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A Chat With the Final Fantasy XIII Team

1up's Shane Bettenhausen had the chance to sit down for a chat with the team behind FFXIII. They discuss the multiple versions of the games planned, the character of the title's heroine, the futuristic setting, and just a little bit about the game's battle system. From the article: "At first sight, it might seem like an action game, but FFXIII inherits the long tradition of the numbered FF games, which is the active-time battle command system. We are trying to use a similar system to what you've seen, but the major difference is that the battle will be speeded up considerably. In the past, you had to wait to input commands, but our goal here is to reduce that waiting time as much as possible, so that the battles are greatly speeded up."

3 of 56 comments (clear)

  1. Re:I have a question... by Xylaan · · Score: 3, Informative

    Actually, the name 'Final Fantasy' is because it was expected to be the last thing Hironobu Sakaguchi would be creating before retirement, as well as possible Square's final game. However, its immense popularity created sequels, and the rest is history.

  2. Re:1980's-style turn-based interface = "active"? by snarlydwarf · · Score: 3, Informative

    Really? Because they were called that in the games themselves.

    FF6, for example, wasn't properly turn-based: each character had a timer on when their next action could be done. if you sat and did nothing, the mobs would still attack, while each of your characters was ready.

    See http://en.wikipedia.org/wiki/Active_Time_Battle and note that this was even used in ChronoTrigger, another SNES title.

    This has been in most of the numbered FF's since FF4. Even FFXI is basically the same thing, though you don't need to choose 'Attack' specifically, the concept of attack speed and delay is integral to the mechanics.

    Admittedly FF1-3 were turn based, but FF4 did start a "long tradition" of Active Battle System.

  3. Re:I have a question... by joystickgenie · · Score: 4, Insightful

    So you're saying that you don't like final fantasy sequels so everyone should play the 4th iteration of elder scrolls. Why is a sequel of one so much better then a sequel of another?

    Both games are good they are just for different audiences. From my point of view I actually hate open ended game. To me when a developer says they are making an open ended game they mean they are making a game completely devoid of plot.

    Why is it everyone should want to play a game where you get to do nothing of any importance, your character doesn't matter and the world stays completely stagnant no matter what. Why do you have the have a choice in everything that happens in a game? Why are your ideas only the good ones? Are the only good books "choose your own adventure" books? Or are those too rail based for you as well?

    Wake up! You're not a little kid anymore. The world doesn't revolve around you. Other people ideas and stories to tell, listening to them may be entertaining and beneficial to you. Entertainment has been long dominated by non interactive story telling. Theater, movies, books, and music are all non interactive mediums with interactive counterparts but the non interactive part of it has always been more popular.

    Bringing the final fantasy movie into this is completely irrelevant too. The final fantasy move was nothing like any of the game. It was its own work. I think the only reason they game it that name is because the marketing department said it would be a good idea. If they just called it "the spirit within" I don't think it would have had nearly as bad of a reputation.

    I will say that RPG is the not the correct term to call a final fantasy game or any other the others like it. They are interactive stories. But for a long time now they have been called RPGs and RPG when talking about video games does not mean the same thing as RPG when referring to pen and paper games so I'll keep referring the them as such.