Ken Kutaragi's Famous Last Words
When we look back on this E3, I think one of the moments we're most clearly going to remember is the dead silence in the Sony press conference following the price announcement. Eurogamer and GameDaily has coverage of Phil Harrison's spin work, trying to recover from that moment, discussing how Sony is not ripping off Nintendo and Microsoft probably won't meet their 10 million units goal. More interestingly, they discuss an interview with Ken Kutaragi conducted by a Japanese website. From that piece: "SCEI president Ken Kutaragi has defended the PlayStation 3's high price tag once again, declaring that not only will consumers be prepared to pay the cost but that the console is 'probably too cheap.' In an interview with Japanese website IT Media, partially translated by IGN, Kutaragi said: 'This is the PS3 price. Expensive, cheap - we don't want you to think of it in terms of game machines ... For instance ... Is it not nonsense to compare the charge for dinner at the company cafeteria with dinner at a fine restaurant? It's a question of what you can do with that game machine. If you can have an amazing experience, we believe price is not a problem.'"
... I don't know about the rest of you, but I never, ever eat in really expensive restaurants. As good as the food may be, it's simply not worth the additional cost. Which is why I'll be getting a Wii and not the PS3.
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In the last 120 days, the value of the dollar has gone from about 120 yen to under 110. If this trend continues, it could give the 360 a pretty decent home-field advantage. Granted, all components are made outside the US (and possibly outside of Japan), but demonimating the wealth in dollars is probably much easier than doing so in Yen.
You know, Ken, if the gaming press is saying that's probably too expensive, and a lot of hard-core gamers are looking at your price and honestly wondering if they can even afford it, maybe you should listen.
On the other hand, by E3 it was already too late to change course on that.
It's amazing how badly E3 went for Sony. I'd say Microsoft at least broke even, Nintendo scored in a big way, almost entirely at the expense of Sony, which lost big.
On Slashdot, digg, and other gaming sites I've been looking at, the Sony fanboy has overnight become an endangered species. That is what is really telling me Sony has a problem. If even the Retardusfuckwitis Internetus, a species Sony nearly owned last week, is defecting, you're gonna die.
IF you see the PS3 as more than a game console, and intend to use it as a Blue-Ray disc player and/or whatever other features Sony decides to add to it, then it might be worth it. From a purely gaming perspective, unless there is some game only on the PS3 you can't live without, it just ain't worth it.
If you can't beat them, embrace and extend them.
Or at least, that's what I'm getting out of the whole thing. We already knew the PS3 was going to be expensive to produce. The only question was how much Sony would charge for the machine.
Right... no one's ever seen next generation graphics before, or even various services via the network.
Seriously, I never had any intention of buying any of the next-gen consoles when they were released (that includes the Wii; by the time it comes out, I may finally get around to getting a DS :)), but the more I hear about the PS3, the more I realize I'm definitely not going to be buying any of the first-generation PS3s. Two versions, one an un-upgradable "cheap" version, weird controllers without force feedback, and the $500/$600 price tag all are making me that much more willing to wait for a PS3.
I'm more than willing to wait until the PSThwii gets released, with a single version that supports everything, and hopefully with wireless controllers that support force feedback. Oops, sorry, that's supposed to be "PSthree" in the style of the "PStwo" and "PSone" rereleases.
And to think, if anything, I'm a Sony fanboy...
You are in a maze of twisty little relative jumps, all alike.
This man is a genius! I've got to get me a piece of this...
I hereby announce that not only are the rest of you Slashdotters fully prepared to Paypal me ten bucks every time you get to read one of my fabulous posts, but I'm letting you all off easy by not demanding twenty.
Slashdot Burying Stories About Slashdot Media Owned
I was thinking of getting a 360 but didn't because I wasn't going to pay $400 for a console without games that I saw as must have (still none in my eyes, although there are games I want to play).
I probably would have bought a PS3 at $400.
There is no way I'm paying $600 for a console. When the non-crippled version is available for $400 I'll probably buy it. If I can get it used for $350 I'll buy it. I'm not paying $600 unless it comes with 5 games of my choice.
And let's forget that stupid "it's also a blu-ray player" argument. That's a great argument... for anyone who wants a blu-ray player. I don't want a blu-ray player. I don't care. I don't have a HDTV so it doesn't make a difference to me. It's like saying "buy a Sega-CD because it's also a LaserDisc player (I know it wasn't)". That's how useless it is to me (and I'm willing to bet most everyone).
When the PS2 came out the DVD player argument was actually quite good. DVD players were in demand and there was a very noticeable leap in quality over VHS, along with the convenience (no rewinding, better sound, random access, doesn't degrade with repeated playings, etc). The market was starving for DVDs so they were being bought. The ability to buy something that cost a little more than a DVD player that also played excellent games and PS1 games was a good one (not why I bought mine, but a good reason).
