New Super Mario Bros. Review
- Title: New Super Mario Bros.
- Developer/Publisher: Nintendo
- System: DS
What follows from the typical 'stealing the princess' scene is pure Mario flavour. You move your little red and blue plumber from left to right, avoiding Goombas, Koopa Troopas, and the occasional pit. What makes this game a worthy successor and not a cheap cash-in is the title's endless attention to detail and novelty. 1-1, for example, is an almost picture perfect mirror of the very first level of the original Super Mario Bros.. A mirror, that is, until you get over the second hill, pop the question block, and release the giant mushroom. The rest of the level rushes past in a blur as giant Mario slams through enemies, pipes, and scenery, before reaching the flag at the end of the level. This melding of the old and the new allows NSMB to mostly rise above expectations on the friction of greatness. The core of this greatness involves time-worn game concepts that have been freshened up with some new thread and a lot of care.
These game concepts come from across the many Mario titles. The map that allows you to navigate the Worlds and their sublevels is lifted from Super Mario Bros. 3. There are alternate routes through the maps, encouraging exploration and experimentation, as in Super Mario World. The butt-stomp and wall-jump from Mario 64 are here as well, and seeing them executed well in a 2D environment is well worth the price of admission. The only game element that somewhat disappointed was the powerup department. While the mega mushroom is a fun novelty the first time around, it has a fairly limited usefulness. There's also a mini mushroom, which makes you very small; Perfect for long floaty jumps and getting into tight spaces, but not that much fun. There's also the Troopa suit, a turtle shell that effectively turns Mario into a Koopa Troopa. You can run, get up some speed, and slide in the shell through enemies, knocking them akimbo. These are fun elements, but compared to genius like the flying Tanooki suit or the invincible Kuribo Boot they seem somehow a little thin.
Mario's transformative costumes aside, the quality of design here demands exploration and concerted effort. Levels ramp up in difficulty as you move through the Worlds. Requirements for completion go from 'a carefree leap or two' to 'carefully planned trial and error assaults'. Enemy placement is always designed to challenge and occasionally frustrate, but never to provoke calls of 'cheap!' Each world has a theme, of course, with World 2 being a sandy desert and World 5 covered in snow and ice. Within the overall theme of the World, each level provides thoughtful variation. Their overworld map appearance gives hints of what they'll be like; levels located in pits on the map are the familiar subterranean levels, while those on the edge of the ocean tend to have aquatic elements. Some levels are special cases, such as the towers and castles that dot each world. The tower is a mid-level challenge, a chance to face Bowser Jr. (Princess Peach's jailer) and drive him further along the map. The castle is the penultimate showdown for the current World, and defeating Jr. there drives him on to the next World. Generally unlockable, there are *-A levels that are entirely aquatic (and filled with swarming fish). There are also Ghost Houses, as in Super Mario World, which pit you against the surreal surroundings of the Boos and their crews.The World map, then, is informative; It can also be frustrating. Scattered across the map are paths that are unreachable, tantalizing areas that beg to be unlocked. Some, like the powerup mushroom houses, are simply blocked from the main path. These can be unlocked with the large coins you find hidden in every level. Entire levels, though, are secreted off branching parts of the World's path. These require you to exit a particular level via an alternate route in order to open up that part of the path. The flag at the end of each level may, indeed, not be the way out you want. These secret routes lead to hidden levels, warp pipes that allow you to skip around within a World, cannons that blast you across the sky to land in other Worlds, and in two cases even allow you access to Worlds that would be otherwise inaccessible. This exploration element is as entertaining as it is addicting; Wondering just how you get from point A to point B will have you puzzling over the World map for many minutes.
