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Wii Graphics 'Better Than At E3'

Gamespot and GameDaily have additional details on Nintendo's upcoming console. Gamespot reports on comments by Nintendo President Iwata that they were specifically not going for high-end graphics with the Wii. He goes on to say that some of their staff initially disagreed with the adoption of the Wiimote, but public and internal reaction has allayed the fears of detractors. GameDaily reports on comments from ATI, who says there is still a lot left to see from Wii's graphical output. What was shown at E3 was 'just the tip of the iceberg.' From the article: "Industry sources have said that the Wii GPU would be moderately more powerful than the GameCube's GPU, but how much more we don't know. Conservative estimates from developers have placed the Wii console as a whole at 2 - 2.5 times more powerful than the GameCube."

21 of 400 comments (clear)

  1. They may have a winner by Puff+of+Logic · · Score: 5, Interesting

    On price alone, I think Nintendo's going to do well. I'm not a console-gamer, but if I chose to get into console gaming, I'd go with a Wii I think. After all, I already have an incredibly expensive box full of hardware for super-pretty games: my desktop!

    --
    P.P.S. I'm doing Science and I'm still alive.
    1. Re:They may have a winner by badasscat · · Score: 3, Interesting

      On price alone, I think Nintendo's going to do well.

      If console wars were won and lost on price alone, Nintendo would have been #1 with the GameCube. The fact of the matter is that's not all it takes. In fact, it's rare for the cheapest system to win in any given generation - generally, the cheapest system is cheap for a reason. If Nintendo were operating from a position of strength, they might be able to charge $600 like Sony apparently thinks they can. Trying to compete on price is a sign that you are trying to win back lost market share. It is not confidence-inspiring.

      The war will be won or lost on the games available. That's the way it always is; no different now.

    2. Re:They may have a winner by Puff+of+Logic · · Score: 2, Interesting

      Alternatively, I *could* be a long-time PC gamer who has occasionally eyed consoles but never felt sufficiently compelled to buy one. In my eyes, the PS3 and 360 are competing directly for the dollars that would otherwise go to my desktop gaming rig. Nintendo, on the other hand, is saying "hey, we can supply you with a fun pick-up-and-play experience that's pretty cheap." That, as I stated before, may be the reason they have a winner. If Nintendo can, by supplying a decent console at an attractive price-point, finally convince me to purchase a console, isn't that success?

      --
      P.P.S. I'm doing Science and I'm still alive.
    3. Re:They may have a winner by mOdQuArK! · · Score: 2, Interesting
      market- and mindshare that Sony has to this day.

      I'm not entirely sure it's the kind of mindshare Sony wants - even complete non-geeks in my extended family have heard about the Sony rootdisk fiasco (although they don't understand kind what it was about, just that it was something that Sony was doing to try and screw their customers), and they haven't been hearing it from me (the family techie slave).

      I've also heard indications that they're not real happy with the complexity or reliability of their various bits of Sony electronics either (a lot of which I think is due to Sony-Content's perpetual attempts to control what the consumer can do with the content that they buy).

      At some point Sony consumer electronics is going to have to cut their content division loose to fend for itself, or else Sony is going to get a "strong" reputation as a has-been tech giant that can no longer create anything relevant for today's marketplace.

    4. Re:They may have a winner by Brian_Ellenberger · · Score: 2, Interesting

      The lack of a hard drive in the XBox 360 cripples it, because eliminates a fundemental feature that can be used in games. There are no fundemental gaming elements missing from the low-end PS3.

      The thing is, the $300 Xbox 360 brings it into a price range where a kid can get it for Christmas and get the hard drive for their birthday or vice versa. Especially if grandma gets them a game and Aunt Sue gets them a memory card. That same kid could get a Wii too. However, there aren't many families that can go shelling $500 to $600 JUST FOR THE CONSOLE. Microsoft's strategy is that it is better to make the console affordable and upgradable than completely put it out of the price range of most people.

      If Sony wants to reach the same levels of sales it has been reaching, it is going to have to drop the price ALOT. They didn't sell 100 million consoles just to fanboys wanting to play FF.

