Infinium Tries 'Phantom' Name Change
simoniker writes "Former Infinium Phantom 'console' developer and current Lapboard accessory creator Infinium Labs has revealed multiple new details in financial filings, including the fact that it's changing company name to Phantom Entertainment, as long as shareholders approve. But with the SEC prosecuting former CEO Timothy Roberts, 'accumulated losses since inception of $69,331,794', and _another_ former CEO, Kevin Bachus, now suing the company for back pay, will the company ever release a product?"
No.
Next question?
Cue The Sun...
What I really want is a list of the names of those who loaned that shyster $70 million! Man that'd be a valuable list. :)
A separate SEC filing released on May 22nd has updated those interested on Infinium's parlous state of accounts: "Our loss from operations for the quarter ended March 31, 2006 was $2,752,327. Our loss from operations for the year ended December 31, 2005 was $29,814,606. At March 31, 2006, we had a working capital deficit of $11,523,869 and accumulated losses since inception of $69,331,794. In their report on our audited financial statements for the year ended December 31, 2005, our independent auditors expressed substantial doubt about our ability to continue as a going concern."
everything in moderation
The worst part is the console. I remember a couple of years ago when the phantom was relatively new they showed off the console and some PC ports and the thing seemed at least somewhat real. At this point, they seem to have less of a console than ever. Even if they released the console they originally promised, it would be underpowered. Here are the specs:
CPU: AMD Athlon XP 2500+
Video card: nVIDIA GeForce FX 5700 Ultra, with 128MB RAM
RAM: 256MB
Hard drive: 80GB "content cache"
The HDD is good and the RAM is comparable to the 360. The graphics card is very outdated (the Wii is probably more advanced), and the CPU at 1.8 GHz doesn't quite compare with triple 3.2 GHz cores of a 360.
And they'd probably have to charge PS3 type prices just to try to stay afloat, and I think we all know how well they'd do with those prices.
Amazing that some investors are just this stupid. At this point, how could they EVER make that money back? Even if they sold that keyboard for $200 and it was pure profit, they'd have to sell 350,000 of 'em and they'll never do that (especially at that price).
It's like watching Duke Nukem Forever's development, only more absurd.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Why they don't just rename the company "Vapor', will save a lot of blog discussions....
They should change "Infinium" to "Ad infinitum" delay the release till infinity...
"What's in a name? That which we call a phantom
By any other word would smell as fishy."
Circumcision is child abuse.
I love it! That is the best laugh I have had all day. Have them buy 3D Realms and it will be the joke of the year.
March 2006: Scott Miller, CEO of 3D Realms, announced that the company intends on developing a sequel to Duke Nukem Forever.
"I use a Mac because I'm just better than you are."
Vijay, the world's most desperate venture capitalist.
-- n
"The Board of Directors believes that the name change would be in the best interests of the Company because the new name better reflects the long-term growth strategy of the Company."
I'll say.
Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
no, this is Phantomware
This company definitely needs to be put into the Guinness World Records... $69 million wasted with nothing to show. According to the related wikipedia article, they started back in 2002. They had four years to come up with something, anything, and managed to only gain fame through their downfall. They could have bought that for a lot less -__-.
Comment removed based on user account deletion
So if they started in 2002, they've been going for 4 years. 4 years at 70 million dollars is 17.5 million dollars per year.
Assuming a 50% marketing, promotion, and etc cost, that leaves 8.75 million for staff and development. Assuming a generous 100,000 per year compensation package and 100,000 in per-employee support costs (office space, etc), that's a full-time staff of 44 developers.
44 developers, working full time, for 4 years. With a full marketing budget for a product that doesn't exist. Assume a 50/50 split between hardware and software, that's 22 people making the console and 22 people programming the interface, including artists.
70 million really should have been enough. Can you say "scam?"
The ______ Agenda
They started in Sarasota and hosed quite a few local investers, then moved. So we follow the tale of these crooks.
e ?AID=/20060517/BUSINESS/605170595/-1/GOOGLE01
http://www.heraldtribune.com/apps/pbcs.dll/articl
Do some searching on Tim and you'll find that he's started a whole host of companies where investers were coralled and then the money was spent in lavish style. See DBN and Savvis Communications. These companies were sold off early on, and after Tim bowed out, one did rather well. Savvis continues to this day. But as far as I can tell, Tim only excels in bullshitting investors into opening their wallets, then spending and spending and bullshitting some more.
Do some more searching and you'll find whole web pages devoted to exposing either Tim or his Phantom console as a hoax, scam, pump n' dump scheme etc. Some of them are really entertaining to read through.
(I knew Tim when he was teenage phone phreak trafficing in Commodore 64 games over a 300 baud... then the screaming fast 1200 baud Hayes modem. Anyone C64 people remember the "Wacko Cracko Brothers"? Hehe. Name that year.)
according to their own SEC filings, they've spent about 10% or so of their budget on R&D (on a new console here, mind thee), and about 70%+ on 'consulting fees'. Scam? Yes.
This is where I get my recommended daily allowance of "Foot in Mouth."