grade they hate it, because they have been taught to hate it by various people hounding them about schoolwork. Kids want to learn. In fact, they crave it with an often fatal passion. They will put their finger in the pretty flame. . .once.

      Kids hating to go to school and/or do their homework isn't a problem with the kid. It's a problem with the teachers and parents. They're being dumbasses, adopting behaviors of their own that necessarily drive the kids away from the behaviors they wish the kids to adopt.

      Because they do not want the kids to mature. They want them to shut up and do as they're told; and right now we have a society that tells them this is the way they should behave until their eighteenth birthday, when they are then supposed to automagically transform into responsible adults, without ever having taught, or evern offered the opportunity to learn on their own, just how to do that.

      And, of course, as per above, too many adults define mature adult behavior as shutting up and doing what you are told, even for adults, i.e. "do your homework" just because we said so, and without resistence.

      I'm afraid I'm in the corner with just about any "kid" who looks at their parents/teachers/bosses and says, "Fuck that shit."

      If you want me to behave in a particular manner, make it

    10. Re:It's a little sad by malsdavis · · Score: 2, Insightful

      Maybe, but "successful" is a very subjective word. If you're born into a community of Buddhist monks (unlikely I guess given their vows of celibacy) your definition of a "successful life" is going to be almost the opposite of a "successful life" in a materialistically driven society.

      Neither can be truly deemed more successful than the other, it's just down to individual choice (although ironically in the vast majority of cases it is not the individual who actually makes that choice but rather their peers and role models).

  2. Simply, No by quantax · · Score: 2, Insightful

    I think the major difference between a doll and any video game where its primarily a character simulation is that the doll is an object through which the child has nearly unlimited freedom of expression where as the video game is an exploration of a character that reacts a set way in a virtual environment. I consider this to be more of a virtual pet rather than a doll. This will show them interactions & their effects, but they do not explore the interactions on their own, they happen regardless since thats how the system works.

    Action figures or dolls, I know I put mine in all sorts of roles, ranging from simply good-guy vs bad guy to space exploration, you name it. With friends, you'd extend to roles further to each other, involve more characters, and so on. My roommate was even more into it than I ever was and he'd have his entire toy collection, involved in vast, decently complex plots for a child. The fun was in the fact that you could do anything with the objects at hand and project roles upon them regardless of their origin (Cobra Commander could just be Cobra Commander or he could also be the member of the crowd that gets saved by Voltron, who is actually a robot-alien from a distant planet sent to stop Strawberry-Shortcake from... its limited by your imagination).

    Dolls are about role exploration and archetype analysis by children. We read them stories (or they watch TV) which sets up these various character archetypes in their consciousness, which they use the dolls to act out. It is both a learning experience but also a reaffirmation of their character beliefs. The Sims cannot provide this, imo, simply since it is about a very static (compared to what you can do with your dolls) character that has set reactions to all stimuli in the game. Its not like your sim is going to take some new initiative, or as if you can really act out a complex story idea, since the game is too sandboxish & opened-ended for that to happen. One does not so much control as heavily influence their sim. On the other hand, if the child is fascinated by things like antfarms and such, perhaps they may enjoy it. But regardless, I do not see simulations replacing dolls; no, I see emergent game systems with easily creatable content as a place where dolls may get replaced. A game where you can define the world and the objects in it (think Spore meets Gmod meets the user definable gameplay-engine-system we've never seen). The closest we've seen to this is Spore, but while its amazing, its pretty obvious that this is not something that would even meet 1% of those requirements for a child.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  3. Learn By Doing by martyb · · Score: 3, Insightful

    It's the scientific method applied to life - in a game environment so it encourages exploration while having fun. It encourages trial and error. I often learn best from what goes wrong - not just from what succeeds. This reminds me of a couple quotations which have helped me greatly through the years:

    Life is a harsh teacher - it gives the test first and the lesson later.
    and:
    Tell me and I'll forget;
    Show me and I may remember;
    Involve me and I will understand.

    (I wish I had attribution for these... does anyone know who wrote them?)