    5. Re:They may have a winner by KDR_11k · · Score: 2, Interesting

      Correction there, most game artwork is done at mid level detail and then rez'ed up or down to suit needs. Also, it costs exactly the same to export a texture at 1024x1024 as 256x256. You always work on the texture large and export it out small to hide any flaws it may have. Same applies to visual effects.

      Uprezing makes no sense since you'd only add interpolated pixels. If you've worked at too low of a resolution you're screwed. If the specs for texture sizes aren't final you should work with the largest size that could happen (or the multiple of it you usually use), if the specs are finalized already it depends on the artist, some prefer working at higher res and downsampling, others work at final res right away. Also lower resolution means less details, PS2 textures are usually pretty detailless because small details would emphasize the texture resolution and look bad. Granted, normalmaps can be rendered at any resolution but even then you have limits to the detail you can feasibly include so you'll spend less time on a 256x256 normalmap than a 2048x2048 one.

      No one uses the high poly model for the game, it's for cinematics and for normal map creation. Having worked with Maya and 3D studio max for 5 years now, I can assure you there is no magic tool that lowers your poly count without totally wrecking your model. You have to do it by hand, no matter what.

      I think with Doom 3 and its ilk they used a hybrid approach, an automated reduction as the first pass and manual cleanup afterwards. Personally I prefer making the lowpoly from scratch (doesn't take that long since we're talking about ~1-2k tri models) but whatever floats your boat...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:They may have a winner by cowscows · · Score: 2, Interesting

      I would say that the DS redesign is more about Nintendo's confidence in the handheld's continued success, and less about the PSP. It's also another chance for Nintendo to make some easy money, cause you know a bunch of people who already have DS's are going to go out and buy a new one just to have it. I also would note that even if the PSP is seen as higher quality, it hasn't really translated into domination of the handheld market that a lot of people were predicting back during all the hype. Like you said, it really came down to games. And in that case, Nintendo seems to have a strong upper hand there. Maybe they've learned something.

      Oh yeah, and just looking at the hardware, the PSP released at $250, while the DS was $150. A $100 difference is much less of a premium than $300-400 we'll probably see for the PS3.

      As for Sony marketing the PS3 as some sort of high end super console gadget, I have my doubts how successful that will be. In my opinion, the console market hasn't really be itching for that niche, and if you really want to spend buckets of money on a gaming rig, you've probably already got yourself a nice PC. If that niche does exist, and I guess the hardcore gamer is that niche, well, they'll sell some for sure. But Nintendo's whole strategy seems to be that that market isn't growing, possibly shrinking, and not the best place to put your efforts.

      But as you noted, games are the key for consumers. But I would think that for developers/publishers, installed base is pretty important. If Sony doesn't keep pace with Nintendo and MS in terms of console sales, the developers aren't going to stick around forever. I don't predict that the PS3 is a complete and utter flop, just that they're not going to have a rough go at it this time around. And I think the console price will be one of the biggest factors in that outcome.

      --

      One time I threw a brick at a duck.

  2. Worthless article. by Spazntwich · · Score: 1, Interesting

    How does crap conjecture and speculation on the Wii's power keep making main page slashdot?

    Who cares until Nintendo releases real, hard numbers?

  3. Video enhances gameplay: but it's only a topping by w33t · · Score: 5, Interesting

    I have to say, that even though the graphics have never been the issue with the Wii/Revolution I am still very happy to see that they appear very much "next gen".

    I have to face the fact, that even though I admire gameplay and that "game-play" is really why we "play-games", graphics are darn interesting.

    Additionally, the fact that the Wii is going to offer such a unique interface device will, I think, allow us to see "graphics" which will be completely absent on the other consoles. What I mean by this is that because the wiimote offers such a more intimate and intuitive interface with the console's game world that we will be able to interact with it in ways that will have the effect of looking even more "real-life" than a console with simply raw video processing power.

