A Chat With the Final Fantasy XIII Team
1up's Shane Bettenhausen had the chance to sit down for a chat with the team behind FFXIII. They discuss the multiple versions of the games planned, the character of the title's heroine, the futuristic setting, and just a little bit about the game's battle system. From the article: "At first sight, it might seem like an action game, but FFXIII inherits the long tradition of the numbered FF games, which is the active-time battle command system. We are trying to use a similar system to what you've seen, but the major difference is that the battle will be speeded up considerably. In the past, you had to wait to input commands, but our goal here is to reduce that waiting time as much as possible, so that the battles are greatly speeded up."
Actually, the name 'Final Fantasy' is because it was expected to be the last thing Hironobu Sakaguchi would be creating before retirement, as well as possible Square's final game. However, its immense popularity created sequels, and the rest is history.
Really? Because they were called that in the games themselves.
FF6, for example, wasn't properly turn-based: each character had a timer on when their next action could be done. if you sat and did nothing, the mobs would still attack, while each of your characters was ready.
See http://en.wikipedia.org/wiki/Active_Time_Battle and note that this was even used in ChronoTrigger, another SNES title.
This has been in most of the numbered FF's since FF4. Even FFXI is basically the same thing, though you don't need to choose 'Attack' specifically, the concept of attack speed and delay is integral to the mechanics.
Admittedly FF1-3 were turn based, but FF4 did start a "long tradition" of Active Battle System.