Will Wright's E3 Spore Presentation
moto writes "ThinkGaming is reporting from E3, and had a chance to take a look at Will Wright's Spore during the early-hours press access. From the article: 'To start, Will showed an overview of the latest creature editing system. He mentioned that almost all parts of the editing system, from hands to the mouth, control the creature in its entirety - from its personality to the way it sounds, etc. In addition, the color system is a procedural texturing system that lays initially colors, then various textures (scales, etc.) and more all on top of your creature model. It looks like an incredibly intricate system, as has been seen quite a bit so far in previous videos. It looked like it was nearing completion and would allow for endless possibilities.'"
No real new information other than that progress on the game is... well, progressing. The screen shots look absolutely amazing. My only fear is that all this publicity will do the game in. I think it will be a great game but even I realize that my expectations are so flagrantly high that there's almost no way he'll be able to meet them. Maybe we should all take a step back, remember that this game will not take the place of wives, kids or food and give the game a chance to be succesful. Because with expectations running as high as everybodys are right now, there's no way it will be able to meet them.
I've always pictured the color of OS zealotry as a sort of bright flamingo pinkish hue
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5) Form tribal society
6) Advanced technologically to a city based civilization
7) Interact with other civilizations on your homeworld
8) Advance to space faring race
9) Colonize and terraform other worlds
10) Search for and find other intelligent life in the universe
11) interact with these civilizations (trade, combat, etc.)
Why not fork?
Why would there be an uproar from them? Basically it simulates a universe that is constructed as they think it actually is.
I doubt this game would cause any sort of uproar with proponents of "intelligent design" ... mostly because this game is all about intelligent design, and maybe even includes some aspects about the heritability of acquired traits. I'm still excited about playing Spore, both personally and professionally (I'm a high school biology teacher and a biology education researcher). I'm hoping to get this loaded on all of our laptops in school (that is, if they have the horsepower...) and have the students play as a part of our evolution curriculum. My suspicion is that the game will help students to imagine the results of population changes through generations, while also giving me an opportunity to talk about the differences between "evolution" in Spore and biological evolution in our world.