Those minutes will pass by quickly, though, with your eyes resting easy on the beauty that is New Super Mario Bros. The DS has come into its own in the last year, with titles like Metroid Hunters proving the surprising power of Nintendo's two-screened beast. NSMB doesn't push the console the way Metroid did, but the game's graphical presentation is just as rock solid. The 3D elements that are incorporated into the 2D maps make the game pop out at you, as Mario and the various enemies shuffle and run through the colorful environments. The big smiles, though, are likely to come from the little touches. As mini-Mario, you can run across the surface of water, with splashes kicked up by the tiny plumber's pumping feet. In World 5 packed snow hanging on background tree branches is shaken loose as you pass, trapping you for a moment under a mound of wintery goodness. The environments are interactive and imaginative, and scored in the same style as all of the classic Mario titles. In order to avoid burnout by including endlessly familiar tunes and sound effects, there's a good deal of differentiation from the older titles musically. Just the same, you'll recognize where they're coming from with the underground theme, the noise when Mario loses a powerup, the particular blip as a Goomba is flattened, and the frustratingly familiar musical sting when you fall into a pit. These variations put you in the right state of mind, but don't come out of the box already old or annoying.
This preoccupation with recreating the familiar in a fresh way is, ultimately, why New Super Mario Bros. succeeds. The tight control of a leap atop a wandering Goomba is a gaming moment that, while certainly not new, never fails to be somehow special. NSMB taps directly into this with level design, musical scoring and sound effects that harken back to the best days of the NES and SNES. Even while the game looks backwards, it keeps its feet firmly in the now. The game looks terrific, is a challenge for a gamer of any skill level, and offers plenty of exploration elements to keep your mind active. There are even some WiFi multiplayer elements borrowed from the DS port of Mario 64, to keep you and a friend company on long trips. Some may look on this title as falling short of greatness. I see New Super Mario Bros. as competently meeting the expectations of our gaming heritage. Some games last a few hours, and some last a lifetime; This game was already a classic by the time I'd slotted it into my DS. NSMB belongs on the shelf alongside God of War or Half-Life 2, part of a stack I'll be carrying with me for a good, long time.
It's too bad they aren't releasing it for a console system.
I prefer my gaming on screens larger than 4".
I just got this game on Monday and my 2 year old son has learned several new cuss words. I forgot how frustrating it can get having to time that first jump after the second one. I was never very good at Mario games, my little brother was the genius with them. I'm currently straggling up to 2-1 now after a good few hours of getting to play the game.
The graphics are great and the 2-screen goodness with the 'stacking' of power ups for later use is a very nice touch. I'm very happy with my DS and have bought quite a few titles I'd never thought I'd get with it.
As a rock-in-roll Physicist once said, No matter where you go, there you are.
This game is awesome, and lots of fun. GET IT. This is like what Super Mario World might have been if Nintendo waited until now to continue the Mario franchise.
Also, the Blue Shell powerup (it allows you to dash to curl into a shell and knock enemies while speeding through the level) will be featured in Super Smash Bros Brawl, and it fits so perfectly I can't help but think it was planned.
I've always been disappointed at the lack of modern 2D games; it seems ever since the PlaySation the only new games we see are 3D. There are tons of excellent 2 dimensional games that would look great on a modern system. In particular games like Raiden, Sonic, Megaman, Contra, Gunstar Heroes, Radiant Silvergun, etc. all come to mind. Certain genres do well in 3D, but at the same time platformers and shooters are often better left in the second dimension.
Sadly, PS/2 was yet another victim of USB, which doesn't care what you plug into it, the electrical slut.
Super Mario Retirement Home to come out.
'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
It was so much nicer to open up a mushroom house and grab an item that I could use whenever I wanted.
Speaking as a Goomba, I find this whole line of games extremely offensive.
I for one welcome our new turtle-jumping, pipe-warping, fireball-spitting, bowser-butt-kicking, princess-saving overlord(s)!
PS: If anyone hasn't seen the flash videos yet over at mario.nintendo.com, they are awesome!
640YB ought to be enough for anybody.
My thumbs had a nice case of Nintendo-itis the day after I got it.
"Slashdot, where telling the truth is overrated but lying is insightful."
We are running out of things to be nostalgic about. Every year we are told to be nostalgic about things that were more and more recent. Pretty soon we are going to be nostalgic for things that haven't happened yet. The solution? Recycled nostalgia! We need to start being nostalgic about the nostalgia that we used to have for things. Instead of being nostalgic for, say, the eighties again, we can be nostalgic for the eighties nostalgia we felt in the ninties. Similarly, we no longer have to be nostalgic for the original Super Mario Brothers, now we can be nostalgic for the nostalgia we used to feel.
