Resident Evil, Game On With Wii
oneils writes "Chris Morris of CNN.com outlines some interesting gameplay impressions of Nintendo's Wii. He explains that the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess. Morris' impression is that this setback can be rectified by 'optimization.'" From the article: "Imagine holding your TV remote control by its ends and pretending it's a steering wheel. Substitute the Wii controller and you've got an idea of how to control 'Excite Truck'. Driving's pretty easy. The real fun comes when you hit a hill and go sailing into the air. The object is to land with all four wheels on the ground. To do that you'll have to tilt the controller back and forth away from you to stabilize the truck. It's frenetic and fast-paced - and seemed to be everyone's favorite game. I agreed." Several readers also wrote in to mention that Resident Evil will be coming to the Wii. No word on if it's RE5, or a spin-off/remake. Lots of related links below, please Read More. Update: 05/10 20:41 GMT by Z : Joystiq has pictures of a Zapper attachment for the Wiimote.
I was looking over the list last night of the upcoming Wii games - "Trauma Center" should be interesting on the Wii (the DS version was pretty good, even if it had some annoyances).
Either way, it would appear that Nintendo has a lot of 3rd party support time time around, which made me think of why, and then something that Ubisoft president commented on made me figure it out.
Long story short, he made some less then flattering remarks about the PS3 - how it just ups the power. The same could be said for the 360. But that's no the issue for a publisher; for a publisher, all of that extra power and HD requirements goes into cost. Now, a development team needs even bigger hardware, a bigger graphics and sound team to get the same game out, which now increases the cost of the game by a large margin - say from $1 million to $7-$10 million. For a publisher, that means increased risk, reduced margins, and relying ever more on "certain" hits (which can vanish if something goes wrong - look at the Tomb Raider franches, and what they've had to do to get it back).
Nintendo is offering publishers something more than just a gimmick: they're offering them reduced price. Look at "Brain Age" - developed, tested, and ready for market in 90 days, and it hardly needed a graphics team. Since the Wii uses really Gamecube development systems with more power, that's an easy transfer of knowledge, which is why I predict that for the first year, Wii games will look pretty much like Gamecube games, maybe a little smoother.
But for the publisher, once you get past the controller issue, it's reduced cost, reduced time, reduced risk over time. If the Wii takes off at all, it may be that publishers wind up favoring it if for no other reason than it makes them more money over time.
Of course, this is all just my opinion, and I could be wrong. But my family is pretty much committed to the Wii - the only thing I need to know is how to get DVD functionality out of it and it'll be the only console in the play room for family computer gaming for quite some time.
52 Weeks, 52 Religions with John Hummel