    Example: by being able to hold a cooking skillet or wok and flip, shake, swirl and turn the food around in it the resulting imagery on the screen should looks very much and especially FEEL very much more "life like" than by being forced to use a joystick or keypad to move the virtual cookware.

    Any additional video processing power should only serve to further enhance this experience. And that's truly what video should be for video games - the enhancement part (like a spice) - not the main course.

    Hmm, I'm using a lot of cooking examples - is it lunch time yet?
    --
    Music should be free

  4. Looking better and better every day by czarangelus · · Score: 2, Interesting

    I've been a Sony gamer since the PS1... but Nintendo really seems to be shaking things up. Between the HD-DVD less 360, and the unbelievable trainwreck that is the PS3, I might be convinced that simplicity is a virtue. What good is a next-gen console if all the games are just the same rehashed 6 titles over and over?

    --
    When a true genius appears, you can know him by this sign: that all the dunces are in a confederacy against him.
  5. Current gen on up with the Wii? by Dark+Paladin · · Score: 4, Interesting

    When the Gamecube first came out, I was actually pretty pleased with the graphics - Monkey Ball, for example, was smooth and just a pretty game (as well as being a blast to play - playing "Monkey Punch" is one of those cracktastic party games).

    The current Wii games that have just been shown look to be as good as "current" Gamecube games, which doesn't surprise me. Most of the dev kits the developers have were modified Gamecube kits with the controller, so odds are, that's the level of tech they focused on. So E3 shown games looked just like Gamecube games.

    Since we can bet that the graphics chip has gone under a 2.5 - 3 x increase since the Gamecube, that should mean that within a year or so (as devs get used to the actual Wii developers kits and their power level), games should look better graphically.

    Then again, with the Wii, most of us will shrug and go "Whatever". I've been playing "Digital Devil Saga: Avatar Tuner 2" today, and only just noticed that there were reflections on the floor. Then I tuned it out while I played. With the Wii's controller, odds are they won't have to compete on the graphics, letting Sony and MS developers spending the extra money on artwork that could have gone to game play.

  6. WTF?! by nutshell42 · · Score: 4, Interesting
    First generation of games half a year before launch are not the pinnacle of what said console is capable.

    I'm shocked. Shocked!

    The same is true for all consoles and all games (as long as they're actually running in real-time on the real hardware and are not just bullshots or "target renders" *cough*Killzone2*cough*)

    --
    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
  7. Re:I always got the impression... by w33t · · Score: 2, Interesting

    My expectations are being raised all the time by announcements. I'm trying very had to keep them in check by playing original NES and SNES titles - just so when the Wii is released it will seem even cooler! Kind of like running around the pool makes it feel warm when you jump back in ;)

    Which brings me to the thing I find so tantilizing about this system - the excitement I feel when I think about the Wii is something I haven't felt since I was a young child on christmas morning when my parents suprised us with the NES. I was flabbergasted! I played Mario for hours and watched my siblings play for hours. I never thought I would feel the same again about a video game console - and I haven't yet.

    But the excitement around the Wii and hearing how developers simply laugh and laugh while playing it is making me feel like that 12 year old wearing his pajamas until sundown fighting bowser.

    I'm so EXCITED :D
    --
    Music should be free

  8. Re:I always got the impression... by Anonymous Coward · · Score: 1, Interesting

    A 2 to 2.5 times increase in performance is pretty shitty for five years of additional development

    Is it?

    I know I'm going to appear stupid here, but I have no idea what a 2 times increase in "power" even means in this context.

    Does it mean that an average gamer is likely to feel that the graphics are subjectively "twice as good" when comparing new to old, or does it mean something more objective or something completely different?

  9. Re:Graphics..... whatever. by greyduk · · Score: 3, Interesting

    That's the thing with Nintendo... whether intentionally or not, they've fallen behind in the cutting edge graphics and focused more on a different market than Sony and Microsoft. Nintendo games for the most part have simpler controls and are designed for a casual environment, either a party or when you just wanna relax and have a little fun. I still play solitare on my computer every once in a while, when I get sick of devoting time and energy to complicated RTSs and FPSs. I think that's the demographic Nintendo is aimed at here.