    The other thing I see is that the game is safe. The player can try things *objectively* without the risk of an *emotional* reaction that a parent might produce. "What the *&#@(% were you THINKING?" I am NOT suggesting parents abdicate their responsibilities to a game! For example: hitting my little brother got a swift reaction from my parents. I learned that I didn't want to get punished, so I stopped doing it. Playing it out in a game, I would get to see the emotional, long-term damage that it would cause -- I would better understand why it was a bad idea.

    1. Re:Learn By Doing by MourningBlade · · Score: 2, Insightful

      The other thing I see is that the game is safe. The player can try things *objectively* without the risk of an *emotional* reaction that a parent might produce. "What the *&#@(% were you THINKING?"

      When I was young I screwed up quite a bit. As a result, I got yelled at and given the "I'm very disappointed" speech quite often. I'm 25 now, and to this day if anything rough is going on in my life I will not tell my mother. Even if it's the only real news about what's going on - just thinking about telling her makes me hear the sighs and reprimands.

      As parents/minders/authority there is a certain satisfaction in lecturing your charges. The relief in discharge of duty, but also the "I told you so" feeling. I see a lot of people doing it. It also (somewhat) relieves the stress of the situation - the "oh my god how did this ever happen?"

      We build the life we later have with our children. As parents and future parents, we need to keep in mind that yelling at our children has an effect. We need to find ways to have them learn from the world and not from "WHAT THE F&*$ DID YOU THINK YOU WERE DOING?"

      PS ask yourself if this sounds familiar: you're about 16, you get into a jam so you ask your (mom|dad) for advice. Said parent yells at you for 5 minutes with "how could this happen?" Then talks about how they feel about the situation ("I'm extremely disappointed"), then moves on to what they're going to do solve the situation ("I'm going to call his parents right now and sort this out."). What have you learned?

  4. The elephant in the room by Infonaut · · Score: 2, Insightful

    ... boys will "do the same stupid thing over and over again and be happy," (and I wince looking at my vast collection of first-person shooters).

    Everyone seems to be leaving that comment alone. Personally I've never really understood the appeal of first-person shooters, because they all do seem to be the same thing. You run around killing things with different forms of projectile weapons. However, I know I'm definitely in the minority on this one, at least in Slashdot.

    If you enjoy first-person shooters, do you think of the games as actually very different from each other, or is there something enjoyable about the repetition of them? Or is it something completely different that makes them so appealing?

    File this one under: "Clueless person looking for insight," rather than "FPS hater baits Slashdotters."

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    1. Re:The elephant in the room by TheLink · · Score: 2, Insightful

      Because there is some truth in it.

      Except that most guys want to do the "same stupid thing" BETTER each time and not worse or just the same as before.

      And maybe that's partly why there are more guys at the top of most fields than girls.

      F1 racing, tennis, golf, dictatorships, brokers, lawyers etc.

      I suppose the more "female" behaviour of wanting more friends is probably saner/less foolish. I mean so what if you can drive 70 times round a track faster than anyone else in the world.

      BUT somehow this sort of stuff does seem to get them girls... so I dunno...

      BTW: the diff between guys and girls: if a guy ever had the compulsion to wash his hands 100 times a day he'd probably go figure out what's he thinks is the best soap to use, the best method for full coverage in the shortest time, and maybe even form a group for likeminded guys to compare notes, have lengthy debates and flamewars etc. Whereas a girl who did that would probably either try to hide it from everyone else, or seek treatment. ;)

      --
  5. Physical limits hinder creativity - by Ruff_ilb · · Score: 2, Insightful

    On the contrary, I believe that the digitial medium of video games allows for MORE creativity. I don't know a single child who plays the sims/TS2 by the rules - they're always building creative mansions with indoor graveyards or giant party rooms, and giving their sims crazy tasks to do or missions to complete.

    These realizations of creativity and imagination are simply impossible in real life. You might be able to build a house out of legos or blocks, but can you paint it? Wallpaper it? Chose Carpet/tile designs or build pools? Not at all. Similarly, dolls can't be programed or ordered to complete tasks like sims can.

