Slashdot Mirror


Resident Evil, Game On With Wii

oneils writes "Chris Morris of CNN.com outlines some interesting gameplay impressions of Nintendo's Wii. He explains that the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess. Morris' impression is that this setback can be rectified by 'optimization.'" From the article: "Imagine holding your TV remote control by its ends and pretending it's a steering wheel. Substitute the Wii controller and you've got an idea of how to control 'Excite Truck'. Driving's pretty easy. The real fun comes when you hit a hill and go sailing into the air. The object is to land with all four wheels on the ground. To do that you'll have to tilt the controller back and forth away from you to stabilize the truck. It's frenetic and fast-paced - and seemed to be everyone's favorite game. I agreed." Several readers also wrote in to mention that Resident Evil will be coming to the Wii. No word on if it's RE5, or a spin-off/remake. Lots of related links below, please Read More. Update: 05/10 20:41 GMT by Z : Joystiq has pictures of a Zapper attachment for the Wiimote.

6 of 264 comments (clear)

  1. Nice looking list by Dark+Paladin · · Score: 5, Interesting

    I was looking over the list last night of the upcoming Wii games - "Trauma Center" should be interesting on the Wii (the DS version was pretty good, even if it had some annoyances).

    Either way, it would appear that Nintendo has a lot of 3rd party support time time around, which made me think of why, and then something that Ubisoft president commented on made me figure it out.

    Long story short, he made some less then flattering remarks about the PS3 - how it just ups the power. The same could be said for the 360. But that's no the issue for a publisher; for a publisher, all of that extra power and HD requirements goes into cost. Now, a development team needs even bigger hardware, a bigger graphics and sound team to get the same game out, which now increases the cost of the game by a large margin - say from $1 million to $7-$10 million. For a publisher, that means increased risk, reduced margins, and relying ever more on "certain" hits (which can vanish if something goes wrong - look at the Tomb Raider franches, and what they've had to do to get it back).

    Nintendo is offering publishers something more than just a gimmick: they're offering them reduced price. Look at "Brain Age" - developed, tested, and ready for market in 90 days, and it hardly needed a graphics team. Since the Wii uses really Gamecube development systems with more power, that's an easy transfer of knowledge, which is why I predict that for the first year, Wii games will look pretty much like Gamecube games, maybe a little smoother.

    But for the publisher, once you get past the controller issue, it's reduced cost, reduced time, reduced risk over time. If the Wii takes off at all, it may be that publishers wind up favoring it if for no other reason than it makes them more money over time.

    Of course, this is all just my opinion, and I could be wrong. But my family is pretty much committed to the Wii - the only thing I need to know is how to get DVD functionality out of it and it'll be the only console in the play room for family computer gaming for quite some time.

    1. Re:Nice looking list by MBCook · · Score: 5, Informative
      I'm in the same boat. There is one or two games on the 360 and PS3 that I am interested in. Then there is the Wii. Here is the list I have collected so far:
      • Trauma Center Wii
      • Wii Sports
      • Metroid Prime 3: Corruption
      • Super Mario Brothers Galaxy
      • Rayman
      • Sonic Wildfire
      • Wario Ware Smooth Move
      • Resident Evil Wii
      • Super Smash Brother Wii

      They are saying they'll have up to 27 or so launch titles, so there are obviously even more. Some of them (like the Final Fantasy and others) I'm wait and see on. But these are just near-launch titles, what will we see in the future?

      And that doesn't include virtual console and indie stuff.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Nice looking list by ObligatoryUserName · · Score: 5, Insightful

      Your numbers are a little off. My understanding is that a XBox/PS2/Gamecube title costs $8 - $12 million to produce (with some AAA titles going into the 20s), and last I heard HD games were expected to at least double the costs. (Is it any wonder publishers are afraid to take risks with money like that involved?)