No one cares about Blu-Ray or HD-DVD except a few early adopters. For the rest of us, you're just asking us to buy a $600 toy (plus games at $70 or $80 a pop). No sale.
I thought MS's pricing was bad. MS is going to do very good this holiday season. All those people waiting for PS3s? Lots will buy a 360 and a couple of games instead (especially if there is a price drop or redesign, say the new 360 full version (not core) for $300 or so). The Wii will be under $300, with many rumors placing it at $150 or $200.
Billy wants a video-game system for Christmas. Do I buy him the one with Mario for $200, the one with Halo for $350, or the one with Warhawk for $600. Guess how many average american families will choose that last one.
Sony, you lead for 2 generations. Obviously, it's time for you to step aside for a while so you can look at your play book and get a clue. I hope Nintendo can put it out and get a big lead, but Sony is shooting themselves in the foot with a RPG.
The 3DO launched at $700 and could play Video CDs and do all these other things too. It died, pretty much completely due to the price (it could have been a good also-ran like the DC if the price was better). The CD-i was the same thing, and it cost $400 (when other consoles were $150-$200). It bombed too.
Sony: it was nice knowing you. Come back in a generation or two.
Go Nintendo!... and Microsoft's price suddenly looks sane and like a bargain.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Fortunately for Sony, the PS2 came out at a time when a lot of people still didn't have DVD players so Sony was somewhat vindicated by that. But Sony has a habit of overhyping and under-delivering (i.e. using cut scenes in product promos and passing them off as real graphics). I think that this round, the PS3 is going to have a tough sell since no one seems to really want to be an early adopter of Blu-Ray / HD-DVD.
I had high hopes for this latest round of next generation systems. I bought a 360, and while it's pretty impressive there still isn't a huge library of games, let alone decent ones, for it. I want to get a PS3 but I am not going to buy one right away if there aren't any decent launch titles (learned my lesson on the 360). I still think the Wii is too gimicky but I might be proven wrong. I want to actually play with one before I decide.
I am starting to wonder if we aren't about to have another video game crash. But maybe I'm being too melodramatic. Either that or Nintendo is about to make a triumphant return to the "good old days". Will be interesting to see...
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You mean DualShake, not DualShock. "Dual" referred to the two analog sticks, which the DualShake has. "Shock" referred to the force feedback, which Sony removed from the DualShake.
According to Sony, this has nothing to do with their losing a patent case with Immersion Corporation and is because their motion sensing technology would be "confused" by the force feedback technology.
It's worth noting that the Wii controller will support rumble technology along with motion detection. Personally, I'm curious if the hastely-added "motion" technology wasn't the only reason force feedback was removed, and if it weren't also due to battery concerns, since the new controller is wireless. I have a feeling that the motion feedback was added for three reasons:
Although this is all wild speculation on my behalf.
You are in a maze of twisty little relative jumps, all alike.
You can subtract out the effect of the force feedback on acceleration fairly successfully, but not perfectly. It'd cause the controller to noticably drift, probably in a matter of seconds of force feedback, so that where a straight controller was driving the car straight a moment ago, now it's 5 degrees to the right. It'd add up fast. Expensive precision components might limit this to an acceptable degree but it'll be too expensive.
The reason Nintendo can "get away with" having force feedback in their controller is they have a second (and probably third and possibly fourth) point of reference in the sensor bar, so they can correct drift by referencing this other point (or points). (I don't have inside info, but the bar is presumably a bar because it has a position sensor on each end, or it'd be a "sensor button", and since accuracy is probably a big deal, I'd add one in the middle for another reference point; not as good as having a non-colinear reference point but still better than just 2; how much better would depend on a math analysis.) Or, more accurately, they never have drift problems because they don't have to try to trust the controller in the first place, just the sensor bar's assessment of the position and velocity, and the controller's report of acceleration.
So, my conclusion is Sony removed their rumble because it was far too late to add a sensor bar to their package, and so the only other choice was dropping force feedback. Their controllers will still need periodic re-zeroing, although clever programming and a bit of guesswork can minimize the need to do this explicitly. Still, it could have some tricky cases; if you've ever powered up your console while an analog stick wasn't centered, you've experienced this already. Make sure your new PS3 controllers are correctly horizontal when powering them up.
I really don't know what the fuss is about.
Sony will charge high prices for the initial release of the PS3 and they will sell them as fast as they can make them. After demand decreases at that price, they will adjust the price to match the competition.
They can do this because there are people that will pay the initial release price and be happy to do so. The XBOX 360 was arguably underpriced on release: how many were sold on ebay for prices way above the MSRP?
Freaking about the price of the PS3 is meaningless, because the price is temporary, and will come down when it makes sense for it to do so. In the meantime, Sony will recoup their costs on a production line that is still scaling up to volume production, early adopters will voluntarily get screwed and appreciate the experience, and life will go on for everyone else.
Until then, I'll be playing games on my GameCube, PSP, and PS2, and will be generally chilling out. I suggest everyone else do the same.
-Nurf
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