    Simply put, the limits placed upon the gamer by the game are much less restrictive than the inherent limits of reality.

    --
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  6. Re:They're hollow!!! by alphamugwump · · Score: 2, Insightful

    What... Are... You... Smoking...?

    If this was intended to be a joke, it fell sort of flat.

  7. Uh, sure. by bansai665 · · Score: 5, Insightful

    Interesting perspective considering that the game has more romantic interactions than anything else. It has very little educational value, if any.

    Hypothetical "What I learned from the sims" (from a child's perspective):

    * Garden gnomes will always be stolen.
    * Chinese food takes hours to eat.
    * If I go across the street or next door, I need to take a car.
    * All female Housemaids wear sexy clothing.
    * I can dedicate my life to having as many lovers as possible.
    * Mom and Dad do woohoo.
    * Nannies are unreliable and rarely show up on time.
    * I don't have to wash my hands after I use the bathroom.

    (and the list goes on)

    Seriously, the game plays by Sim rules not "real life" rules. What is there to actually learn?

  8. Re:Kids these days... by Anonymous Coward · · Score: 1, Insightful

    Are you speaking of Bush or The Sims?

  9. wincing mode: on by critical_v · · Score: 2, Insightful

    I wince when I read anyone (especially a professor, researcher, or "expert") saying "girls do this" or "boys do that," not because what they're saying isn't correct, but because the question is never asked "Why is this?" It is just assumed that this is part of their "essence" or "nature" and that's really all they think need to be said about it.

    --
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  10. I've been wondering about that too by Moraelin · · Score: 2, Insightful

    Sometimes I wonder how much of human behaviour isn't as much "growing up" as groupthink. Trying to act as they think the group expects a grown up to act. My guess is that most of it is just that: groupthink.

    And dolls are just a particular case of it all. Other examples include:

    - girls moving from childhood dreams of becoming a scientist or a teacher to... pretending to be a completely retarded airhead, because that's what's popular in nowadays' broken culture. (Showing any interest for science would make one, like, a nerd. And that's sooo unfashionable.)

    And here's what makes me wonder about that: in the Soviet block, for whatever other faults they had, they promoted a culture where being smart and educated, being a part of the "inteligentsia", was _good_. And what do you know? Girls could show interest in maths, physics, chemistry, etc, too, and that system produced almost equal quantities of male and female scientists or programmers. Some pretty damn good ones too. (Again, I'm not saying it was a good system or necessarily a good culture. Just that it was proof that, when trying to fit in a different kind of group, girls _can_ use a computer or do maths.)

    - guys learning that they have to act all macho and aggressive and be obsessive about Real Man stuff, like football or cars.

    And here's the thing that makes me think it's not as much "testosterone" as learning to behave like what the group expects a testosterone-soaked macho man to behave: the bushmen. Funny little culture, that, in that they don't seem to have discovered fighting each other, dominating each other and generally being more macho than thou. Or maybe it's just that life in that area is hard enough even without that kind of thing. At any rate, their culture is about _cooperating_ with the Joneses, rather than trying to humble them. So all their conflicts are sold peacefully, or if two just can't stand each other, one will move to another tribe.

    Or here's another funny example: there was a documentary at some point (take it with a grain of salt, as with any media documentary, but still...) featuring a town in Italy where the culture was such, that a macho and potent man was pretty much expected to have a mistress. So they interviewed among others one guy who was obviously smart enough to realize it, and admitted that he's happily married and loves his wife, but... he just had to get a mistress or the other men would think he's impotent or something.

    - for that matter, guys learning that they must be obsessive about thin women with huge breasts. (A biological improbability. Within the normal parameter of a human, someone with extremely few body fat will also have less fat in that area, i.e., small breasts.)

