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Next-Gen Graphics Might Not Sell Games

jayintune writes "2old2play has a great editorial up regarding the next generation of gaming, and suggests that maybe 'next-gen' graphics and sound will not be what sells games this time around. Instead the next-gen champions will be the ones that provide better content and innovation in their games." From the article: "The average gamer is in their mid-thirties. Many of these adult gamers understand the value of a dollar and have a firm grasp on technological trends. The trend is simple: new technology arrives and costs a ton of money, then prices lower as newer technology hits the market. Developers are not screaming for larger removable disk capacity, yet Sony is forcing a consumer (and developer) to purchase a high capacity Blu-ray device 'for the future.' By the time Blu-ray and HD-DVD's are needed for gaming we will be in the 8th generation of console systems. Why force it on us now?"

27 of 106 comments (clear)

  1. Lemme get this outta the way... by imboboage0 · · Score: 4, Insightful
    maybe 'next-gen' graphics and sound will not be what sells games this time around. Instead the next-gen champions will be the ones that provide better content and innovation in their games.
    No shit. Graphics are cool and all, and my 5.1 sounds great, but I'm not gonna play if it isn't fun.
    --
    Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    1. Re:Lemme get this outta the way... by scolby · · Score: 3, Insightful

      No shit. Graphics are cool and all, and my 5.1 sounds great, but I'm not gonna play if it isn't fun.

      And there are plenty of people, like me, won't play it if it doesn't look good as well. Poor graphics have become the video game equivalent of shoddy workmanship; if it doesn't look good, there's something very annoying about playing it.

    2. Re:Lemme get this outta the way... by SetupWeasel · · Score: 3, Insightful

      There is a big difference between "looking good" and having cutting edge graphics. Most people agree that Geometry Wars both "looks good" and uses relatively simple graphics.

      If a game s ugly, I won't be likely to sit through it. But I play games like Asteroids and Dig Dug on a regular basis, because beauty and simplicity are not mutually exclusive concepts.

    3. Re:Lemme get this outta the way... by fistfullast33l · · Score: 2, Interesting

      So that's your personal preference. Me, I can't play Asteroids or Dig Dug anymore even though I grew up with them. I prefer games that are not just meant to entertain but also immerse you in the world and let you feel as though you're really there. Graphics and audio go a long way towards accomplishing that feeling. Polished and good looking are key, but I think that it all comes down to personal preference in the end.

      I also have this theory that games are as good as what is available to you at the moment. That is, if I give a 10 year old a choice between the newest hottest Halo and Asteroids, he's going to choose Halo. But if I put him on the bus to school and Asteroids is his only choice, he's going to choose it over nothing and probably enjoy himself. You don't catch many people sitting at home playing cell phone games while their Xbox or PS2 gathers dust.

    4. Re:Lemme get this outta the way... by SetupWeasel · · Score: 3, Insightful

      You don't catch many people sitting at home playing cell phone games while their Xbox or PS2 gathers dust.

      Maybe, but you do find people playing their DS or casual PC games in the presence of high-powered home consoles. Among my group of friends there is the much revered "drunken Pong tournament" where we set all the consoles aside for a Tele-Games Pong machine.

      You may be different, but I'm pretty sure that even you have examples that break your own rules. Maybe I'm less of a fair-weather fan than other people, but I don't abandon things that I love simply because there is a shinier version. I may like the shinier version too, but that has nothing to do with what I liked about the older game.

    5. Re:Lemme get this outta the way... by Das+Modell · · Score: 2, Interesting

      There's that annoying buzz word again: innovation. I'm copy-pasteing this from an earlier post of mine (with some additions), because apparently nobody saw it:

      People always complain about "lack of innovation" yet can't exactly explain what kind of games we should be getting from developers. Adventure games, graphical and non-graphical, pretty much died out. Traditional roleplaying games are few and far between. Simulators are a distant memory. Non-realtime strategy games are rare. Sidescrollers are a novelty. I can only assume that those genres faded away or became marginal because people weren't interested anymore, yet now everyone is crying and moaning about repetitive and unoriginal FPS and GTA-esque games, and demanding innovation from developers. I think people are just getting exactly what they ordered, so I don't understand where all the complaining is coming from. "Innovation," as I understand it, refers to quirky and strange games that are clearly out of the ordinary, like Katamari Damacy. But is a game fun just because it's innovative? No. Innovation for innovation's sake doesn't guarantee a good game. Maybe people feel guilty and shallow about enjoying good production values, so they demand "innovation" in order to feel better about themselves, just like some people refuse to enjoy popcorn movies because they aren't edgy, artsy and avant-garde.

