To me, it seems the RIAA is becoming so desperate for money that they're signing on anyone who can belt out a tune. They're doing nothing but churning out garbage and expecting people to buy it. The reality is that artists are pressured to do songs they haven't written and aren't that great just to fill out their albums in time. This makes it so there's really only 1 or 2 good songs on a CD. People are willing to pay for good songs. People aren't willing to pay $15 - $25 for a CD with 2 good songs and 9 that should not be. If the RIAA wants more money, then they'll make it in our best interest to buy CDs instead of individual songs.
If you don't like work, don't play work games.
on
Just Let Me Play!
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· Score: 1
I suspect the author of the article doesn't read previews or reviews of games before he buys them. It seems he's only mentioned popular games instead of good games. By "good games", I mean games that he'd enjoy. Most people think that Shaq Fu is a horrible game, but someone else might absolutely love it, which would make that a good game for that particular person.
You can hate a game for having too many unlockables, but some people seek out those kinds of games because they live for finding every secret hidden item. They usually aren't required to finish the game. And having to beat a level to move to the next one (for example, Parappa the Rapper 2) doesn't make the levels "unlockables". And unlockable characters in fighting games are for more replay value. If you could just pick any character, you wouldn't get as much out of the game. For example, Mortal Combat Trilogy for the PSX has no unlockable characters. I spent a grand total of 10 hours on that game. If there were unlockable characters, that would be more playtime to unlock and use the other characters. Of course, you have to like fighting games to even get 10 hours out of the game.
You can also hate a game for being too hard. I can't even beat the first level in Ninja Gaiden for the XBox, and I'm not a rookie gamer. But I would feel cheap if the 5th time it said "You're not doing so hot, how about we make it easier?" Of course, if you absolutely fail at the game, don't play it. It's not like there's a shortage of games that aren't the one you're currently doing horrible at.
You can even hate games that don't let you do whatever you want. Just realize that you're in control of what you buy and you can always return or resell what you do buy that you don't like. There are enough freeplay type games out there that let you do what you want to satisfy busy people. But if you want to go everywhere with everything right when you start up the game and you expect every game to do that, you aren't living in reality.
If the author doesn't want to work in a game, then he should buy games that don't require work instead of expecting games to have magical faeries transport him to wherever he wishes. If he can't even do that, then he doesn't have a right to complain.
Forget wiping my ass with titanium nano-fibers, I'm waiting for nanopaper to have nanomachines so the TP will wipe my own ass for me.
Beware Nintendo's killer, ROB!
Now EVERYONE will be able to bask in the glory that is Shaq Fu for $9!
To me, it seems the RIAA is becoming so desperate for money that they're signing on anyone who can belt out a tune. They're doing nothing but churning out garbage and expecting people to buy it. The reality is that artists are pressured to do songs they haven't written and aren't that great just to fill out their albums in time. This makes it so there's really only 1 or 2 good songs on a CD. People are willing to pay for good songs. People aren't willing to pay $15 - $25 for a CD with 2 good songs and 9 that should not be. If the RIAA wants more money, then they'll make it in our best interest to buy CDs instead of individual songs.
You can hate a game for having too many unlockables, but some people seek out those kinds of games because they live for finding every secret hidden item. They usually aren't required to finish the game. And having to beat a level to move to the next one (for example, Parappa the Rapper 2) doesn't make the levels "unlockables". And unlockable characters in fighting games are for more replay value. If you could just pick any character, you wouldn't get as much out of the game. For example, Mortal Combat Trilogy for the PSX has no unlockable characters. I spent a grand total of 10 hours on that game. If there were unlockable characters, that would be more playtime to unlock and use the other characters. Of course, you have to like fighting games to even get 10 hours out of the game.
You can also hate a game for being too hard. I can't even beat the first level in Ninja Gaiden for the XBox, and I'm not a rookie gamer. But I would feel cheap if the 5th time it said "You're not doing so hot, how about we make it easier?" Of course, if you absolutely fail at the game, don't play it. It's not like there's a shortage of games that aren't the one you're currently doing horrible at.
You can even hate games that don't let you do whatever you want. Just realize that you're in control of what you buy and you can always return or resell what you do buy that you don't like. There are enough freeplay type games out there that let you do what you want to satisfy busy people. But if you want to go everywhere with everything right when you start up the game and you expect every game to do that, you aren't living in reality.
If the author doesn't want to work in a game, then he should buy games that don't require work instead of expecting games to have magical faeries transport him to wherever he wishes. If he can't even do that, then he doesn't have a right to complain.