Pricing For Retro Games on the Wii
schnikies79 writes to mention an Ars Technica article revealing the pricing scheme for retro content on the Wii. From the article: "Iwata revealed that games for Nintendo's "virtual console" that will allow Wii owners to play old titles on their consoles will be priced at ¥500 and ¥1,000, roughly US$4.50 to US$8.99. For reference, classic retro games for the Nintendo GameBoy sold for upwards of US$35 for some titles, US$19.99 for others. Uptake was understandably low, as gamers were reticent to pay that much for old content." The piece goes on to say that they're ramping up DS production to meet command, and that connectivity with the DS will be a major selling point for the console when it releases.
If they're going to include some of the old titles from SNES for sale, I would gladly pay $5 or $9 for it. Some games - Super Mario World, Super Mario RPG, Link to the Past, et cetera - were and are hours and hours of great gameplay. And at that price point, I'm sure they'll sell like mad.
Join the Empire! http://www.empirereborn.net/
Considering some of the outlandish pricing for cell phone games (which are choppy and short in comparison to console games), this really doesn't sound all that bad.
...Are we paying attention?? You can make millions and make your customers happy without gouging your customers.
Microsoft tried, actually, but the number of available retro games is pitiful. Nintendo starts with a gigantic library that they already own.
Microsoft couldn't have done it the way Nintendo plans to. Sony might be able to with PS1 games.
I got my Linux laptop at System76.
The line with the 'command' problem wasn't in my original submission.
Gone!
Now EVERYONE will be able to bask in the glory that is Shaq Fu for $9!
According to a few posts on the arsforums there and a few webtranslations the article should say new games developed just for the virtual console will be between 500 and 1000 yen, not the classic nes/snes/n64 games that will be available on the virtual console as well. There was another article a few days back, explaining that 3 people should be able to put a game together in a few weeks and sell it on the console for around 5$, can't find it right now though.
So basically what you are saying that Nintendo after years of charging full price of decade old games finally lowered the price to a mera 5 dollars for games that are a few megabytes and cost next to nothing to distribute and for wich they don't have to pay any license fees?
Oh yeah. They ain't gouging. They just decided to reduce themselves to raking it in.
It is a smart business move but don't make them out to be some kind of gaming heroes. A game 10 years old that cost only a few megabyte of bandwidth to distrubute does not deserve a 4.50 price tag. They might be able to charge it but lets face it, the markup on that must make Apple blush. Hell, it would make Sony blush.
I notice this problem with people talking about digital downloads. 1 dollar/euro for an iTune song? I am sorry, you just skipped all the costs of distrubuting and stocking CD's and I don't see any reduction in the cost of an album? And it is only because Jobs knows exactly how much you can get away with that the RIAA doesn't get its way and raises the price even higher. Where are the cost savings going? As if I need to ask.
At least with the retro games for the various gameboys you got the excuse of the cost of the catridge, and distrubtion/stocking costs.
Love the fact that you can play all the old games without needing a ton of old consoles etc etc but Nintendo is going to laugh all the way to the bank. More power to them but that don't make them into some kind of heroes for me.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
So, Nintendo was charging too much, it didn't work out, now they've dropped the price. THE MONSTERS!
Sony would have said, "See! Emulation has caused our lackluster sales! Cry havoc and let slip the dogs of law!"
Send lawyers, guns, and money!