DDO Goes Solo
Gamespot reports on efforts by Dungeons and Dragons Online creator Turbine to add soloable content to the gameworld. They have added a new difficulty level to the existing missions ('solo'), which will allow players unwilling or unable to form a group to successfully complete tasks. From the article: "Turbine has also adjusted the experience requirements for leveling up. The change heavily favors new players, cutting the necessary experience points to get to level two by half. However, the requirements for levels four and up will only be decreased by 10,000 points."
I wonder if they'll be offering an offline version of their game for those who only want to play solo?
Q: What's geekier than playing board games with friends?
A: Playing Dungeons & Dragons with friend.
Q: What's geekier than playing Dungeons & Dragons with friends?
A: Playing Dungeons & Dragons with strangers.
Q: What's geekier than playing Dungeons & Dragons with strangers?
A: Playing Dungeons & Dragons with strangers, online.
Q: What's geekier than playing Dungeons & Dragons with strangers, online?
A: Playing Dungeons & Dragons alone, online.
Though thankfully, LARPing still has all that beat hands down.
I'm willing to bet, from personal experience, that most D&D players already have at least a few proficiency slots used up in going it "solo."
This sig isn't original enough, it's time to come up with something witty...