Shamelessly ripping off a nostalgic old "The Onion" article.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
After some point, you really have to wonder if Princess Peach doesn't want to be kidnapped. Once or twice, ok, sure, Bowser is a real jerk. Eventually, you gotta figure that the Princess must not really mind it so much, if you get my drift.
there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
I have to say Mega Mario very fun to play with. There is one secret area where there are nothing but pipes and a mega mushroom . Watching Mario destroy the entire area really is quite entertaining. Mini Mario is also fun with those secret little pipe areas that lead to midget goombas. Not to mention the fact that you actually have to use him to reach the two secret areas. This is very challenging because you have to butt stomp to do any damage. I have to say Nintendo took the best of all the Mario games including one stage that reminded me of the Doki Doki Mario Brothers where you could just keep on running right until you popped out on the left screen.
Ooo man the floppy drive is broken. No wait. The computer is just upside down.
The castle is the penultimate showdown for the current World
Penultimate: next to last.
The castle is the not the next to last showdown for the current World. It's the last showdown in the current world.
slide in the shell through enemies, knocking them akimbo
Akimbo: In or into a position in which the hands are on the hips and the elbows are bowed outward:
They really get knocked akimbo? That doesn't make sense. If you don't know what words mean, don't use them.
Let's not stir that bag of worms...
I just beat the game last night after having it since Friday. (I could have beaten it faster, but I made it a point to get all 3 coins in each world as well)
It is a LOT of fun, I'm really happy with the jump back to 2d... however, I thought the powerups could have worked a little better. It's annoying being mini Mario, really the only time you'd use it is when you HAVE to to get to a special exit or to get a coin. And it's annoying running by those mini pipes and thinking "damn, I'm gonna have to come back in here once I find a mini mushroom..."
I've only looked at a few of the mini games, which there are a bunch of... I'll be looking into those next.
Oh, and one part of the summary is somewhat misleading: It mentions WiFi features. You can't play over the internet, you can only play via WiFi against other people nearby that have a DS. I wish they incorporated internet play into the game as well.
My favorite GameCube games are essentially 2D - things like Animal Crossing, Zelda four swords, and Paper Mario. 3D games with ever-changing cameras confuse the hell out of me at best, and make me dizzy and nauseous at worst. Give me a fixed camera any day. I want a GBA player for my GC so I can play more of these - too bad DS games need the stylus!
Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
Yep, and its the same one hes had in all the recent mario games. I must admit I liked the novelty at first, but it is a little grating after a while.
So don't bother clicking the link if you use Linux.
Maybe I've been out of the Mario loop for too long, but isn't her name supposed to be Princess Toadstool? Soon I'll be back in the loop. /me eagerly awaits the DS Lite, and will probably get NSMB too.
sudo eat my shorts
The classic Mario experience for many of us was side-scrolling on our parent's 19" television. Portability is great and I wouldn't mind having a DS, but plugging in and playing with your friends and not squinting because of the small screen/glare rocks.
Somebody mod this back up, please.
He has a voice, but only uses it rarely. For example, he doesn't use it every time you jump, or use a fireball, etc, but WILL use it at the ends of levels, and i THINK while wall-jumping, though I could be wrong on that. Basically, his voice IS there, but it's rare. It's not like the "every jump" of SM64, etc, so not annoying at all IMO, though YMMV of course.
As for the review, the "*-A" comment is patently wrong. "A" doesn't mean "Aquatic", but rather that it's just the first secret stage of the level. All of the purely secret stages have letter names rather than number ones, so level 3-A, 3-B, etc. Off the top of my head, I KNOW 7-A is NOT aquatic in any respect. Judging by the screenshots, Zonk didn't go past World 1, so maybe that's why he's confused, but for everybody else, the "numbered" stages are normal, and the "lettered" ones are secret.
