How To Go Pro in Second Life
Wagner James Au writes "Soon after Second Life crossed the 100K subscriber mark in January, there's been a rush of big companies itching to develop and promote their brand in the world: first it was MTV, then Coke, and now with SL at 225,000+, they keep coming: this week, for example, Twentieth Century Fox had a virtual world premiere of X-Men III in Second Life.
Since SL is completely user-created content, this entrance of big money has helped create a whole new profession: freelance metaverse developer. Aimee Weber, who got her start designing and selling avatar fashions for fun, has since become one of the best in this field, recently creating a promotion environment for a Warner Brother's singer in SL. So I asked her to come to my blog and give advice on how to get your scripting and 3D building skills to pay the bills."
Traditionally, going pro in SL involves a female avatar and a selection of special animations...
As soon as Second Life becomes mainly populated by people hoping to make a living off it, it will become pretty much impossible for anybody to make a living off of it, because it will become a world with lots of producers and no consumers.
During the California Gold Rush, the people who made money were the outfitters. If you want to make money off Second Life, write a book on how to make money off Second Life. Or sell programming tools. Or training seminars. Then use your vast wealth to soothe your guilt for having ripped off a bunch of saps until you die and go to Hell where you will burn forever with everybody who ever established a pyramid scheme or other means of exploiting the ambitions of fools.
Just sayin' is all.
Information wants to be anthropomorphized.
I can't help but wonder how many people will lose their shirts when the SL pyramid collapses. There is only money to be made so long as people are willing to put money into the system, as soon as there are too many people trying to take money out of the system the whole thing falls flat.
there isnt any 'natural resorce' in SL, you cant generate weath, just get it from someone else, who gets it from someone else, who gets it from somebody who was willing to spend a buck on something... but if that first guy is too cheap to buy the first thing then the last guy cant make any money.
and what will happen to all this money if the server resets?
You mean like the "investment" seminars on how to get rich in real estate, or with our day trading program, or in commodities.
Am I the only person alive that has not heard of "Second Life" ?
I thought this was something to do with your heart stopping then starting again...
Seriously! It's not much, but it approaches "real money" for some people.
I'm a programmer in RL, and the idea of creating and scripting 3D objects sounded like a lot of fun to me, so I signed up for a FREE account, and started playing around. Soon, I'd created some casino games and other little gadget-y/holiday products, signed up for a FREE account on slexchange.com, and listed my items for sale. And people actually bought them! And the more people who bought them, the more they got exposed in the world, and more people bought more!
As with any game, I kinda lost interest (Guitar Hero had a *teensy* bit to do with this). However, to my delight I found that even though I wasn't actively working SL, my items were still listed, and still selling. Pretty cool.
The point is that motivated people (like me) can actually HAVE FUN and MAKE MONEY at the same time.
That was my experience, at least. And the other day, I thought of a product that I thought will be VERY popular in SL, and have started scripting it. I'm excited to see how it goes.
Seriously, where else can you come up with an idea, implement it, and see how it works? In real life, could you build your own slot machine and rent floorspace in a casino and have people play it? Not likely. But in SL, you can do stuff like that all the time. That has some value to it.
Adman
Sooo, what your saying is selling to Furries is the number 1 SL business plan?
Instead of Second Life, it should be "Advertising Life", because that looks to be where it's heading.
No thanks, frankly. There's too much in the real world, I'm not sure why I'd bother using a virtual world to get still more.
September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
I tried Second Life but found it to be extraordinarily ugly, buggy, and ran like crap even on my system which is tuned for gaming horsepower.
Even the supposedly "custom" player characters look like old Poser 3 models. The game world itself is mostly empty and has the appearance of a retro CG demo. Look! Blue sky! Look! Green ground! Lumpy green hills!
I have played alot of online games but Second Life is so ferociously ugly and poorly made that it boggles my mind that it is so popular.