Mmogchart.com Updated to 20.0
SirBruce writes "Mmogchart.com has been updated to Version 20.0! This is a major update, with updated numbers for many games, most notably World of Warcraft, Eve Online, RuneScape, and most of NCSoft's titles. I've also added three new MMOGs to the tracking data: Tibia, The Matrix Online, and Dungeons & Dragons Online. I've also removed the old subscriber data for Ragnarok Online in Japan, and unified the various total subscriptions charts. Also new to this update is preliminary market data for Asian MMOGs (including Ragnarok Online) that are commonly reported in terms of Peak Concurrent Users and Average Concurrent Users. Given the differences in pricing models, many of these games are not subscription-based, so a direct comparison with subscription MMOGs cannot be made. My thanks to everyone who helped with this update, and thanks to those of you who waited patiently for this update!"
Hah, I moderated you
Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
How many gigabits in one gigabyte? If the answer is not 8 then you're wrong. Now, how many gigabits are sent in one second at 1Gb/s? Again, the only correct answer is 1000000000. Now, how many bits in one gigabit? Once again, 1000000000. Add Byte=Bit*8 to these bits of unit information and you can see that 1GB is 1000000000 Bytes. Just because some ignorant programmers in the 70s thought 1024 was 'close enough' to 1000 doesn't mean its ok for educated people 30 years later to think ~1074 is still close enough to 1000.
Maybe this will help clear things up (it did for me):
http://en.wikipedia.org/wiki/Megabyte
http://en.wikipedia.org/wiki/Binary_prefix
Natural or not, the inconsistency is silly. Apparently the method used to report the capacity of CDs and DVDs even differs in this way.
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
Those idiot programers from the 70's were working with somethign called something like binary data and the binary systems. In case your not familier with this simple fundemental principle of computers, binary consist of 0's and 1's and each digit represent at least 2 posiible answers. So even today we use somethign called the binary system to address memory, file space and quite a few other things. Now, when addressing file size or space, we measure storage from the smallest possible unit called a bit. It just so happens that when you multiply a bit by itself, you end up with 4 possible answers two on or two off (11 or 00 or somethign in between) well continuously miltiply this and then you get 1024 or 2 ot the 10th power. take it even further and it goes up exponetialy by powers of 10.
When applying this to storage space or even memory, You solution of bytes as opsed to bits only works if that is the smallest number of units you are able to access. In memory and stoarage, you can still use bits. Now were your example might be worthy is in ethernet were the default size of the transmision packet is at least 8 bits (byte) wich is commonly refered to as an octet. An octet is numerical from 0 to 255 wich is a good reason we only have 255 addresable ip addresses in a given ranged subnet.
You, like the hardrive manufacturure are seeing this and saying hey, we can manipulate this and use it to our advantage. although I don't remeber any hardrive manufacturers insulting programers of the 70's in the process. In almost every filesystems in use, it goes back to binary data wich will be a multiple of two.
I am wondering who the bigest idiot is though. the programers form the seventies who used 2 to the 10th power for kilobit and followed from there, or the people who try and exploit simularities in naming and ignore IEC 60027-2 standards to benfit them selves.