CDV Officially Drops Starforce Copy Protection
simoniker writes "Publisher CDV has officially announced that it is dropping the controversial StarForce game copy protection scheme from its games, and is using the TAGES protection scheme instead, in what it calls 'response to consumer demand'. This follows Ubisoft's dropping of the scheme in April, as controversy continues about StarForce's allegedly negative effect on PCs. However, it's notable that the StarForce drivers have just passed Microsoft's 'Designed for Windows XP' certification programme, according to the company's official website."
Publisher CDV [...] is using the TAGES protection scheme instead, in what it calls 'response to consumer demand'
Funny, I would have assumed 'consumer demand' would demand no copy protection at all!
This is just substituting horse shit with cow shit then having a PR hack spray it with perfume to make it smell like the company is doing you a favour.
Trolling is a art,
Despite the forth coming commecnts about the desire for the absense of copy-protection this is a big step forward.
I hope many more companies see fit to follow suit.
It's funny - usually when PR types talk about "consumer demand" it's a bunch of unimportant hyperbolic nonsense.
"Due to consumer demand, we've brought back those yummy red M&Ms!"
"We now make our stylish womens' sweatpants that say 'juicy' across the bottom in sizes up to 40, thanks to overwhelming market demand!"
"Disney is releasing Lion King 8: Simba Mauls a Wildebeest because the fans demand more Hakuna Matata!"
This is one of those rare occasions when the consumers, as a whole, demand something of an industry and get it.
Slashdot Burying Stories About Slashdot Media Owned
Microsoft's 'Designed for Windows XP' just means that the software meets certain criteria, and does not mean well designed, well written or bug free.
One would assume that Microsoft Internet Explorer and Office Word are 'Designed for Windows XP'. I also suspect that some spyware, viruses and trojans could pass if the authors paid to have it cerified as 'Designed for Windows XP'.
A quick Google brought me to their site. It's mostly corporate PR-speak fluff, but there are some hints there:
I don't buy the whole "physical impossibility" part. If you can read the data off of the disk with their special APIs and drivers, then those drivers can be reverse-engineered and someone else peel the data off and distribute a hacked version. The data is there, on the disk, they're just storing it in a way that the system can't normally access, without special code that they license out and allow software developers to integrate into their protected application. It's the same thing that game developers have done for years -- there were some old Apple II titles that did strange things with the floppy drive in order to pull off similar tricks.
*yawn* At any rate, just more security through obscurity. Not that I care, particularly, as I don't run Windows (or, for that matter, play games), but I find the whole area interesting enough to keep an eye on.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
Condumers would LIKE no copy protection at all, but they appear to be contented with copy protection that's unbotrusive and unproblematic. However they do demand that their games work, something Starforce isn't very good at.
So no they aren't giving consumers what they want, but they are giving them what they require. I won't boycott all copyprotected games, I can live with Safedisc and such. I did, however, boycott all Starforce games because they are problematic.
Then again, ALL of them have been defeated so is there any point in being the one that took the most time?
Is TAGES however friendlier to the paying customer? Since none of the copy protections systems work the only thing that can be hoped for is that they inconvenience the paying customer as little as possible.
Offcourse no copy protection at all would be the easiest way not to upset paying customers but lets not get silly shall we? The paying customers must be hurt to pay for the pirates!
I say we whip all airline passengers to punish them for drug smugglers, you know it makes sense.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The fact that several game companies, including a major studio like UbiSoft, has dropped StarForce due to CD drive problems, is a major sign that the company is in trouble.
At this point, even if they could prove beyond a shadow of doubt that their protection methods don't cause any harm, their reputation is effectively ruined. Enough game players are savvy enough to find out if the StarForce protection is on a desired game, and avoid that title if it is present. And game publishers are figuring this out.
The industry may be a multi-billion dollar one, but these guys aren't about to kiss off customers over a single protection scheme, when there are so many others out there. They will lose more revenue from potential paying customers than they will lose to customers that are soley interested in a pirated copy.
Besides, just about all games are released with enough bugs that a patch is pretty much a necessity. Look at how Stardock handled Galactic Civilizations II: Dread Lords. No copy protection, but if you want to update that game, you better enter a serial #. Any pirated CD is basically a demo, and once you patch it, it is the full version.
At this point, I'm just happy with any game that doesn't want the CD/DVD in the drive. I switch games too often.
What if MathWorks went out of business? Without a backup you would not be able to use the software. You also mentioned that you had to 'convince' Mathworks to send you a replacement disc, implying that this isn't a straightforward and easy task. In addition you had to pay for the privilege of continuing to use your software. if you had been able to backup the original CD and were using that backup instead of the original you would have had none of the above problems.
-Gel214th