As for me, I enjoyed this game, but it really was way too short. I was never a "Mario Guru", but what I really thought this game was missing was a set of super-tough levels, ala the ones AFTER the Star Road in Super Mario World (Gnarly, Tubular, etc). Levels that take 10, 20, or MORE lives to get past even one of them. Those extremely unique (and challenging) levels from that game just straight-out don't exist, and even the vast majority of the "secret" exits are painfully obvious. I think I had to hit Gamefaqs for less than 3 secret exits, and maybe a half-dozen TOTAL of the star coins, because they were THAT obvious. I missed only ONE warp cannon from "just playing", and that's just a shame. And the SAME method to access both secret worlds? That's just incredibly weak.
As somebody above also stated, most of the items were uninspired, and not really all that useful in a general sense OUTSIDE of an extremely specific secret. The selection from SMB3 was best (along with item storage), but at least SMW had GOOD items, and a good Yoshi mechanic to add more variety too. NSMB has neither of these. Honestly, the best item in the game is the Fire Flower, and it's good to the point of being just-about overpowered, as extremely few enemies don't die in one hit to it, and thus it's never all that "dangerous" while you have it.
So I was mildly disappointed. It's fun to go through, just don't expect many "on the edge" challenges. I'd rather have the game itself to be at about the current difficulty, but throw up large "side areas" with massive challenge that the "casual" could never get through, but would provide longevity to others. SMW had this, and SMB3 didn't need it due to the length of the base game (along with the better variety of alternate paths). This is the main thing that NSMB was missing for me.
why did you capitali(s|z)e the words 'Akimbo' and 'Penultimate'?
Why didn't you capitalize the first word in your sentence?
If you want, I can find a few other mistakes in my comment or your comment. Neither of us automatically write perfect English. Nor do either of us bother to edit our own comments, understanding where they fit in the continuum of importance. Nor have either of us made errors that detract from reader's understanding of our intent. However, when I write an article that thousands of people will read I try to stick to words I know the meaning of. I don't think I'm being too much of a Nazi to expect that much.
I think Slashdot could use "editorial" comments that can be acted upon then hidden - or just not visible by default to normal readers. As much as you apparently see me as hypocritical, I think there's value in trying to improve articles - but I'm sometimes tempted to respond as you have done when I see an editorial comment mixed in with more interesting content.
Let's not stir that bag of worms...
I had one of those Castlevania games ("Harmony of Dissonance", I think?), and while it was kinda fun to play through once, it didn't have any lasting appeal. I think it was too easy, really. In addition, the subscreen interfaces, while adequate, were a little rough. It could have used a tad more polish.
For me, beating it was mostly a question of time, not skill. I put in my time, beat it, then put it away. After a few months I sold it, knowing that I'd never want to go back to it.
My stupid web site
*jumping up and down excitedly*
There are MATH SYMBOLS in the CLOUDS!!!
*gleeeee*
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
I can understand people that to demean stuff they don't or no longer like but that other people still find enjoyable. It supports a perception that you're better than them, and that your leisure pursuits are more fulfilling. You can even come up with reasons why those other hobbies might have a negative outcome if one over does it.
It's depressing, but not surprising, that someone your age views the world this way. It reminds me of adolescents who become too cool to go down a slide or go to Chuck E. Cheese.
You know, most people would probably rather go to an amusement park or the beach than play video games. Most people can't do that on a daily, weekly or even monthly basis. They need cheaper and shorter forms of amusement and video games meet that criteria for millions of people. Movies and books fit the bill as well. So does sitting in a coffee shop and pontificating about Spinoza and Aristotle. Getting inebriated and having sex with people is another option. Sports are healthy diversion. LEGO also qualifies.
As long as someone can do any of those things in moderation and still be a postive influence in society, I see no reason to degrade their choices on how they spend their own time giving their bodies and/or minds a break. Sure, some will be less useful, some can even harm an individual if they over-indulge and sacrifice other needs. Some, like reading a challenging or technical text, are more useful than others. In any case, a good mix is probably best and telling other people what should constitute that mix might make one a cynic, but it certainly makes one an asshole.
His point is that you stated that you "could care less," implying there is room below the level at which you care. In other words, you DO care. The phrase you were looking for is "I couldn't care less."
;)
Anyway, I don't have an answer to your other question, so I'll settle for just having cleared up a bit of miscommunication
"Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx