Sony Refutes 'No Used Game Sales' Rumour
Eurogamer reports that the possibility of no used games sales for the PS3 has been vociferously refuted by Sony. From the article: "'We have definitely not been communicating that,' UK spokesperson Jennie Kong confirmed. 'It's false speculation. We don't have any further knowledge about this topic - either officially or unofficially, to be frank. ' It would appear that the report is based on the resurrection of a much earlier rumour in this regard, which surfaced most recently last November with claims that PS3 software would 'bind' to the first machine it was played on, and would be unusable on any other system." We discussed this possibility on Wednesday.
It's interesting the way they phrased their comments. The quotations in the article from the present never say they aren't planning on it, they only say that the rumors about them telling people they're going to are false. The one quote in the article that says that every PS3 will be able to play every disc comes from a November statement (though the PR person does say "there has been no official comment on this since the story that came up a few months ago - it hasn't changed since then").
When it becomes illegal to sell used products, we will know that teh corporations have won. Wouldn't Ford/GM other car companies love it if you could only buy new cars?
Sony would also like us to only sleep with virgins too, right?
And All I Ask is a Tall Ship And a Star to Steer Her By
I hope Sony also vociferously refutes speculation of a $600 price tag for the PS3.
Help kill corporate productivity!
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
First there is a high price point, and now there are rumors of stringent license/pricing restrictions on software.
Sounds like this console is not being guided in a positive direction...
This is the same company that basically said "Most people don't know what a rootkit is, so it doesn't really matter." and "The PS3 would sell 5 million units, even if we didn't release any games."
I'm taking everything they say with a large grain of salt.
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Okay, so this story seems to be an urban fairytale. Like the one that Sony faked the BluRay demo a couple of weeks back.
But together these stories reflect something real and very scary for Sony: that since Rootkitgate or maybe E3, they've fallen into every PR guy's worst nightmare - a black hole where people resent a company so much that they believe anything bad they hear about it. This is the real story, and Sony needs to be very worried about it...
Attacking used/rental game sales is not the right way to increase profit. For a long time to come, there will be other consoles that support used/rental games and the consoles that don't will be at a disadvantage for adoption.
The method that will be used to increase profit is to continue the trend of associating a "service fee" with online playing. That way, even if the user has a second hand game, the company still continue to collect if the user wants to take advantage of the full functionality of the game.
OT, but what the hell. I've been sitting back watching all this fuss directed at Sony with some interest. What seems to be happening here is that Sony is the whipping boy of the month. There is so much FUD, and yes it is FUD, being spread by Sony's competitors and fanboys of other systems that's it not funny anymore.
./ has seen fit to propagate in previous stories, is based on some patent Sony filed in PS1 days and pertains to CD-ROMs from all accounts. Why the hell would Sony want to attack users and their retail partners? While appeasing publishers, moves like this would hurt adoption. No adoption, not content investment.
./ crowd know what it feels like more than anyone else, so how about giving it a break.
This particular FUD which
I'm not impressed with any of the consoles at the moment, but all this FUD being thrown at Sony is unfair, and the
Only one of you needs to be a virgin.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
And how many of you commented on the story anyway without knowing what it meant?
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
That means that once she is no longer a virgin, she is nodelocked to me!
Then again, that is already enforced in some cases, with shotguns. We must think through the terrible possibilities of our policies before making any such blunders.
I have freaks! I did something right...
Regardless of whether this story is accurate or not, there should be a large and vociforous reaction from the public that they will not tolerate restrictions on used game sales. It seems that damaging public relations, and by extension a corporation's bottom line, is the only way to get our message through. Likewise with the rootkit fiasco, the next time we even get a whiff of Sony adding new copy protection controls on their CDs, benign or not, we need to twist the knife in that wound to our benefit. God knows Sony are happy to use every lever they have in Congress to achieve their own ends.
Sorry, Sony.
What if this is something that they *are* actually doing? Who would they be targetting this funcionality at? Tip : It's not the end user. The cost of education (and incoming litigation) regarding this would be extremely expensive, and the lost goodwill would do more damage to the company than even *we* can imagine. If it was implemented, chances are that there would be a bit set in a header somewhere on the disc that says 'this game binds' or 'this game doesn't bind'. The developers or publishers could then set that bit at will. Why would they do that? To stop internal development copies bieng used outside the company. Think about it - you set the bit to 'on' for all development discs - the ones testers are using, for instance. They then get locked to the machine of the respective tester. If the disc gets 'lost' or leaked, the finder (or reciever) cannot use the disc, and gets nothing from it. IE, it's a great way to improve internal security for your projects. Turn the bit back to the 'off' position when it's time to publish (or else make sure that the mass production presses wont stamp an image that has the 'on' switch set), and the general public can use the finished game the same way they always have. They'd never know differently. If one of the console developers ever implemented a system like that, this is what its most likely to be used for.
Same post, set to 'plain old text'.
What if this is something that they *are* actually doing? Who would they be targetting this funcionality at?
Tip : It's not the end user. The cost of education (and incoming litigation) regarding this would be extremely expensive, and the lost goodwill would do more damage to the company than even *we* can imagine.
If it was implemented, chances are that there would be a bit set in a header somewhere on the disc that says 'this game binds' or 'this game doesn't bind'. The developers or publishers could then set that bit at will. Why would they do that?
To stop internal development copies bieng used outside the company. Think about it - you set the bit to 'on' for all development discs - the ones testers are using, for instance. They then get locked to the machine of the respective tester. If the disc gets 'lost' or leaked, the finder (or reciever) cannot use the disc, and gets nothing from it. IE, it's a great way to improve internal security for your projects. Turn the bit back to the 'off' position when it's time to publish (or else make sure that the mass production presses wont stamp an image that has the 'on' switch set), and the general public can use the finished game the same way they always have.
They'd never know differently. If one of the console developers ever implemented a system like that, this is what its most likely to be used for.
..a pretty senior manager at a European retail chain that I know has heard nothing about such a plan. So I'm inclined to believe Sony when they say they have not communicated such a strategy to retailers.
As for the future, getting them to deny they will ever consider such a strategy is an exercise in futility. But then it would be the same for any company. The entire publishing industry HATES the used games trade. Inevitably, anyway, we're all going to eventually be downloading our games - which will automatically prevent used game sales etc.
I thought it was interesting that, semantic quibbling aside, Sony is screaming that they have never told us about any plans to specially protect their software from second-hand sales- yet they make no promise to not do it again. Hell, they could just as easily come out tommorrow with an announcement that the PS3 will be nodeprotecteed and hell, they wouldn't be contradicting themselves. For me I'd be a lot more reassured if Sony would promise to never nodeprotect any of their software, not that they have "definitely not been communicating that". Geeze. And voiciferously sounds like voice+forcefully to me, so that's the way I remember that little SAT gem.