Slashdot Mirror


Warhawk and The Dualshake Controller

You may recall Warhawk from the Sony conference demo, their flagship 'dualshake' controller product. A few of the news sites have gotten their hands on the game, and have impressions of what it's like to use the PS3 controller with the game. From the Gamespy article: "I was initially very skeptical of how this feature (which looked hastily tacked on to a regular joypad without a rumble) would work, but after a lengthy playtest of WarHawk's 30 percent complete single demo stage, I can safely attest to the excellent maneuverable quality possible from the very first moment you pick up and play. The slight delay at the Sony press conference between Phil Harrison's pivoting, and the on-screen tilting of his rendered joypad meant I was expecting the same problems during my WarHawk piloting. Not so. This works flawlessly, and immediately, and allayed any fears I had that this was a last-minute gimmick designed to tear interest away from the Wii."

9 of 72 comments (clear)

  1. It IS a last-minute gimmick... by drinkypoo · · Score: 4, Insightful

    ...designed to draw your attention away from the Wii. That doesn't mean it isn't well-executed. For all their many flaws, and they certainly are numerous, Sony does actually know its shit.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. In other words, the gimic worked... by _xeno_ · · Score: 4, Insightful
    and allayed any fears I had that this was a last-minute gimmick designed to tear interest away from the Wii.

    So, in other words, the Sony gimic worked to tear your interest away from the Wii. Sony must be ecstatic.

    Anyone remember the pressure-sensitive buttons on the PS2 controller? Anyone remember any game that used them? The only one I recall was Metal Gear Solid 2, and with that game, I only succeeded in screwing up the amount of pressure required, accidently shooting guards I only wanted to hold up. Supposedly some driving games used it, but I don't play driving games, so I can't verify that. Bottom line is that I really didn't notice any games using the pressure sensitive buttons - and even if they did, I wasn't actively using them, instead just pressing the button like I always did.

    I can't help but feel that this new "motion sensitive" feature will go the way of the "pressure sensitive" buttons - very few games will bother using them, since they're not really a core feature of the controller. Try as I might, I cannot imagine twisting a PS2 controller around for any length of time. It's just too heavy and too unweildy to continuely wave around. Imagine having to hold your PS2 controller steady, because accidently tipping it might do something unintended. (To be fair, I can't imagine twisting the Wii remote around for any length of time either, but not having held that, I'm willing to give Nintendo the benefit of the doubt.)

    Just like the pressure sensetive buttons, this whole motion sensitive thing on the PS3 controller feels like a pointless gimic. Apparently they're also trying to use that to distract from the fact that they've removed force feedback from their controllers in response to a patent lawsuit. I dunno about anyone else, but I like having force feedback.

    The whole PS3 "DualShake" thing still sounds like a gimic to me, just like the PS2 "DualShock" was essentially a gimic. I'd much rather have force feedback than be required to wave a DualShock controller around in the air. (And, yes, it's been confirmed that the final PS3 controller looks exactly like the PS2 controller - except it's wireless. It's not that boomerang thing.)

    --
    You are in a maze of twisty little relative jumps, all alike.
    1. Re:In other words, the gimic worked... by timster · · Score: 4, Insightful

      Really, this is almost a retread of the analog button story. The analog buttons on the Dual Shock have a completely digital feel, and you get the feeling that the feature was only added because it was planned for other consoles. If you ever try making use of the analog button feature in Gran Turismo on the PS2, all you get in return is very sore hands from the reinforcement of the natural tendency to push the button REALLY HARD.

      Whether the motion detection in the Dual Shake is implemented well or not is irrelevant -- it's still a two-handed controller. When I imagine playing a game with one, I think of simple tilting motions to steer or control an airplane, and that's about it.

      On the other hand, when I imagine playing a game with the Wiimote, I can see myself cutting people open in Trauma Center, or swinging a sword around, or learning the proper gestures to cast spells in some spiffy new Harry Potter game. The gesturing power of my right hand alone simply dwarfs that of both hands tied together.

      --
      I have seen the future, and it is inconvenient.
    2. Re:In other words, the gimic worked... by caffeinatedOnline · · Score: 4, Funny

      The gesturing power of my right hand alone simply dwarfs that of both hands tied together.

      ...ummmm.... nevermind, it's just too easy....

      --
      The sky above the port was the color of television, tuned to a dead channel...
  3. Litigation still pending by Dolly_Llama · · Score: 4, Insightful

    Don't think for a second that Sony didn't do this because of the continuing litigation regarding the Dual Shock vibration. They're losing their case, but to include vibration feedback would incur more litigation, but to ship without some controller gimmick would make for a marketing loss.

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

  4. Re:It IS a VERY last-minute gimmick... by MBCook · · Score: 4, Informative
    It was VERY last minute. Check out this Euro Gamer Article where they talk to a guy from the team behind Warhawk. Here is the most important part:

    EG: When did you first learn about [the tilt functionality] controller?

    Dylan Jobe: We've really known officially for about a week and a half, and we did the final tuning just a couple of days ago.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  5. A gimmick's a gimmick. by RoffleTheWaffle · · Score: 5, Insightful

    The real question here isn't whether or not the Dual-Shake was 'stolen' from Nintendo or whether or not it's just a hastily added feature designed to make up for the potential loss of the Dual-Shock feature in future controllers. The real question is whether or not game developers are actually going to actually take full advantage of this feature when they're not under pressure to help Sony one-up Nintendo. The difference here is that Sony once mocked the 'Wii-mote' and its motion sensing features, only to embrace them once they realized that it actually worked - a purely reactionary move, for better or for worse. Nintendo has been making the Wii's controller the thesis of the entire console, and as we've seen, there are quite a few games already in production that incorporate the motion-sensing features of the controller into the gameplay quite well. (While it might work out for Sony in the end, Nintendo has a massive head-start on them.)

    Another interesting thing to note is that if games come out for the Playstation 3 that revolve around the motion-sensing control feature, it's likely that they will also be ported to the Wii - or from it, which ever way it works out. This means increased availability of games, which works out for us gamers, though it's hard to tell which company would come out on top of that one. (Something tells me Nintendo would get the long end of the stick on that one, considering the console is already predicted to be much cheaper, and therefore more available to consumers in terms of cost.) This also means that developers wishing to take advantage of motion-sensing controllers won't be isolated to just one console, should they choose to develop for the Wii and the Playstation 3 at the same time. (And eventually the 360, since there's no way in hell Microsoft would ignore a feature like this considering all of the attention it's getting.) After seeing what the 'Wii-mote' can do, it's easy to see that Nintendo's driving a motion-sensing bandwagon right through the industry. Their console may yet be a revolution - in control schemes, if nothing else.

  6. Re:Boomerang? by Osty · · Score: 4, Funny

    In other words: a 10-year old design that looks completely out-of-place when compared to the aesthetics of the console itself.

    I agree. This goes much better with the aesthetics of the console.

  7. Re:Hastily tacked on? by barawn · · Score: 5, Informative

    To me, "hastily tacked on" means that the decision to add the feature came late in development and was then added at the last minute.

    They found out in the last week or so. See here. They did the tuning in just the last few days.

    I highly doubt that they wouldn't've given the controller to them if it had been ready earlier - or if they even knew it was going to work much earlier. This was a "have this work by E3 or else" announcement, and I'm surprised that it works at all.