  10. Re:Slightly-OT by Aladrin · · Score: 2, Interesting

    Even worse is the fact that they probably do not actually mean what they said.

    '2 - 2.5x more powerful' is what they said... They probably actually MEAN '2 - 2.5x as powerful'. It's quite a difference.

    If you make the GC a 1 for power, the first statement makes the Wii a 3.0 or 3.5. The second statement (the one they probably mean) would make the the Wii a 2.0 or 2.5. Quite some difference.

    In the end, numbers like these mean nothing because you cannot trust the speaker to:

    A) Know WTF he's talking about
    and
    B) Know WTF he's actually saying

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  11. Re:I always got the impression... by EdMack · · Score: 2, Interesting

    Graphics give diminishing returns. Look at the transformations ten years ago compared to XBOX `now with armpit hair' 360. The Playstation has 10x more power (or some silly statistic like that) and it definately does _not_ have 10x better graphics. Nintendo was right on - Until another leap and bound we cannot create proper photorealism, and developers should accept that limition and aim for stylised art (that doesn't mean cartoons).

    --
    puts ("Python r0cks\n");
  12. Just ignorant by MuNansen · · Score: 3, Interesting

    Anyone that questions Wii's potential graphically doesn't know anything about graphics beyond the buzzwords Sony and M$ shove down their throats. Don't listen to them. There's some very simple and telling facts about the Wii:

    - 2-2.5x the power of Gamecube is a CONSERVATIVE estimate.

    - The graphics in Resident Evil 4 were considered better on Gamecube than on any other platform. The graphics rivaled even the best of PC games like HL2 and Doom 3. The Gamecube was NOT a weak system, it's potential was just rarely reached.

    - The Wii architecture is near identical to Gamecube, just multiplied in horsepower a few times. This means anyone that worked on Gamecube doesn't have to learn a new platform. This is unique to the Wii among consoles.

    - Some very big names like BioWare and Capcom are onboard for the Wii, and their developers are excited as hell. You can pretty much count on these companies to squeeze everything they can out of the hardware and blow everyone away. Can you imagine a Resident Evil game with 3x the graphics of the 4th one, AND with new gameplay enabled by the Wiimote?

    It's telling of Wii's upside just how desperate and weak the trolls' description of the downside sounds. There's never a guarantee and it will all come down to the games, but the naysayers really don't have anywhere to stand this time. If the Wii fails it will be against ALL rational expectations. But if you wanna hedge your bets and troll it, oh well, your loss when it's a success. I know how hard it is to say anything positive on the internets. Can't risk the e-peen.

  13. Re:Gamecube Power - Proof in Pictures by obby.net · · Score: 2, Interesting

    5) The PS2 is actually faster than the GC by a substantial margin. However, it's designed more to push a huge number of polygons with relatively few special effects. If you look carefully at PS2 games versus Gamecube games, you'll notice that PS2 models are substantially higher in polygon count, while Gamecube models tend to mask lower-polygon counts with rich textures and special effects.

    I'm not sure how accurate that statement is, but this comparison casts some serious doubt on it, after all, the proof is in the pictures(and videos):

    http://www.gameswelike.com/web/re/RE%20Comp.htm

    Capcom has lots of experience making games for both consoles, moreso for the PS2, so I'm sure they did the best they could with what they had in terms of power, and the results aren't pretty. Image quality, poly count, and special effects all suffer on the PS2 port.

    The GameCube looks like the superior machine to me. Perhaps this is why Nintendo is taking its focus away from graphics this generation, it didn't do them much good to have the 2nd most powerful console on the market last time(barely behind the x-box, according to some developers)...

  14. Re:Video enhances gameplay: but it's only a toppin by TemporalBeing · · Score: 2, Interesting

    Why? because cooking is a fucking chore. No one is going to immerse themselves in a universe of feeding my goddamn face.

    There's a lot of restaurants out there ready to do that. All you have to do is go to one.

