DDO Goes Solo
Gamespot reports on efforts by Dungeons and Dragons Online creator Turbine to add soloable content to the gameworld. They have added a new difficulty level to the existing missions ('solo'), which will allow players unwilling or unable to form a group to successfully complete tasks. From the article: "Turbine has also adjusted the experience requirements for leveling up. The change heavily favors new players, cutting the necessary experience points to get to level two by half. However, the requirements for levels four and up will only be decreased by 10,000 points."
The end-game in WOW is all about raiding.
:-)
On PvE servers, probably. Having never played on one, I can't say
On PvP servers the end-game includes raid dungeons but certainly isn't limited to them.
So yes, its casual to 60 but all the end-game and most of the new content isn't available to casual players.
Again, it depends on what you want from the game. For some people the end-game is raiding and fat loot. For others it's just using WoW as a pretty chat room. Some people treat world PvP as the end-game. It all varies.
Don't try to extrapolate your own preferences onto all people who play WoW.
Kaa
Kaa's Law: In any sufficiently large group of people most are idiots.
I can understand the attitude "I just want to play, don't make me work". In essence this is a call to eliminate the concept of character advancement. You start at some level of capability - and never get any more powerful. Developers would have to focus on making new and interesting quests. So you could be a 10th level fighter, or a 10th level thief, or any combination of 10 levels - but that's as far as you ever advance.
Or you might start out with the highest level of skill in one category - but if you want to have skill in more than one thing, you have to earn it. So for DDO, you might start as a 10th level sorceror if you want. (Or a 3/3/4 fighter/wizard/rogue if you prefer.) You could reach 20th or 30th level by training in a second and 3rd class - but 10th is the highest you could ever go in any single class.
Hmm - that actually sounds like it would be the simplest way for DDO to do to quickly expand their game - it doesn't require any additions to skills - just add some harder quests for the higher level characters. Then they could experiment with a server that allows people to start with 10 levels, and exceed the 10th level limit via multi-classing. See how people like the idea.