  2. Blue ray NOT FOR GAMES by theNetImp · · Score: 2, Insightful

    Sony wants the HD DVD market. By putting a Blue ray drive into the machine, it puts that many more blue ray drives in households so they can get the movie studios to want to release movies on blue ray discs. plain and simple.

    1. Re:Blue ray NOT FOR GAMES by Babbster · · Score: 3, Insightful

      You people have got to stop talking about multi-DVD games and how that relates to the increased capacity of Blu-Ray.

      1) Multi-disc games in the DVD format are rare.
      2) Multi-disc games in the DVD format have sometimes been single-layer discs - possibly because of manufacturing issues or possibly because of console reliability (or lack thereof).
      3) Cutscenes are going to be done within the game engine more and more as those engines advance because FMV is expensive.
      4) Cutscenes tend to bore a lot of people and they really have been the primary reason for multi-DVD games.
      5) Getting up once during a game to change discs shouldn't bother anyone with legs.

      Blu-Ray is cool, and so is HD-DVD. I'm on Slashdot so it can be safely assumed that high tech is interesting to me, and larger storage capacities get me a little hot. That said, it's a factor that I consider all but irrelevant to console gaming at the moment.

    2. Re:Blue ray NOT FOR GAMES by Dan+Ost · · Score: 2, Interesting

      By releasing the PS3 at this initially high price, then the machine will
      always be perceived as having a higher value even once the price has
      been reduced to a level closer to that as the 360.

      Sony will have no trouble selling all their first PS3s to the early
      adopters who've already spent $4k for an HDTV. Then the price will
      come down and they'll sell to the next tier of consumers. By the time
      the PS3 is in the $300 range, Sony will have reduced production costs
      and will be making money on it, and MS will still be selling the 360
      for $200+ and, probably, at a loss.

      Nintendo will have been making money hand over fist since the beginning,
      and we'll all laugh at how the 360 failed to get world-wide traction
      exactly like the XBox did.

      The 360 might look like a good deal now, but it'll be treated like a
      budget machine compared to the PS3 3 years from now.

      That said, I'm still probably going to get the nintendo.

      --

      *sigh* back to work...
  3. Spore by reldruH · · Score: 5, Interesting

    The game I've seen the most hype for lately is Spore and it goes in the opposite direction as far as graphics are concerned. It looked good, but graphics weren't really important at all. During demonstrations nobody was talking about how good the graphics were, they were talking about this new, innovative way of making games. While it's hard to sell a game that doesn't look pretty it looks like it's going to be pretty easy to sell a decent looking, completely innovative game.

    --
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    1. Re:Spore by Gulthek · · Score: 2, Interesting
      While it's hard to sell a game that doesn't look pretty it looks like it's going to be pretty easy to sell a decent looking, completely innovative game.
      That's what Nintendo is betting on with the Wii. Gamecube quality (or slightly better) graphics, extremely innovative gameplay.
    2. Re:Spore by kisrael · · Score: 2, Interesting

      On the other hand, unless it's all smoke and mirrors, Spore has got to be using a huge chunk of horsepower to keep track of the galaxy the player is messing about in... any individual piece of graphics may be "ok", but the whole issue of scale means this is NOT something that would run on, say, an N64...

      --
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  4. Re:This article says nothing new by NoodleSlayer · · Score: 2, Interesting

    As an Xbox 360 owner I couldn't give a flying fuck about the HD DVD drive. I don't want one and I have no use what so ever of one. But I'm glad Microsoft had the foresight of not making me pay an extra $200 to have one.

  5. There is not a single selling feature for games by 9mm+Censor · · Score: 3, Insightful

    Graphics alone doesn't sell games. Gameplay alone doesn't sell games. Cinematics alone doesn't sell games. If you want to sell games, have abit of all of the above, gamers want a full game, not just a cool feature or buzz word. Good games have a balance of what makes games good, so have abit of everything in them.

  6. Not surprising by mozumder · · Score: 2, Insightful

    Gameplay always sells over graphics quality. Consider games like World Of Warcraft and GTA: San Andreas, with their blocky 3000 polygon character models, and how it sells far more than any other game.

    1. Re:Not surprising by Cutriss · · Score: 2, Insightful

      No, gameplay *occasionally* sells over graphics quality. In truth, neither has nearly as much mindshare as concept. Football and basketball games will always sell because everyone likes them already as a genre. People buy movie games because the name and theme sells the game, the quality of the game usually taking a backseat. Seasoned gamers know that media-oriented (movie, TV, etc) and gimmick games almost always stink, and yet they almost always sell too.