    Real adults are so lazy they DON'T GET OUT OF THEIR CARS IN ORDER TO CONSUME FOOD. It needs to be handed to us through a window pre-prepared. Do you think this same adult is going to buy a game where I have to engage in a motor skills learning curve just to figure out how to mimic in real life some lame activity?

    I wouldn't call them "real adults" - but rather "lazy adults". Personally, it is very rare for me to go through the drive through - I usually park, get out, and go in - even if I am taking it with me.

    Prior to that, gaming was a kids thing or a small segment of adutls thing. Now its huge and tons of people game. That's why Sony and Microsoft are #1 and #2, because they brought gaming to everyone and made a game for every type of person.

    Neither Sony nor Microsoft did anything to bring gaming to the masses. It was primarily Atari, and Nintendo did that - yes, Nintendo. Sony and Microsoft jumped on the bandwagon late in the game (no pun intended) and took over the market as a generation of gamers grew up - and that "small adult" group became a rather large group. Sony and Microsoft have neither done much to innovate in the gaming market either - all they have really done is add more graphical features. In the process, they left a good majority of the masses behind, and targetted only on that "small adult" group.

    Nintendo is instead taking a different approach by marketing their product...

    Nintendo, on the other hand, has primarily focused more on the masses than on that "small adult" group - and the Wii/Revolution only goes to show that even more. The Wii/Revolution will be a revolution because it once again brings gaming back to the masses. Nintendo will take over because their games will appeal to a far wider audience than Sony or Microsoft are looking to appeal, and an audience that does not care so much about graphical quality as they do that the game is just plain fun and entertaining. Joe Shmoe does not want to have to learn how to play a game for 4 hours before playing the game - they want to just sit down, play, and have fun. That is certainly an aspect that Sony and Microsoft have forgotten - or never intended to remember to start with.

    Want proof that controllers don't matter? Look at sales of racing games versus sales of racing wheel controllers.

    The problem with this analogy is that the Wiimote will be provided with the Wii; where as you would have to go out and buy a racing wheel in addition to the system - no system has offered a wheel as its de facto controller. The Wiimote, on the other hand, it a very innovative device that captures the ease of using things in real life (a sword, a stick, a golf club, etc - things people already know how to use) and brings their normal, intuitive use into the gaming experience. Suddenly, it becomes a lot easier for real golfers to play Mario Golf - as golfing experience and a little gaming practice can make you very good; but a newbie to golfer, who may be able to hit the buttons at the right time on an NES, will have a learning curve just like in playing a real game of golf - they can practice and get it right - there will (of course) be slight differences, but it becomes a lot more natural to do various activities, such as playing golf, or playing the drums, or swinging a sword.

    And best of all, the Wiimote is the default controller with the Wii - which means it will be widely accepted.

    best looking cars, with real licensed brands, and actual recorded exhaust sounds, and ranking systems and online play

    Ironically those are all gimmicks themselves. "Licensed brands" are just a way of aiding

    --
    Truth is like the sun. You can shut it out for a time, but it ain't goin' away. - Elvis Presley (source: imdb.com)
  15. Re:Gamecube Power - Proof in Pictures by be-fan · · Score: 2, Interesting

    If you actually look at the raw hardware, you'll see that the PS2 is substantially faster. The PS2 had a GPU with 16 pixel pipelines running at 150 Mhz, resulting in a fill rate of 2.4 gigapixels/sec. The GC had a GPU with 4 pixel pipelines running at 165 Mhz, giving it a fill rate of 660 megapixels/second. The GC did T&L in hardware, but the PS2 had a seperate vector coprocessor running at 300 MHz to do T&L.

    If you were displaying a flat-shaded CAD model, the PS2 would indeed be tremendously faster. The problem with the PS2 was that every extra feature you enabled resulted in a huge hit in fill rate. The GC did all these effects in hardware. So by the time you'd gotten roughly comparable features enabled (lighting, filtering, etc), you'd also lost your polygon count advantage. The PS2 was really designed to run games like FF X and The Boucer, with very high-poly models and relatively simple shading and lighting.

    --
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