Mmogchart.com Updated to 20.0
SirBruce writes "Mmogchart.com has been updated to Version 20.0! This is a major update, with updated numbers for many games, most notably World of Warcraft, Eve Online, RuneScape, and most of NCSoft's titles. I've also added three new MMOGs to the tracking data: Tibia, The Matrix Online, and Dungeons & Dragons Online. I've also removed the old subscriber data for Ragnarok Online in Japan, and unified the various total subscriptions charts. Also new to this update is preliminary market data for Asian MMOGs (including Ragnarok Online) that are commonly reported in terms of Peak Concurrent Users and Average Concurrent Users. Given the differences in pricing models, many of these games are not subscription-based, so a direct comparison with subscription MMOGs cannot be made. My thanks to everyone who helped with this update, and thanks to those of you who waited patiently for this update!"
The one that many consider the worst holds the biggest market share.
Before you mod me flamebait, let's rather try to find out just WHY WoW has the share it has. Because, frankly, I can't see the reason. Yes, I played it, yes, I was bored stiff after 3 months.
So tell me why, in case you enjoy the game. I really wish to know what makes WoW interesting. What is better than in the "other" MMORPGs? What makes WoW to something that deserves a 50+% market share?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I don't see any numbers for Progress Quest! That game is awesome!