      You're confusing "sells" with "get critical appraisal".

      Many, many adventure games had excellent gameplay over graphics, and very few sold "well".

      --
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  7. Hate to say it but... by OctoberSky · · Score: 2, Insightful
    "2old2play has a great editorial up regarding the next generation of gaming, and suggests that maybe 'next-gen' graphics and sound will not be what sells games this time around. Instead the next-gen champions will be the ones that provide better content and innovation in their games."

    Maybe is a powerfull word. It makes this entire article pure speculation, opinion, and suggestion.

    I would like better game play, better coding so games run smooth on older hardware and better overall scene emersion but I will play anyway.

    The truth is that these next gen games will sell just as well as the last, with or without game play... it that were not true Id would not be in business any more.

  8. There is more to a game than video by WidescreenFreak · · Score: 4, Interesting

    Let's see ... story, plot, sound, gameplay, multiplay features (assuming that the game is not multiplayer-focused), physics ...

    These companies need to realize that a large portion of the gaming population came from a time when 16-color EGA and then 256-color VGA were the norm. Graphics are no longer the big "ooh aah" that they used to be because we've had realistic graphics for years! Oh, but look! We can make it more realistic!

    Some games that are mindless fun have sold well (e.g.: Doom) but there still comes a time when people need more than graphics. Sam and Max and those old LucasArts games sold because they were FUN. Magic Carpet was the perfect combination of everything - graphics, sound, gameplay, fun factor! (I *so* wish someone would buy the rights to it and release a more modern version.) Look at how popular Infocom games were (and still bring fond memories to many) with no graphics at all.

    Then there are games like Red Faction on the other side. Truly destructable terrain, something that had not been seen since Magic Carpet, but the game sucked! Besides destructable terrain, it was another FPS.

    Frankly, with respect to this whole attitude that "it might not be about the graphics", my only response is "It's about f**king time you realized that!" Graphics are one part of the successful game formula. It's too bad that the gamers recognized that balance a lot time ago and that developers apparently are only now catching up.

    --
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  9. game development goes like this.. by matt+me · · Score: 2, Insightful

    1. sparkly graphics
    2. great gameplay
    3. low budget

    pick two.

  10. Re:Thoughts on BluRay and HD-DVD by The_Real_Quaid · · Score: 2, Interesting

    People forget that with the bump in optical technology here we're also getting a substantial bump in data transfers.

    In the case of PS3, this is false. The BluRay drive in PS3 has a slower transfer rate than the DVD drive in X360. Most likely it will be slower than Wii as well, since Nintendo's president spent a few minutes talking about slow load times during the E3 conference.

  11. Minority viewpoint by SlayerDave · · Score: 3, Interesting
    I'm always a bit surprised that my viewpoint on this topic is in such a minority around Slashdot, but apparently it is. I'm an avid gamer, and I certainly appreciate innovative gameplay, well-crafted stories, solid level design, etc., but graphics and sound are very important considerations for me. Now I won't necessarily buy a new game solely on the basis of graphics, but graphics do factor very highly in my decision-making process. I'm going to buy a PS3 because I believe it will be able to deliver more impressive graphics, physics, and sound than the other systems (and Sony has historically had the game franchises I'm most interested in), and I probably won't buy a Wii unless I hear that the gameplay is truly outstanding.

    For all those people on Slashdot who argue that graphics don't matter to gamers anymore, I'd like to offer myself as a counterexample. Graphics do matter to me, in a big way. And I know that there are others out there like me, because otherwise ATI and NVIDIA wouldn't be able to sell high-end graphics boards. Maybe we aren't the majority, but we do exist.

  12. 600,360,250 by Nightspirit · · Score: 3, Insightful

    First, let's get something out of the way. The top of the line version of each system is really the only one to get. The big thing about PS3 is blu-ray, and that will eventually be useless as a movie player unless you have the $600 version (HDMI). You get a good value for the premium 360, as componenet cables and a memory card would nearly take up the difference themselves. MS stated they would drop the price of the 360 yearly, so let us assume in november the premium will drop to $360. Nintendo would be considered a value at $250 this generation, so I'll assume they will go for that. So that leaves us $600 vs $360 vs $250.

    I believe most gamers will vie for something with next-generation graphics, and likely something innovative as well. So this means likely a Wii and either a 360 or PS3.

    The problem I have with the PS3, other than price, is that it is a gamble. First, I'm gambling that blu-ray will become the established format. Then, I'm gambling that $70 APEX (or some other cheap chinese) blu-ray/HD-DVD players won't come out within a year and negate the PS3. All the DVD player technical reviews I have seen stated that the ps2 dvd player was mediocre quality, how do I know that the ps3 player will be superior to a cheap chinese knockoff?

