Gears of War Impressions Roundup
As excited as folks got at the Halo 3 trailer, the 360 game I've enjoyed seeing coverage of at this year's E3 is Epic's Gears of War. From GameSpy's hands-on piece: "While many third-person shooters are run 'n gun affairs, Epic likes to say that the emphasis in Gears of War is on a 'stop 'n pop' style of play. This means that, rather than running directly into the action, players are better off using cover to proceed across the war zone. Using said cover is a breeze in Gears, thanks largely to the 'All button,' which is mapped to the Xbox 360's A button. Once you're facing cover, a quick press of the A button will slam you into place, out of harm's way, and pressing it again will pull you away." More impressions below if you Read More.
He ment the articles below.... *slap*
I am full of goo... black evil goo
While many third-person shooters are run 'n gun affairs, Epic likes to say that the emphasis in Gears of War is on a 'stop 'n pop' style of play.
Hmm, they are bringing in some stealth elements, eh? How very revolutionary.
The only other FPS I can think of that incorporates this sort of thing is... every damn one in the last 3 years! Nothing I love more in games than having to be careful.
This was even more pronounced in another incredibly fun game, Star Wars: Republican Commando.
Another issue I noticed in GRAW was that getting in and out of cover was sluggish and that your agility to aim while in cover was much different from when you were not in cover.
It has nothing on Quake Wars in terms of fun teamplay.
Seeing as how many people have broadband nowdays, playing FPSes against AI is not the same as what it used to be.
For all the gimmics they throw at you, the gameplay is still linear.
Give me class-based, objective-based, online teamplay over eye candy any day.
If you don't know what AltaVista is (was), get off my lawn.