      When the XBox 360 was announced you could hear industry insiders talking about the end of life as we know it - without rapid market growth we were looking at financing only 1/2 the total number of games. And market growth was an elusive target, as people started to realize that the number of actual gamers wasn't really growing in the US - they were just spending more money (and how long could we expect that?); and the Japanese market pre-DS was on the verge of collapse from genre exhaustion... well, listening to the Japanese game developers anyway - they always sounded so fatalistic.

      Microsoft (for some reason) said that the XNA toolset would bring costs under control for HD games(which doesn't make sense when the art department/sweatshop eats up most of the funds) --- Sony has made no attempt that I know of to address the skyrocketing costs. Nintendo simply isn't taking their next system there.

      Yes, sure, it might take more people to program a game for such a complex controller, but you aren't going to need 200 people churning out high res textures that will only be appreciated by people with HDTVs. Nintendo knows what it's doing.

  2. Re:Obligatory... by technoextreme · · Score: 5, Funny
    Whoever thought the name 'Revolution' was passe and decided to name their next generation console after the sound kids make falling out of airplanes should be cornholed wiikly...

    Somehow wiii isn't the sound I'd expect someone to make as they are falling out of airplanes. I would it expect it to be this:
    Omg. Ahhhahghgahhghaghaghgahhg *#*##* @*@*@*@ Im going to die.
    --
    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
  3. Re:Wider graphics range by Guppy06 · · Score: 5, Insightful
    I admit I'll probably end up getting a PS3 myself, if for no other reason so that I can play FFXIII (unless S-E finally sees the light and ports the game to the Wii), but I simply will not be getting it until late 2008 at the earliest, what with the price point they're announcing (I'm not that big of a Final Fantasy fanboy). I doubt I'm alone here, and both Sony and S-E could be hurting as everybody waits until the PS3 goes through a price drop and FFXIII ends up in the $20 bargain bin in the meantime.

    The video game industry has always relied heavily on addicts having more money than brains, but I think $500-$600 hits that magical "critical density" where even the fanboys will be hesitating to buy it. Even fanboys have to pay $3 a gallon, and it's been pointed out that you can get a tricked-out Xbox 360 and a Wii for the same price as the fully-fledged PS3.

    Did Sony forget how they beat out the Sega Saturn that they're now making some of the same mistakes Sega did?

    Seriously
    • Both entered the generation as a strong contender (if not outright winner) of the previous generation
    • Both are entering this new generation with ridiculously high price points
    • Both managed to divide their fanbase with two competing visions for the new generation (Saturn vs. 32-X? $500 vs $600?)
    • Both got their E3 presentations blindsided from a competitor everybody initially discounted

    All we need now is an unannounced early release of the hardware.

    "Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold."

    First off, comparing the PS3 controller to the Wiimote is like night and day. Aside from the shell not being designed for motion detection (possible motion detection was never taken into account in the design of the PS1 controller), the Wiimote has several other functions that Sony can't or won't implement in the PS3 controller.

    Secondly, the Xbox 360 controller (at least the wireless one) has ports on it. If they're capable of doing more than just connecting a headset and recharge cable, Microsoft could conceivably release a Wii-esque dongle and imitate Nintendo's control scheme even better than Sony. The only problem will be that it will have to be a separate accessory.

    (My God, after years of defending the GameCube against Xbox fanboys, I'm siding with them against Sony. Screw politics, video games makes strange bedfellows.)
  4. Re:Thoughts on the controller by Bulletz26 · · Score: 5, Informative

    "The hand stress is definately a potential problem some games. The real question is do I have to hold it out in front of me, or can I rest the controller on my lap and use less dramatic movements?"

    Not if the developer knows what they're doing. Take a look at this excerpt from IGN's preview of 'WiiSports Tennis':

    One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
    (Full article http://revolution.ign.com/articles/706/706071p1.ht ml)

    So I'd think if the proper optimizations are made, usage of the Wii-mote really doesn't have to be any more tiring than using a dual-shock or xbox controller.