    So, for $600 in novemeber I can get a premium 360 and a Wii, and I bet within a year a combo HD player for under $100. Why should I get a PS3? I get both innovative gameplay and next-gen graphics for the same price as a ps3, and I won't be stuck gambling that bu-ray will be the next format. (yah, it took a long time for DVD player prices to go down, but the cheap chinese companies are already here this time, and I doubt they care if they get the blu-ray specs legally).

  13. 'Good' graphics by BenjyD · · Score: 2, Insightful

    Good graphics just means that the game is pleasing to watch, it's not necessarily anything to do with technology.

    Take Katamari Damacy: flat shaded, small textures and low polygon objects, but the whole thing looks great because of the art style. Compare that to something like Unreal Tournament 2004, which has technologically better graphics but just looks dull and soulless in comparison.

  14. FUR by iridium_ionizer · · Score: 2, Interesting

    How can the game be even an evolution simulation while leaving out the possibility of fur. From what we've seen so far they seemed to have left out any possibility of creating MAMMALS of any kind. No live birth (only eggs), no hair, no mammary glands.

    If I can't evolve my creature to look like any REAL creature as well as imaginary, then what's the point of giving me constrained freedom. If I can't evolve a mouse into an ape into a human, then why play an evolving game.

    Seriously, the scale bump mapping looks great, but if the PS2 can do great fur for Shadow of the Collosus and the XBox 360 can do fur for Kameo, then the average 2007 gamer PC should be able to do fur no problem. I just hope that Will Wright rectifies this design error before the game ships - and doesn't make it a Mammals expansion. Just so you know I am looking forward to this game, I just thought I would cut through the irrational exuberance surrounding it.

  15. Voice acting costs money by tepples · · Score: 2, Informative

    Well playing some DS/GBA games I am forced to ask myself when Nintendo will finally pull their games into 1990 and add some bloody speech. It is really a nice change to be able to just listen to your handheld rather then having to read slowly scrolling text.

    It's not a technology problem, as even the GBA is perfectly capable of decoding GSM audio at 30 kbps. It's a content production problem. It costs Nintendo money to pay Charles Martinet to speak all of Mario's lines.

    Frankly we hear this same discussion about graphics being less important then gameplay every console generation and everytime a new vidcard comes out. So far it doesn't seem to stop people buy the latest console or vidcard.

    That's because the console makers stop making the older consoles and stop authorizing titles for them. There are no new NES, Super NES, N64, or Game Boy Color games being produced commercially, and among the three handhelds that Nintendo sells that can play Game Boy Advance games (GBA SPv2, Game Boy micro, Nintendo DS), only one can also play Game Boy Color games.

  16. Re:PS3 games that install? by marvelite · · Score: 2, Interesting

    On a good PS2 game you can have a large playable area with seemingly no loading time, the relevant datas being streamed off the DVD. Having a hard drive is a better version of this. Remember playing games like Resident Evil series (never available for the original Xbox), when you come to a door, there will a pause while the next room is loaded. On a well written game for console with a hard drive as standard, the next room will be cached to the hard drived as the player comes near it, so when he opens the door, it's already there. The PS3 don't have to install the whole game to hard drive, just that while you nearly finish with a level, next level will already be off loaded to the hard drive. Ergo, no loading time. I remember reading an old article about the Xbox. One bragging right the original Xbox have over PS2 is persistent world. Say, on a PS2, you enter a new room and suddenly decide to turn back, the console will have to load it back, taking few annoying seconds, Whereis on the (original) Xbox, the datas is still on the hard drive, taking maybe a few miliseconds to download. Now the situation is reverse.

  17. Re:And HD-DVD is different? by iainl · · Score: 2, Informative

    Except that, in practice, BluRay isn't better tech after all. They still haven't cracked commercial replication of dual-layer discs, and there's no prospect of it happening at an affordable price in the next twelve months.

    Which leaves at least the first gen of discs stuck at 25Gb, wheras every HD-DVD film I've checked so far has been on a 30Gb disc. Also, DD+ hi-def or TrueHD lossless audio is only optional on BluRay (and Sony don't plan to use them, due to lack of space) wheras at hi-def audio support is mandatory.

    BluRay has the theoretical design capability to catch up and overtake HD-DVD, but it's got to make itself look like the winner first, or it won't even get the chance. Meanwhile, nowhere I've checked has any Toshiba A1 players in stock, because they're selling out as fast as they can make them.

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