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Leisure Suit Larry's Maker On Wedgies v. Bullets

simoniker writes "Al Lowe, the creator of lounge lizard Leisure Suit Larry, has been talking about his comeback game with new developer iBase Studios, Sam Suede, asking why games nowadays are too violent, and revealing of his new title: "there's going to be guards, but instead of slitting their throats, you'll give them a wedgie." He also asks: 'Let me put this way, the shelf is full of racing games and shooters, RPGs and action games. Where are the comedies?' Well, where are they?"

6 of 270 comments (clear)

  1. Total agreement about the violence. by Anonymous Coward · · Score: 5, Insightful
    I've got a couple little kids (yeah, I know - "please think of ....") - and am quite annoyed by the double-standard in gaming and media in general.


    Seems like blatently dangerous and illegal activity is endorsed by the industry (shooting people; blowing things up; etc) - while perfectly legal stuff (wasn't the sex in the GTA mod consentual?) ends up being shunned and forbidden.


    What kind of lesson is that?


    If I were making the rules; game rating should he based on the illegality of the activities in the game -- if there's murder or similar - keep it away from my kids. If it's minor misdemeanors (like this new game sounds like) that's better.

    1. Re:Total agreement about the violence. by dhasenan · · Score: 5, Insightful

      You know what would reduce the instance of teen pregnancy? Accepting (teen) sex as natural and unavoidable, and educating teens on the use of contraceptives. If we try to hide sex from teens, they'll be exceptionally eager to have it.

      And if we want people to use condoms, we should teach girls how to put them on for guys. Guys don't have a stake in the matter; they don't get pregnant. Therefore the decision should not be left to them.

      Our treatment of sex is what causes problems. And at any rate, teen pregnancy is easily solved, unlike the products of violence.

  2. Brevity is the soul of wit by jbrader · · Score: 5, Insightful
    The difficulty with comedy in games is that jokes tend to get tired quickly, then after they get tired they get annoying. Think about games where there's some goofy voie over or sound effect, it's funny at first, then just lame, then bay the time your in the last third or so you want to strangle whoever pu it in there. S the challenge for a comedy game woul be to continously add new jokes, gags, whatever to keep the humor fresh but also to keep the gameplay consistent.

    Comedy is hard.

    --
    You are so boring that when I see you my feet go to sleep.
  3. Comedy is... by krbuck · · Score: 5, Insightful

    Comedy is hard,

    blowing shit up is (relatively) easy.

  4. Replay value by Killgore9998 · · Score: 5, Insightful

    The reason why there are no comedy games on the shelf is simple, IMHO. It's because they offer 0 replay value. When was the last time you picked up Leisure Suit Larry for an additional play-through, or any other game that does its best to be funny? Now, when was the last time you decided to go through the Halo campaign again, on another difficulty level perhaps? Granted, Monkey Island has a lot of replayability - but that's because it's such a superbly made action adventure game that it's impossible not to enjoy it another time. But it's not for the humor. The nature of comedy is such that it gets old quickly, and innovation is everything. Racing games and FPS's don't suffer from these problems.

  5. Re:Overlooked value of the Sierra-era by Zaphod2016 · · Score: 5, Insightful

    Like how he'd get sick and turn colors (eventually plaid) and die if you slept with the hooker and didn't use a rubber. That was funny.

    Not only was this scene funny, but playing as a 13-year-old it really helped drive home the point that condom use was a good idea.

    I'm not saying it is the duty of video games to teach sex ed, nor am I one of those "video games are the root of child violence" people, however, I certainly see value in this sort of thing. Speaking for myself, I have learned stuff from all sorts of goofy sources, and more often than not, entirely accidentally.