Oblivion Patch Causing Issues
The much anticipated patch for Oblivion is here, but it has come at a cost. 1up reports on complaints from users about lockups, lagging, and some curious technical problems. From the article: "Even though the patch cleans up a number of glitches quests, many are still upset because it doesn't solve their existing issues. If you've already run into and experienced a glitch quest, there's a good chance the patch will do nothing to fix it; the patch can't fix contaminated saves. Consequently, Bethesda employees have been recommending fans start new characters if they want to experience these quests."
pretty much do what Bethsadia said.
restart the entire game over again becuase you are the idiot that did something you weren't supposed to BEFORE you activated the quest you had no clue was going to involve that creature!
I love how this looks on bethsadias part, they fuck up to rush a game out there instead of properly bug testing it (cause let's face it, some of these bugs are rather serious) and their responce ot everyone who has been enjoying the game only to find out the hours/weeks/months they just spent on the game are all flushed down the toilet because (like you said) you killed something you shouldn't of.
so basically here's what the F.A.Q.s or Troubleshooting should look like from nowo n with any game they release,
"Do not kill any creature you encounter when not on a spacific quest that tells you to kill said creature, It may cause the game to error and you will be unable to complete a quest further down the road."
"We realize this is an RPG and you gain levels by completing quests and fighting creatures, just be warned when you fight creatures it could cause irreversable harm to your game and you will have to restart the game."
"Be sure to save before you encounter a creature, in fact, Just save every single step you take. Better safe then sorry!"
"Lastly, don't bother playing this game till we release the next on in the series, by then everything SHOULD be taken care of and all the glitches in it SHOULD be taken care of. We make no promises though. Play at your own risk!"
I understand it's next to impossable to repair a save file, but to be unable to fix the game which in turn would fix the save file is rather suprising. there's only been a few games I have played where a patch rendered save files useless and they are usually in massive patch files that introduce new things to the game that the save file doesn't have. So I suppose my next question would be, How come the save file can't fix corrupted quests, yet it has absolutly no problem loading in mods that weren't in the game to begin with? all with their own quests aswell.
Most highly open-ended games are like this. Think of how difficult it would be to play test a game like Oblivion versus a typical FPS.
I haven't got sympathy for anyone on Slashdot of all places, that wants to complain about a broken quest. Particularly anyone that runs Linux. One of the great strengths of Oblivion, and Morrowind before it, is how far under the hood you can get. Got a broken quest? Then get in the editor and fix it. That should actually be *fun* for most of the people here. I've spent about a month so far not actually playing the game. I've been immersed in the editor, having just as much fun (while admittedly missing the beautiful scenery - the other reason I bought this game), and Morrowind was the same way for me. Either game would be less fun if I couldn't change it up and mold it to my liking. Your mileage may vary, but if you come in here flashing geek creds you can't stop to complain that you need to fix your game. Have FUN fixing it, and improving on it, that's what we do, isn't it?