Xbox Live's First Big Update
GameDaily reports on the first major Xbox Live update since the launch of the Xbox 360. From the article: "The forthcoming update will bring with it a number of additions designed to enhance the user experience, with perhaps the most notable function being the download manager. Currently, when downloading demos, trailers or other items from Marketplace users are tied to the download screen. The update will enable users to queue up and prioritize up to six downloads and users will be allowed to play music, games or do other things on the dashboard while downloads are in progress. If an online game is started, the current download in progress will be paused so as to avoid lag." For the visual among us, Joystiq has a number of screenshots showing off some of the new features.
We've been waiting for this download manager forever.
While I don't own an xbox 360 yet (too expensive, holding out for the wii-sonably priced nintendo), I did mess around with one at best buy recently and was impressed how far the UI has come since the first generation. It's good to see some user concerns being addressed, but really what's the problem with letting people play online while downloading? I'm sure XBL caps out your bandwith and that could cause some lag, but couldn't they just implement a cap to the download speed? With a broadband connection, gaming and downloading at the same time isn't far fetched.
Then what was with the major downtime just before the 360 launch?
They never bothered to update Xbox live for the 360?
I hate my life.
Guess I'll just have to keep checking every five minutes.
...we've added a dozen new "security" updates to help prevent you from using the console as you wish!
"Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
Also, you can choose to have it boot to the dashboard instead of loading the game automatically. Great for those of us who paid $400 for "next gen grafx, d00d" but got addicted to Xbox Live Arcade games
Speaking of XBL Arcade, it's not mentioned in the article, but I hope they fix that interface. When you go to the menu, it takes like 15 seconds to count all the arcade games you have downloaded and to show you the one you last played, which makes the "last played" timesaver useless. Oddly, if you go to the list of arcade games you downloaded it shows you no problem, so I don't know what'w up with that.
Huh... While I'm not a Microsoft fan-boy in any sense of the phrase, I have a hard time seeing how exactly they're failing.
.NET languages are dominating the programming market (around here anyway... trying to find a programming job without .NET experience is hellish).
They've sold millions of Xbox 360s. Their operating system dominates the home PCs and a large share of servers. Their office suite is the "standard" (in the real world). Their
If by "failing" you mean that those with a technological background realize that many of their products are half-done turds, then I can agree. But thats hardly a realistic use of the word "failing".
Well, given what I was describing, that's exactly the sense of "failing" I was going for. I can't deny that Microsoft's marketing is about the best in the world; they've gotten their products to be everywhere, nearly unavoidable unless you go out into the dark heart of the jungles of some unknown jungle.
But yeah, generally, they're failing at being a sane, organized company with focus.
So, wait. Spending too much time working on the X-Box is why windows is full of bugs?
That makes perfect sense!
X-Box debut in 2001, Windows ME in 2000. Of course, they must have been working on the X-box at least in 1998, because 1998 had it's own share of bugs... No, wait, 1995 was a buggy mess too... Hmm... 3.1? No. 3.1 was pretty terrible also.
So the X-Box must have started development in late 1985, when windows 1.0 came out... Possibly as far back as late 70s, when DOS came out...
So, the X-Box was in development before the NES came out! Wow, I call that a development cycle.
Seriously though, the reason Windows sucks isn't because Microsoft is 'splitting it's focus'. They have enough money to do a dozen more projects. The reason Windows sucks is because 1: It was poorly coded 20 years ago, and that same code kept getting incorporated into stuff it wasn't designed to handle, and 2: The average Microsoft programmer is undermotivated to actually fix code as the closed source system makes most errors go unnoticed for years.
"But yeah, generally, they're failing at being a sane, organized company with focus."
HUH? They haven't failed in any sense, they make billions and are increasing market share in almost every market they are in, server, desktop, DB, console, office etc. if that is failing to be sane, then count me in for insanity any day of the week.