    It may seem like there must be some biological reason, since it's _the_ norm in our culture. But the funny thing is that other cultures had _massively_ different ideals of beauty. E.g., the Greeks and Romans liked _small_ breasts. Look at the greek statues, they're A cup or so. The Romans went one step further. They are sometimes credited with inventing the bra, but what they really invented was a strip of cloth tied over the breasts to _hide_ them. They really liked their women as flat as an ironing board.

    Other cultures, in fact _most_ cultures, liked their women fat. In some parts of the world the introduction of the western thin woman ideal is actually very recent, as in, the last decades of the 20'th century. There have been articles about women and young girls in those parts ending up with severe nutrition problems as they attempted to switch from one image to another fast.

    Etc, etc, etc.

    Basically that's that funny thing: pretty much any behaviour you take for granted looking around in your culture -- and even has its apologists proclaiming it biological or god-given -- other cultures can have something else, or the exact opposite. "Growing up" to do them is just enculturation (learning to act and think as your culture expects you to), rather than anything having to do with brain or body evolutiont.

    --
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    1. Re:I've been wondering about that too by Anonymous Coward · · Score: 1, Insightful

      Probably the same way she'd feel if you honestly answered the question "do I look like I've put on weight?"

  11. Re:I'd say I 90% agree with you.... by kfg · · Score: 2, Insightful

    What are your thoughts about the concept of children challenging authority because of a need to find their boundaries?

    Boundries are one of the things that kids need to learn. There are, however, better ways to impose them than yelling at them. Sticking an animal with a cattle prod in conjunction with some other stimulus simply creates an aversion to that other stimulus. Parents canna change the laws of physics, or patterning and conditioning.

    If they ignore these laws and go against them, they fail as parents. Learn your Pavlov and Piaget.

    Now think about just what a boundry is. A boundry is something you must not cross. It is proscriptive. Don't go in the liquor cabinet is a boundry. Do your homework is not. Boundries are imposed by negative reenforcemnt. Desired behaviors are created by postitive reenforcment. How about instead of yelling at your kids for not having done their homework you give them a hug and a cookie for having done it?

    My problem with typical parental behavior is not in the imposition of boundries or the promotion of desired behaviors, but rather in the way they go about it.

    To wit, they adopt strategies that cannot achieve the desired result, and in most cases actually drive the kid in the opposite direction of the desired result. They want what they want, not what is possible. They act like two year olds with regards to their own two year olds, stamping their feet and holding their breath until they turn blue and such.

    Because the parents are seeking to be "authority," to control, not teach. You cannot control people. You can induce them, or you can force them, but you cannot control people. They will ultimately do as they wish.

    If you wish people to adopt certain behaviors you must induce them to wish to.

    Using a real, proscriptive boundry as an example, think about the difference between someone who does not rob a liquor store because he is afraid of being punished and someone who does not rob a liquor store because he does not want to.

    It is very, very important to remember that kids are people, not "things." Before birth even they begin simply living their own lives. They will persist in this "undersirable" behavior after birth. Like it or not. They are incomplete people, they are people in need of care, protection, teaching and; most importantly, simple experience, but they are people.

    They are your charge. They are your responsibility, but they are not yours. They "own" themselves.

    Get off your psuedo-intellectual high horse and go read your Kahlil Gibran. The man knew what the fuck he was talking about.

    Kids are also acutely aware of the difference between boundries that are real (such as those imposed by fire) and those that are artificial (like those that are imposed by "authority" with no natural consequences). They know when they are being told to do/not do something because essentially arbitrary reasons for the purpose of imposing will.

    And, as a corralary to your point, it is very, very important for kids to also learn to oppose authority, and to do so with success, as well as failure. To push and expand the boundries to their natural limits.

    Because authority itself has boundries; and it is the job of the kid to teach the parents just what the limits of their authority is, in order to come into their own authority as adults.

    Parents who do not recognize that their authority has limits are going act like dumbasses. Especially since some of those limits on authority are proscribed by law. i.e., a higher authority.

    An obvious example of this is that you can't beat your kids. If the higher authority learns about this their will be consequences to the parents.

    There are less obvious examples, however, and they are very, very important. Contrary to popular opinion legal ad