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Next-Gen Graphics Might Not Sell Games

jayintune writes "2old2play has a great editorial up regarding the next generation of gaming, and suggests that maybe 'next-gen' graphics and sound will not be what sells games this time around. Instead the next-gen champions will be the ones that provide better content and innovation in their games." From the article: "The average gamer is in their mid-thirties. Many of these adult gamers understand the value of a dollar and have a firm grasp on technological trends. The trend is simple: new technology arrives and costs a ton of money, then prices lower as newer technology hits the market. Developers are not screaming for larger removable disk capacity, yet Sony is forcing a consumer (and developer) to purchase a high capacity Blu-ray device 'for the future.' By the time Blu-ray and HD-DVD's are needed for gaming we will be in the 8th generation of console systems. Why force it on us now?"

3 of 106 comments (clear)

  1. Lemme get this outta the way... by imboboage0 · · Score: 4, Insightful
    maybe 'next-gen' graphics and sound will not be what sells games this time around. Instead the next-gen champions will be the ones that provide better content and innovation in their games.
    No shit. Graphics are cool and all, and my 5.1 sounds great, but I'm not gonna play if it isn't fun.
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  2. Spore by reldruH · · Score: 5, Interesting

    The game I've seen the most hype for lately is Spore and it goes in the opposite direction as far as graphics are concerned. It looked good, but graphics weren't really important at all. During demonstrations nobody was talking about how good the graphics were, they were talking about this new, innovative way of making games. While it's hard to sell a game that doesn't look pretty it looks like it's going to be pretty easy to sell a decent looking, completely innovative game.

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  3. There is more to a game than video by WidescreenFreak · · Score: 4, Interesting

    Let's see ... story, plot, sound, gameplay, multiplay features (assuming that the game is not multiplayer-focused), physics ...

    These companies need to realize that a large portion of the gaming population came from a time when 16-color EGA and then 256-color VGA were the norm. Graphics are no longer the big "ooh aah" that they used to be because we've had realistic graphics for years! Oh, but look! We can make it more realistic!

    Some games that are mindless fun have sold well (e.g.: Doom) but there still comes a time when people need more than graphics. Sam and Max and those old LucasArts games sold because they were FUN. Magic Carpet was the perfect combination of everything - graphics, sound, gameplay, fun factor! (I *so* wish someone would buy the rights to it and release a more modern version.) Look at how popular Infocom games were (and still bring fond memories to many) with no graphics at all.

    Then there are games like Red Faction on the other side. Truly destructable terrain, something that had not been seen since Magic Carpet, but the game sucked! Besides destructable terrain, it was another FPS.

    Frankly, with respect to this whole attitude that "it might not be about the graphics", my only response is "It's about f**king time you realized that!" Graphics are one part of the successful game formula. It's too bad that the gamers recognized that balance a lot time ago and that developers apparently are only now catching up.

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