Playing God in Second Life
Wagner James Au reports from the New World Notes blog about events in Second Life. Today, he's got a discussion with a woman growing her own garden of Eden in the alternate reality that is 2L. From the article: "The result of a year's work, Laukosargas Svarog's island of Svarga is a fully-functioning ecosystem, adding life or something like it to the verdant-looking but arid pallette Linden Lab offers with its world. It begins with her artificial clouds, which are pushed along by Linden's internal wind system. 'If I was to turn off the clouds the whole system would die in about six hours,' she tells me. 'Turn off the bees and [the plants stop] growing, because nothing gets pollinated ... '"
Her Dwell bonus for the day is going to go through the roof! It's not even her own servers in jeopardy, it's Linden that has to hold up!
Really sweet area! I'm already there!
"These people look deep within my soul and assign me a number based on the order in which I joined" --Homer re:
no one cares about this game.
yeah, it's kind of an odd passtime. I really don't like to call it a game. I signed on to see what all the talk about this was and while I found that it was neat that some were so creative I think the enjoyment of it all as a tourist wears off fast. I might try to go and create a few things of my own but I can't see the point in using it as a social outlet.
Dedicated Cthulhu Cultist since 4523 BC.
From what I understand of it, the type of people who used to play MUSHes back in the day (as opposed to people who played MUDs) would enjoy this sort of "game", since it's all about creating a new environment rather than actually playing a game. Personally, I found MUSHes insufferably dull, and preferred the gameplay of actual MUDs, but to each their own I guess.
Second Life isn't really a game in itself, even if it is superficially like a MMORPG. (I'd call it a Massively Multiparticipant Online Roleplaying Environment more than a "game"). But there are plenty of games -- and other diversions -- created by people within Second Life.
More of this please editors. It's an intresting article and was fun to read. Can we get more of this and less Sony/MS/Nintendo fanboys/rumours please?
I like muppets.
God was a woman.
Get your Unix fortune now!
I just checked this out in SL and it's cool, even if there isn't a lot to check out ATM. Linden Labs should be very intersted in this sort of thing.
;)
Currently most of 2nd life is quite mechanical. By that I mean there are plenty of landscapes and cool plants in SL, but they are all meticulously hand-crafted by people, and mostly static once placed. Imagine if you could opt to have your SL land on "living land" that would actually have it's own ecology. Water flows and wind could cause erosion, birds could carry seeds from area to area... ultimately a system of DNA could be created to handle cross-fertilization of plants and wildlife.
Maybe they could even license the Spore engine to perform some of the work for them
Swarga means "heaven" in Sanskrit/Hindi.
I would like to see a mmorpg that takes place in a real ecology, where trees can be planted or cut down, animals can flourish or die out depending on how much they have to eat, etc... Perhaps the players could be dependent on the land for food, water, and shelter.
The downside, though, is that the world would have to have a stable ecology, and be big enough that players can't kill off whole species or otherwise destabilize the system.
I just fired up SL and went there (about the only time I "play" SL is when I see a post like this). Cool design wandered around a bit and that was enough. Not enough to make me want to explore anything else in the game.
So basically you pay to work for Linden Labs. Wow, sign me up!
I sure wish I had a bee toggle switch for my yard. It'd make mowing the lawn a lot less stressful.
Maybe because it's not "franchise rehash 10" from EA?
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Yeah, well, see the unique thing about SL is that it is a massively multiplayer online environment and it focusses on participant creation. Saying, well, yeah, there are plenty of non-MMO facilities that you can create custom content for misses the point.
On the other hand, a virtual ecology that is globally brittle may be an interesting game world as well, but only if the players don't mind the possibility of the permanent death of not just their character, but the whole world.
since as far as I can tell the universe has never been rearranged or redecorated...
Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
A realistically functioning closed economy (as opposed to faucet/drain in which bad guys drop loot that eventually gets used up and/or sold back to NPCs) isn't quite the same thing as a realistically functioning closed ecology, though they ought to share some traits: conservation of matter (iron can be made into a sword, or it can rust back into raw iron, but there is always a fixed amount of iron in the world) and it can be affected by the players (making new items reduces their price; chopping down a tree drives away birds that would nest in it). I suspect that a closed economy is a first step towards building a closed ecology. If the economy is dependent on the ecology, then one could introduce realistic tactics into a game, like conquering a neighboring kingdom by burning its fields and causing a famine. (A somewhat underhanded trick, but plausible.)
Eve online sounds interesting, though I prefer old-technology rural settings for purely aesthetic reasons. How well does the economy work? Can players crash the economy by hoarding vital resources, or is that self-correcting (all the other players attack the hoarder)? Are there problems with inflation or hoarding of currency?
"According to http://www.mmogchart.com/ it had 45,000 players at the last time they counted"
:/. I think it's pushing 200K right now. Right up there with everything other than the heavy hitters like WOW and Evercrack.
Seems that the last time they counted was a year ago
We have enough youth, how about a fountain of SMART?